Yahenni, Undying Partisan
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Yahenni, Undying Partisan

Legendary Creature — Aetherborn Vampire

Haste

Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan. (Dying is being into the graveyard from the battlefield, tokens are put into the graveyard before they cease to exist.)

Sacrifice another creature: Yahenni gains indestructible until end of turn.

Recommendations View more recommendations

8netherwind8 on Toshiro, The Black Swordsman

3 weeks ago

Profet93 There ya go. Updated Toshiro's side of things, giving him much more longevity (rez) & speed (draw).

Threw in a Bolas's Citadel for my altered Sensei's to boot (Aetherflux Reservoir when needed). And left the Magus of the Coffers + Yahenni, Undying Partisan (for infinite sac-rez with Corpse Dance) in the sideboard for now.

This created a 33+ card sub-out for the deck swap, now going from Goodstuffs/Theft to Tribal/Theft, and boosting the overall flavor of the theme. "Guts & Griffith, the Eternal Struggle" =D

RufusTheGrufus on Gonna Need A (Myrkul)

3 weeks ago

Okay, Necramus, as promised here are some 'spicy' suggestions for you to think about:

-Yawgmoth, Thran Physician: A creature-based sac outlet, source of card draw, and a way to incrementally whittle down opponent's creatures; I really like Yawgmoth in Myrkul personally.

-Similarly, while I see you are running Viscera Seer, you may also benefit from running other creature-based sac outlets such as Yahenni, Undying Partisan or Carrion Feeder. Fanatical Devotion is another interesting sac outlet I've considered running but haven't taken the time to playtest yet.

-Syr Konrad, the Grim: triggers twice, once when your creatures die, and also when you exile them to make enchantment tokens with Myrkul.

-Ondu Spiritdancer: With Myrkul, Lord of Bones and Grim Guardian on the battlefield, playing Ondu Spiritdancer and finding a way to kill it will infinitely ping all opponents to close out the game.

-Tyrite Sanctum: Offers a backup way to give Myrkul indestructible

-Windborn Muse: Build-your-own Ghostly Prison on a creature with Myrkul

-Loxodon Gatekeeper: Build-your-own Kismet on a creature with Myrkul

-Stinging Study: offers a big burst of card draw while also lowering your life total to make Myrkul indestructible.

-Options like Plumb the Forbidden and Deadly Dispute could be fun to both sacrifice creatures to turn into enchantments with Myrkul as well as generate card advantage.

In my tinkering around with Myrkul I can definitely relate to wishing that you could run more than 100 cards; I had the same problem with both Myrkul and Anikthea! They're both pretty open ended and also lean into super supported strategies, (enchantments, graveyards, tokens), so there's an over abundance of fun cards to build with; and ultimately I just ended up messing around with multiple builds for both of them. Overall I think your deck looks like a lot of fun to play, +1 from me!

Hypersayia9001 on Kill, Kill and Kill some more.

1 month ago

@Basshunter: Thanks for the input. There are a few things I feel the need to justify keeping in though.

The primary reason I have Paragon of Open Graves and Hero's Blade is so I can easily buff up Sarevok, causing his ability to drain extra life when it triggers. Death-Priest of Myrkul is somewhat expensive, but when he's out, I just got to pay a mana at the end of each turn to ensure I maintain a consistent fuel supply for Cultist (and a lot of my token generation is zombies anyway so... bigger dead dudes.). Similar vein, Palace Siege allows me to sac something to Cultist then play it again on the same turn, which goes real good with Gray Merchant of Asphodel for life gain and Doomed Dissenter for a free Zombie token, if I just don't sac Gravecrawler to play it again cause it cheap.

Skithiryx, the Blight Dragon and Squelching Leeches are mostly there to be big beefy bois if I need them, but yeah, of the suggestions you've made, I'd probably swap them for Black Market Connections and Priest of Forgotten Gods to net me some more card draw. Ophiomancer, Grave Titan and Phyrexian Altar are also on my radar.

Not a fan of Skullclamp, at least in this deck. I'd need either altars or Yahenni, Undying Partisan out to actually get consistent value out of it, otherwise I'd need to pay for another sac outlet.

legendofa on The Baron's Coterie

1 month ago

Welcome to the club, Barone_di_Morti!

Mono-black Vampires are one of my favorite major tribes. Let's see what's going on here.

First thought is that you should put this either as the Casual format, or add the Casual hub in the deck editor. Vintage is the most powerful format in the game, and leaving it as Vintage with no other details carries certain expectations that you're willing to buy and use the most powerful cards. Legacy + Casual would also work, unless you have Black Lotus and Mox Jet lying around.

What's the intent of Buried Alive? I see the Bloodghasts as returnable creatures, but those are easy enough to play and bring back normally, and there's not mich else pointing to a reanimator or graveyard theme here.

There's a lot of 2x and 3x cards, which means the deck is going to be a little less consistent and reliable. Try to get the full four copies of the cards you most want to play.

Also, 20 lands seems a little low, especially with some key cards being at 4-5 mana and X-cost. The Dark Rituals help, but there's no real reason to be using Polluted Delta and Bloodstained Mire. All your Swamps are basic lands (Urborg, Tomb of Yawgmoth only affects lands in play, not in your deck), so you might as well just replace those with more basic Swamps, or other utility lands. 22 lands would be my starting point.

I see the core of a sacrifice theme in your creatures, with Bloodghast and a few "whenever a creature dies" effects. If you wanted to, you could lean into that aspect a little harder by adding some sacrifice outlets, like Viscera Seer, Ashnod's Altar, or Yahenni, Undying Partisan.

Above all, have fun!

Basshunter on Forza Orzhova

3 months ago

A well sorted deck and a clear structure +1 go on with good works

Maybe you could consider Spawning Pit instead of Yahenni, Undying Partisan ?

Crow_Umbra on Smeagol will guide you | **Primer v2.0**

7 months ago

Hi there, thank you for reaching out. I hope my suggestions will be helpful, but here are some things I noticed when I took a look at your deck:

If you haven't already, I would recommend checking out EDHREC's page on Smeagol, Helpful Guide, here are the pages for a Sacrifice themed deck and a more Landfall focused deck. These pages can give you an idea of which effects overlap between the two strats, and what might be within your budget.

I hope these suggestions were helpful.

thesilentpyro on Casual CoCo Food Aggro/Combo

8 months ago

Also don't need to swap both Trail of Crumbs and Dispute for CoCo. Even without adding more creatures, math says 26 gives an 83% chance of hitting two, which is pretty dang good. Dropping either reduces the number of possible things to do on T2 (if we don't T1 Goose, at least), but that's not a huge deal. Trail is nice to be able to get the non-creatures I like so I'd want to keep it around, but it's hard for me to cut Dispute either since the treasure would help cast Company (and it itself can draw into Company where Trail can't).

Probably drop the Witch's Ovens for a creature-based outlet. Seer is the best one, but I like Varolz, the Scar-Striped because I have nostalgia for it and it supports the aggro side-plan plus leans into the same self-mill support Sam wants, but the creatures in the deck are all small when they're not on the field so it's not going to get big payoffs and is mostly just a mana sink. Yahenni, Undying Partisan is another option along the same lines, doesn't feed aggro as well but has haste and indestructible is slightly better than regeneration, and is a little easier to cast. Both are mainly in consideration because being legendary means Sam can get them back from the grave. Woe Strider is also a consideration as it comes with a chump blocker that also triggers Pippin, Chatterfang, and Rosie, and can revive itself repeatedly if you're not having a great game and need help stemming the bleeding until you can rebound.

So if I want to do the CoCo route, drop the Trails and Witch's Ovens, add CoCo and a creature-based sac outlet, and find room for some number of Sarinth Steelseeker and another Grist? Could trim a copy of Altar and Deadly Dispute. Having Cat without Oven makes me sad, but Oven is pretty lackluster, it only really does things with Cat and since the deck has a better plan than durdling with Oven now it should probably go away altogether.

I do need to make sure to keep enough food-makers in the deck. Oven is a cheap food engine that had some synergy even if its over power is low, so dropping it (and the Trails to a lesser extent) reduces that consistency. OTOH, Company is pretty good at finding the better food-makers (namely Sam and Pippin) anyways. A single copy of each of Merry, Warden of Isengard and Pippin, Warden of Isengard would be fun and help a bit with that, plus they synergize with the other side-plans of the deck. Rapacious Guest is good for this too. Tough Cookie might be the one that gets the slot, though. It's starting to get potentially crowded on 3-drops, and you can do worse on turn two than make two food, one of which is also a bear.

I could play Urza's Saga, keep a single Oven in, add copies of the on-color artifact lands (maaaybe the ETB-tapped indestructible dual ones?), a Springleaf Drum (fetching artifact lands doesn't take an extra card slot, but drawing Drum helps accelerate if you're also already making land drops), maybe a Pithing Needle/Executioner's Capsule/Portable Hole, Nihil Spellbomb, or Skrelv, Defector Mite. Gingerbrute to stay on-theme, be able to get a food instantly if you're really hurting and Oven won't do, and as just a great Rosie target (and it also keeps your creature density for Company up). Blade of the Bloodchief is a cute win-more way to support the aggro plan that is funny with Viscera Seer or Yahenni as the sac outlet of choice. I told myself I wouldn't play stupidly broken things in my casual 60-card decks, so Skullclamp should probably stay out. Sam being able to get back Saga seems good, and the Karnstruct will be a scary size. Colorless mana hurts in a three-color deck that plays so many colored one-drops though, especially since I'd probably want three copies. Monetarily it's even more expensive than Invasion, which is worth considering too. It does play into a lot of things the deck wants to do between the construct, fetching silver bullets, and being re-usable with Sam if we somehow get into the long game. Maybe just whatever copies (if any) I have that aren't currently in commander decks.

There's also the The Underworld Cookbook + Asmoranomardicadaistinaculdacar build which I feel like I should mention even if nobody else ever reads this, but that's a different deck and getting too close to Modern territory (even if it's not a great deck there, it does exist). I like my hobbits better.

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