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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Volcanic Vision
Sorcery
Return target instant or sorcery card from your graveyard to your hand. this deals damage equal to that card's converted mana cost/mana value to each creature your opponents control. Exile this.
Flarhoon13 on Unleashing the Maelstrom: Yidris' Controlled Chaos
3 weeks ago
Having completed my quest to play all 52 of my decks, I decided to try getting a win with all of my decks
Sep 27
Yidris: Controlled Chaos, budget power loss. Made a pretty good showing despite a slow start. Dave's pirates hit me before I wiped them with a Volcanic Vision. Even an Emergent Ultimatum failed to win through Dave's removal and counterspell. Jesse's giant Hydras finished me off. I probably could have played tighter to win. Yidris never got to attack. Losers record drops to 6-14
Sheld on Weird Thunder
4 months ago
Hi Tic12!
Volcanic Vision is indeed a great fit and definitely ok in terms of power level.
I just have too many flavorful boardwipes to choose from and can't play them all. :)
Tic12 on Weird Thunder
4 months ago
Hi.
Nice list.
Wouldn't Volcanic Vision be a perfect card in this deck or is it on the "too powerfull" section?
ashby4 on Zaffai, Thunder Conductor
1 year ago
These cards both fit the theme and have at least some synergy with the deck- Muse Vortex, Spellbinding Soprano, Malcolm, Alluring Scoundrel, Fires of Victory, Victory Chimes, Entrancing Melody, Maelstrom Muse
Talruum Piper is a bad card, but it is a musical Minotaur.
These cards don't quite fit the theme but are powerful in this sort of deck- Volcanic Vision, Immolating Gyre, Tzaangor Shaman, Omnispell Adept, Galvanoth, Epic Experiment, Summons of Saruman, Aminatou's Augury, Commence the Endgame
Also some cheap land upgrades- Fiery Islet, Frostboil Snarl, and Command Tower.
You should also consider running more lands than 35, with a mana curve this high it can be easy to stumble on lands. Alternatively you could play more ramp spells like Worn Powerstone and Coldsteel Heart.
Delphen7 on Interaction between Narset Transcendent and …
1 year ago
wallisface That ruling is for Volcanic Vision which exiles itself as part of resolving the spell.
Rebound ruling
- 702.88a Rebound appears on some instants and sorceries. It represents a static ability that functions while the spell is on the stack and may create a delayed triggered ability. “Rebound” means “If this spell was cast from your hand, instead of putting it into your graveyard as it resolves, exile it and, at the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.”
Since Volcanic exiles itself as part of resolution, it never goes to the graveyard and rebound's replacement effect won't apply
Now, rebound is a replacement effect (as noted above), and Adventures are also a replacement effect
- 715.3d: "Instead of putting a spell that was cast as an Adventure into its owner’s graveyard as it resolves, its controller exiles it. For as long as that card remains exiled, that player may cast it. It can’t be cast as an Adventure this way, although other effects that allow a player to cast it may allow a player to cast it as an Adventure."
Since we have two replacement effects, we choose the order they apply in
- 616.1: "If two or more replacement and/or prevention effects are attempting to modify the way an event affects an object or player, the affected object’s controller (or its owner if it has no controller) or the affected player chooses one to apply, following the steps listed below. If two or more players have to make these choices at the same time, choices are made in APNAP order (see rule 101.4)."
If we apply Adventure's first, the spell goes to exile where it can then be cast as the creature, and rebound does nothing.
If we apply Rebound's first, then the spell goes to exile with a delayed trigger that'll cast it on our upkeep, and we cannot cast the creature side at all (because it wasn't exiled by Adventure).
The neat thing is when we get to the delayed rebound trigger, we can cast the card. Since it has two characteristics (ie Stomp/Bonecrusher) we choose which one to cast it as. If we cast it as a creature, it'll (likely) enter the battlefield. If we cast it as the adventure, it'll be exile by the adventure ability, where we can then cast it as a creature
tylorlilley on Parnesse Politics
2 years ago
I think Spelltwine doesn't work with your commander, because you are copying the cards and casting them instead of copying the spell. If that's right than Mizzix's Mastery and Arcane Bombardment also wouldn't work, sadly. Maybe they are good enough to keep anyway? Not sure. Cards with the Cipher mechanic are also so close to working but I don't think they do. This is actually kind of hard to brew around! Ugh, God-Eternal Kefnet wouldn't work either, ew.
Immolating Gyre and Volcanic Vision are really good boardwipes in a spells-y deck... as is Cyclonic Rift, which you definitely should still run. In fact, all the overload spells are pretty sweet here, since they only target things you don't control, so if you copy them opponent's can't even pay the 4 life to hit one of your things. Makes Vandalblast and friends possibly worth it.
Radiate is such a fun card that could do some real crazy things here! Shoutout to Radiant Performer as well.
Sublime Epiphany and Volcanic Offering Might not be good enough here.
I really like Narset's Reversal, Split Decision, and the demonstrate cards in this deck! Obviously Twinning Staff is fun here too.
It will be interesting to see if Lithoform Engine or Pyromancer's Goggles will be good enough here (I like Primal Amulet Flip). Maybe more spells that copy spells are better than these chunkier repeatable ones? Things like Galvanic Iteration or Reiterate if you like the buyback better. Or Increasing Vengeance for the beefier flashback. Hell, if its politics Bonus Round could be really fun. Chef's Kiss is a newer one that I forgot about
Maybe this is the kind of deck where Thrilling Encore shines?
Is Stunning Reversal here to try and copy and save other people with?? Seems like it may not be good enough when you have access to blue for card draw/protection anyway.
I've found the expertise cycle (Baral's Expertise, Yahenni's Expertise, maybe not Kari Zev's Expertise) to be really fun with spell copying, since they in turn let you cast more spells themselves.
I wish, as I always do, that Cloven Casting wasn't soooo bad. Or like, any of the cards with Replicate. Those would be so perfect. Maybe Shattering Spree is good enough but I think it isn't. Ugh, that makes me think about how you're definitely supposed to play storm cards in this deck. Are there any storm cards that aren't miserable? Mind's Desire maybe...
Is Charmbreaker Devils good enough?
Wild Ricochet is an oldie but maybe enough of a goodie here with the copying theme?
Harmonic Prodigy since your commander is a wizard isn't a terrible idea...
Humble Defector might be too cute.
Gotta have Rakdos Charm! Honestly there might be other charms that are worth it to like Crosis's Charm, but definitely Rakdos Charm.
Cruel Ultimatum is the ultimate chunky spell and you're even in the right colors for it!
Also Chaos Warp is still good enough as universal instant speed removal and kind of fun/politics-y as well
Sheld on I cast at thee
2 years ago
Hey! You've given a suggestion on one of my decks, so I've thought I could return the favor. :)
I'm not sure how casual/competitive this deck is aimed to be, so I will give suggestions for both.
For a more competitive deck, I'd suggest:
-
"Mana spells" (Turnabout, Brass's Bounty, Inner Fire)
-
Extra turns (Time Stretch, Alchemist's Gambit) - The ones which go into your graveyard are generally stronger as use them again later.
-
Forks (Increasing Vengeance, Bonus Round, Galvanic Iteration, Refuse / Cooperate) - From my experience the forks which can be cast from the graveyard are really good as you they can wait for you there until you're casting something big.
-
This ridiculous 1-card win combo: [any other tutor] into Firemind's Foresight into Reiterate, Desperate Ritual, Fall of the Titans
The first three help you create disgusting solitaire turns while the last one may be the easiest win with Mizzix there is.
For a more casual deck, I'd suggest:
-
not playing infinite combos :D
-
limit the number of the "mana spells" and extra turns (Mizzix is ridiculously powerful for a casual meta and solitaire turns are annoying)
-
some flavorful permanents (my suggestions: Metallurgic Summonings (and other token-making permanents), Thousand-Year Storm, Primal Amulet Flip, Sorcerer Class, Sentinel Tower, Erratic Cyclops, Melek, Izzet Paragon <- not that great but fun imo)
General card suggestions:
Mizzix's Mastery, Epic Experiment, Chaos Warp, Commit / Memory, Volcanic Vision, Invert / Invent, Prophetic Bolt, Frantic Search, Pore Over the Pages, Rewind, Solve the Equation and once again Bonus Round (this card is seriously good)
Also, I invite you to have a look at my old Mizzix deck and/or my up-to-date Zaffai deck for some inspiration.
I'm sorry for the long comment in case you didn't wish for suggestions. Just wanted to help. :^)
Pakku on Melek, Izzet Paragon [PRIMER] (EDH)
3 years ago
You can go ahead and replace some of the more expensive cards like taking out Personal Tutor and Time Spiral. There are some changes as well that I might reccomend such as the Wheel of Fortune could be switched out to Valakut Awakening Flip so that other players don't get resources or just Windfall. Gamble could be a Solve the Equation. Imo these don't change the power dynamics pretty much at all while hugely reducing the deck's cost. Cut off Mana Crypt and it should be very affordable
On what cards to cut, a few come to mind immediately. Portent is pretty bad, Mana Flare should be taken out immediately. Ruby Medallion, Mystic Speculation, Long-Term Plans (this should honestly be Solve the Equation in my list as well), Muddle the Mixture is played only for the potential transmutes so it can be cut out, Twincast has little to no use in comparison to Reverberate. Dream Cache works well with Melek out as a potential value engine but it can be cut out as well.
I'd probably slot in AEtherize, Blasphemous Act, Disrupt Decorum, Reins of Power and maybe even test out some other 2-in-1 wipes that gets you cards back like Volcanic Vision, there are other fun cards like Blustersquall which enables you to tap an opponent's board in their upkeep but I'll leave thinking those to you.
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