Blinding Fog

Blinding Fog

Instant

Prevent all damage that would be dealt to creatures this turn. Creatures you control gain hexproof until end of turn. (They can't be the target of spells or abilities your opponents control.)

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Set Rarity
Ixalan (XLN) Common

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Legality

Format Legality
Leviathan Legal
Commander / EDH Legal
Oathbreaker Legal
Duel Commander Legal
Highlander Legal
Tiny Leaders Legal
Pauper Legal
Historic Legal
Casual Legal
Vintage Legal
Arena Legal
Canadian Highlander Legal
Modern Legal
Pioneer Legal
1v1 Commander Legal
Unformat Legal
Limited Legal
2019-10-04 Legal
Pauper EDH Legal
Block Constructed Legal
Legacy Legal

Latest Decks as Commander

Blinding Fog Discussion

lullelukas on The Wolf of Maul Street [8]

4 months ago

I've added some cards I'm testing to the maybeboard.

Our sweepers are not doing too much for us as is. We have no need to sweep the board to clear the way since our plan is to deal damage with creatures that can't be blocked, so what we would use sweepers for in this deck is to not be beat up too much - and this we can do much more efficiently with fog effects. The question is what fog effects are good enough to make the cut. Tangle effectively stops two combats from one player, but does nothing else. Constant Mists also does nothing other than fog, but the buyback is very powerful. Obscuring Haze is free but one use. Blinding Fog also gives hexproof to all our stuff, but is more expensive to cast. AEtherize and Arachnogenesis are both fogs that sort of sweep at instant speed. Cyclonic Rift may get a spot in the deck as a better sweeper, since it is instant speed and does work even without overload.

I'm also messing around with some more protection spells. I think we have plenty as is, but casting a wider net with Simic Charm, Heroic Intervention or Blinding Fog may be good (Lazotep Plating may also be an option). Simic Charm also lets us bounce Ukkima cheaply which we want more of, or just pump her power.

Spirits on Tap, Tap, Dragons

9 months ago

Hi Bruhmaster,

Is this the commander your talking about? I think with all the dragons Dragon Tempest would be good for the haste and the additional damage (X based on # of dragon you control).

Blinding Fog is a bit high CMC, I might pass on this one, there are others (lower CMC) that do this job.

Urborg Volcano is a no, anything that just ETB tapped not the way to go for sure.

Command Tower is a must include.

Hellkite Charger + Sword of Feast and Famine can get you Infinite Combat Phases, could be a good finish.

Skithiryx, the Blight Dragon is always fun, and has regenerate.

Steel Hellkite can be good removal.

Bladewing the Risen can recur other ETB dragons, and pump with infinite mana (say from a Worldgorger Dragon make infinite mana)

Just some initial ideas, but I'll have to get my head around exactly what the game plan is with the dragons tomorrow when I have some time.

Cheers!

xaarvaxus on Budget R/G werewolf pack

1 year ago

You really could use some better removal. Beast Within , Hull Breach and Decimate shouldn't break the bank. The first is even kind of on-theme.

I think you can safely go down to 38 lands with the cuts coming from the regular mountains. Replacing 2 more basics with Evolving Wilds and Terramorphic Expanse will let you do some color fixing. Any reason no inclusion for one or two lands like Gruul Guildgate ? I'm not a big fan of tapped lands either but one or two shouldn't hurt your development as much as getting color screwed will.

Wolfir Silverheart is such a big boost to your best attacker. Increasing Savagery also is a pretty potent shot of +1/+1 counters. Witchstalker is on theme and protects itself.

Fresh Meat should let you recover from the inevitable boardwipe.

For protecting your commander, cards like Ranger's Guile , Sheltering Word , Blossoming Defense , Blinding Fog and Hapatra's Mark offer some surprise value but you eat the life shielding your commander [Word is a wash]. Alpha Authority is more on-theme and is 'repeatable' protection. Archetype of Endurance [sadly not a wolf/werewolf] protects your whole team as does Domri Rade if you can get to the emblem.

abby315 on Devastation Elves (WAR)

1 year ago

Some sideboard suggestions that might be useful: Carnage Tyrant , if it's not too expensive, would be good against control as a 1 or 2 of. Path of Discovery might be good in conjunction with Shapers' Sanctuary to give all of your creatures a lot of resilience and card draw. Vivien Reid is extremely good against some decks, like Izzet Drakes. Blinding Fog helps against some damage-based boardwipes and removal, but it might be too expensive (I miss Heroic Intervention !).

God-Eternal Rhonas is a really good lategame finisher that might be better than End-Raze just because it's cheaper (for tutoring with Finale). I also feel like people forget about Thorn Lieutenant as a really good elf in standard!

BubbleMatrix2357 on U/G Adapt

1 year ago

Cool deck. I would suggest adding some defensive/removal cards. Maybe Crushing Canopy , or Naturalize , perhaps even Transmogrifying Wand ! I use Blinding Fog in my mono-green Explore deck to guard my creatures against removal too.

BubbleMatrix2357 on Explore this, Bitch!

1 year ago

Thanks spacecoyote1313. Yes, Root Snare is cheaper, but I like that, with Convoke, Pause for Reflection may only cost me 1 mana since I'm playing a lot of creatures. And I like the Hexproof part of Blinding Fog .

BlueBlues on

1 year ago

Vanquisher's Banner might be a good add to give you draw and buff your blockers. If you were to add another color, I'd go green for Blinding Fog

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