Interaction between Narset Transcendent and Adventure spells

Asked by CamraMaan 1 year ago

Sorry, another one! Don't hate me! :)

Will an Adventure spell get exiled as normal per the Adventure mechanic, or will/can Narset Transcendent exile it and rebound it? If it can be rebounded, it will be exiled... can I still cast the permanent portion of the Adventure card from this exiling, or does it have to be exiled from an Adventure to be able to be cast from exile? (This one is my assumption.)

Thanks in advance!

wallisface says... #1

On gatherer, Narset Transcendents rulings note that if a spell exiles itself as part of its resolution, then ”the ability that lets you cast the spell again won't be created. The spell will simply be exiled.”.

So from that it reads that she can’t rebound Adventures.

Additionally, you have to cast an adventure spell to be able to cast the creature-side from exile - you can’t just cast the creature side if the card has been exiled in any other way (Narset won’t interfere with that interaction).

April 19, 2023 3:35 p.m.

CamraMaan says... #2

Makes sense. Much appreciated!

April 19, 2023 4:09 p.m.

Delphen7 says... Accepted answer #3

wallisface That ruling is for Volcanic Vision which exiles itself as part of resolving the spell.

Rebound ruling

  • 702.88a Rebound appears on some instants and sorceries. It represents a static ability that functions while the spell is on the stack and may create a delayed triggered ability. “Rebound” means “If this spell was cast from your hand, instead of putting it into your graveyard as it resolves, exile it and, at the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.”

Since Volcanic exiles itself as part of resolution, it never goes to the graveyard and rebound's replacement effect won't apply


Now, rebound is a replacement effect (as noted above), and Adventures are also a replacement effect

  • 715.3d: "Instead of putting a spell that was cast as an Adventure into its owner’s graveyard as it resolves, its controller exiles it. For as long as that card remains exiled, that player may cast it. It can’t be cast as an Adventure this way, although other effects that allow a player to cast it may allow a player to cast it as an Adventure."

Since we have two replacement effects, we choose the order they apply in

  • 616.1: "If two or more replacement and/or prevention effects are attempting to modify the way an event affects an object or player, the affected object’s controller (or its owner if it has no controller) or the affected player chooses one to apply, following the steps listed below. If two or more players have to make these choices at the same time, choices are made in APNAP order (see rule 101.4)."

If we apply Adventure's first, the spell goes to exile where it can then be cast as the creature, and rebound does nothing.

If we apply Rebound's first, then the spell goes to exile with a delayed trigger that'll cast it on our upkeep, and we cannot cast the creature side at all (because it wasn't exiled by Adventure).

The neat thing is when we get to the delayed rebound trigger, we can cast the card. Since it has two characteristics (ie Stomp/Bonecrusher) we choose which one to cast it as. If we cast it as a creature, it'll (likely) enter the battlefield. If we cast it as the adventure, it'll be exile by the adventure ability, where we can then cast it as a creature

April 19, 2023 8:36 p.m.

wallisface says... #4

Delphen7 nice catch! :)

April 19, 2023 8:40 p.m.

CamraMaan says... #5

That's kinda cool! Appreciate the help (again)!

April 21, 2023 2:51 p.m.

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