I play this deck when I want to let the table know what's up.

Azusa uses brute force, consistency, and speed compounded by draw/ramp. It is one of my league decks that competes well in cEDH when I don't feel like playing my turn 1 Narset deck: Solitaire. Azusa has gone through many versions and this latest version is a hybrid of when she was her fastest and most consistent. The main idea with this deck is you can play more lands than your opponents and thus spells. This puts you turns ahead of them and the game ends often by turn 4.

Win Con(s)

1) Spawnsire of Ulamog and family

2) Craterhoof + Avenger and friends

3) Third optional win con is Hurricane + Glacial Chasm. See maybeboard for optional cards to swap & test.

The ideal hand is 3-4 lands, mana popper for turn 2 Azusa, and a draw mechanic. You can top deck quickly so it's important to work towards draw effects first. If your pod allows sideboarding see maybeboard. If your group is heavy blue swap for anti-counters. I usually swap out 5 basics for anti-counter cards but its really just preference. When playing against blue it's more important IMO to render their counters useless more than it is to have extra lands.

If your playgroup doesn't allow wishboards simply swap out Spawnsire for something else (see maybeboard). If you play without Spawn the goal is to ramp hard until you get an uncounterable Genesis Wave and dump mana in so you get most of your deck to grab Crater, Avenger, and Akroma for the win.


If you're playing in a control group grab Boseiju first, else get Chasm against aggro, and finally Cradle with Deserted Temple or Eye. Chasm is MVP and provides a great defense against Wanderer, Prosh, Purphoros, Breya, Omnath, elves, gobs, infect, tron, etc. You can also sac Chasm if the cumulative upkeep is high and bring it back with Petrified Field, Excavator, or Crucible.

Planar Bridge unanswered is always a win. EOT grab Seedborn, EOT grab Chasm or mana ramp, EOT grab mana ramp or utility, EOT before your turn grab Spawnsire and activate, swing on your turn. Gen wave + mana doublers with Boseiju usually secures a win.

Natural Order into an early T-Don and blow up a blue player's 3 lands, or whoever tutored last. Strip Mine or Wasteland + Crucible of Worlds or Ramunap Excavator can also end the game early.

It's a good idea to use Fierce Empath to grab Sandstone Oracle early game and a win con if drawn into later in the game. Use Defense of the Heart to grab Avenger of Zendikar and Regal Force for serious draw. If you have a lot of lands and can win the game instead use Defense instead to grab Vorinclex, Voice of Hunger and Spawnsire of Ulamog, tap 20 mana and GG.

You can choose Eldrazi or Human with Cavern. Always play Heartwood Storyteller before Azusa.


This deck is very fast and doesn't require many main board answers because it out races most decks and the wishboard is the MOAB of answers. A trusty T-Don is all you need. You answer the board when you cast your wishboard.


I typically cast the wishboard in opposite order so it resolves as such (see sideboard):

Void Winnower - prevent most counter spells, merc evic, many board wipes.

Kozilek, the Great Distortion - make sure you try to dump your hand prior to activating Spawn to draw. Most importantly, it provides counterspells.

Kozilek, Butcher of Truth - draw 4 more cards. Adding counter spell options to protect ITB + Dust.

It That Betrays - setting up for all is dust, gain control of commanders.

All Is Dust - grab everyone's perms due to ITB.

World Breaker - boom something All is Dust couldn't.

Ulamog, the Infinite Gyre - boom something again.

Ulamog, the Ceaseless Hunger - more boom.

Artisan of Kozilek - put back out Vorinclex, Avenger, T-don, or E-wit to set up. Anything really.

Emrakul, the Promised End - gain control of someone's turn that has the biggest hand, can be used to kill someone else, or who you think is your biggest threat.


Very fun deck. TY for reviewing. Other mono-green, elf, deck: Yoink


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92% Competitive

Compare to inventory
Date added 1 year
Last updated 1 hour

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.50
Tokens 0/1 Plant, 3/3 Elephant, Clue, 4/4 Elemental, 0/1 Eldrazi Spawn, 1/1 City's Blessing
Folders EDH, Interesting Decks, Cool Stuff, EDH, Interesting Commander Decks, Good Decks, Mono-Green, Kool decks to get, playtest, funny / cool decks *winks, See all 15
Top rank #11 on 2018-05-16
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Revision 27 See all

1 hour ago)

+1 Burgeoning main
-1 Gemstone Caverns main
-1 Hurricane maybe
+1 Hurricane maybe