Lavalanche

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Lavalanche

Sorcery

Lavalanche deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.

DemonDragonJ on Savage Destruction

2 weeks ago

I have replaced Lavalanche and Violent Ultimatum with Riveteers Confluence and Alpha Deathclaw, which, unfortunately, increased the average converted mana cost of this deck from 3.95 to 3.97, but that increase is deceptive, since Lavalanche has a variable mana cost, and Violent Ultimatum had a very color-intensive cost, so I feel that those were worthwhile replacements.

DemonDragonJ on Clash of the Titans

3 years ago

I have replaced Lavalanche with Villainous Wealth, because, while Lavalanche is obviously an awesome card, Villainous Wealth is better.

DemonDragonJ on Lavalanche or Balefire Dragon?

4 years ago

GhostChieftain, you are correct, and, upon second thought and considering your words, Balefire Dragon makes sense for my red/black/green deck, but not for my five-colored deck, so I shall keep Lavalanche in that deck.

DemonDragonJ on Lavalanche or Balefire Dragon?

4 years ago

I have a copy of Lavalanche in two of my EDH decks, and it is a very awesome card, but I am considering replacing it with Balefire Dragon.

The dragon may appear to have a higher mana cost, but it actually is a better investment, because a player would need to spend nine mana to deal 6 damage with lavalance, but only seven mana to deal the same amount of damage with the dragon, and, while spending a greater amount of mana on lavalanche will cause it to deal a great a mount of damage, it is very easy to make creatures more powerful, allowing the player to spend their mana on other costs. Also, of course, the fact that the dragon makes the effect much easier to repeat than does the other card is a very nice bonus, as well.

What does everyone else say about this? Should I replace Lavalanche with Balefire Dragon?

MindAblaze on Windgrace

4 years ago

I don’t like Liege of the Tangle much, especially if your playgroup’s meta runs many boardwipes since the lands stay creatures as long as they have counters on them whether the liege is on the battlefield or not. Making a bunch of 8/8s is powerful for sure though, and if you can manage to only use untapped lands after casting him then it’s probably ok. Then at least you get your use out of him. I’m also on the fence about the Embodiment of Insight, but being able to swing with the above 8/8s and still use them for mana sounds great to me. The 3/3s from the landfall ability may not always be relevant, but still could have purpose.

I’d also suggest finding room for Ramunap Excavator for some redundancy with Crucible of Worlds, since you don’t always want to be using Windgrace’s minus ability to get lands back. Again, powerful ability, definitely use it, but being able to discard a land to draw two cards has been so useful for me.

Gitrog is awesome here, and as much as Omnath is expensive, he does work too. Since you’re using some fetches like Terramorphic Expanse and Jund Panorama I’d recommend Titania, Protector of Argoth too. She’s so good. Even better if you find the budget for cards like Wooded Foothills, Verdant Catacombs, Bloodstained Mire and the other six fetches you can legally run here. The more density of lands that sac themselves the better. Especially if you get Mina and Denn, Wildborn or Gitrog our with them.

Ok. So we’re looking for up to 6 slots for the four you wanted, and possibly the two I suggested. I’m first looking at your high cost cards since you’re adding a couple, and whatever else feels low impact. I’ll try to suggest more than 6 so you can think about their roles and how you see them fitting, cause this is your deck and how it plays is your fun, not mine.

Moldgraf Monstrosity recursion good; random bad, expensive bad, and if it gets exiled by not its ability;bad.

Charnelhoard Wurm; recursion of any card, really good; expensive bad, combat damage reliant, possibly bad.

Thantis, the Warweaver; flavour super cool, ability to speed up games; good, relevant to your decks plan, not really.

Rubblehulk is a huge body, for me his bloodrush ability is probably the most useful thing, otherwise there will be times he does nothing. The ability to get in for lethal off his bloodrush ability is real though.

Etali and Flameblast, not on theme but both super powerful. I like Etali better; that ability is so useful, a bit random but free spells are free spells. That being said flying is a real threat to this deck so having the dragon could be useful too.

Baloth Woodcrasher; just a beater, an on theme beater that could potentially be a really big trampler if you get a bunch of lands entering on the same turn, but nonetheless still just a beater. The multiple fetchland recursion is when I love playing windgrace the most though so I see the appeal. Crash of Rhino Beetles is kind of the same. Although a 15/15 is nothing to scoff at. Zendikar Incarnate fits here too.

Emissary of Grudges; it’s interesting and it’s ability is useful. It’s also late game and I don’t see how it contributes to your game plan. I could be wrong though.

Gyrus, Waker of Corpses is cool but might not be on theme. I’m not sure how often you need your creatures in your graveyard though.

There might be some more effective cards than Lavalanche (single target,) Retreat to Hagra (but deathtouch is nice, and the other ability could have some nice turns in corner cases,) and a few others but functionally I don’t have complaints about them.

Sorry for the wall of text, but I don’t like giving my input without the thought behind it.

Anyway, what do you think?

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