Jeleva doesn't really deal well with other people and really prefers to be alone. A thus this deck doesn't have any creatures. I tried to not include any cards that make creatures but then id have to win via mill or burn, which is a bit dull tbh. Also no planeswalkers since they're even more anxiety inducing.

Game plan: Try to cast Jeleva on turn three with a two mana ramp card. When Jeleva eventually gets sent back home you seek to assemble a big spell and a spellslingin card and try to win from there.

(isn't finished yet)

Suggestions

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Revision 3 See all

(4 years ago)

+1 Academy Ruins main
+1 Badlands main
+1 Blood Crypt main
+1 Bloodstained Mire main
+1 Bojuka Bog main
+1 Cabal Coffers main
+1 Cascade Bluffs main
+1 Creeping Tar Pit main
+1 Crumbling Necropolis main
+1 Dimir Aqueduct main
+1 Evolving Wilds main
-9 Island main
+1 Izzet Boilerworks main
+1 Miren, the Moaning Well main
-11 Mountain main
+1 Polluted Delta main
+1 Rakdos Carnarium main
+1 Reliquary Tower main
+1 Scalding Tarn main
+1 Shizo, Death's Storehouse main
and 32 other change(s)
Date added 4 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

45 - 0 Rares

21 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 4.57
Tokens Construct X/X C, Copy Clone, Zombie 2/2 B
Folders Spicy brews
Votes
Ignored suggestions
Shared with
Views