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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Vexing Scuttler
Creature — Eldrazi Crab
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
When you cast Vexing Scuttler, you may return target instant or sorcery card from your graveyard to your hand.
tiffanyann on Unique Commanders
3 years ago
Oh God here we go.
Brine Hag WTF IS THIS
Dire Fleet Ravager YES.
Elaborate Firecannon MUST INCLUDE
Fathom Fleet ANYTHING
Forerunner of the Coalition COP DFR
Gyruda, Doom of Depths SHOULD WE DO ALL EVEN HAHA NO
TheKamikazeBagel on You're a-boat to die (boat tribal)
3 years ago
Sarcastically says: "There's no boats in some of those lands, how dare this boat deck not have boats in its lands".
Jokes aside, I have done a non extensive search for boat inclusive lands.
PO2 Island #154/#156
ISD Island #254
AVR Island #234
SOI Island #288
XLN Island #265
XLN Island #264
Jumpstart Island #52
ISD Swamp #257
AVR Swamp #237
M19 Swamp #271
KHM Snow-Covered Island #278
SOI Highland Lake #277
THB Unknown Shores #249
XLN Unknown Shores #259
To note, while Innistrad #260 / Avacyn Restored #240 Mountains don't have boats, they do have lakes and lighthouses, and those fill out nicely with the other Adam Paquette ISD/AVR land cycle.
Non Lands:
Goblin_Guide on Goblin_Guide
4 years ago
Cards with emerge: Abundant Maw, Decimator of the Provinces, Distended Mindbender, Drownyard Behemoth, Elder Deep-Fiend, It of the Horrid Swarm, Lashweed Lurker, Mockery of Nature, Vexing Scuttler, and the best, Wretched Gryff.
Cards to go with emerge: Foul Emissary (expensive but useful for creating blockers), Desperate Sentry (same issues but can be big and also gives a creature when it dies), and all travelers/creatures that create value by dying (Voice of Resurgence anyone?).
5dollarMTG on Emerge Eldrazi v1
4 years ago
Hey ConstantVigilance. Cool deck! I've never built around the emerge mechanic before, but it looks like fun. Here are a few initial thoughts.
First, if you want to keep this as budget as possible, I'd recommend sticking to just two colors. Otherwise, all the tap lands can really slow things down. In this case, I that would probably mean dropping black - this would mean giving up Abundant Maw and Mindbender, but that doesn't seem like much of a loss. That would also allow you to run something like Sanctum of Ugin which would help you chain together multiple copies of Elder Deep-Fiend - probably the best thing you can do.
Second, I think you need some interaction early in the game to help you get to your big creatures. If you stick with black, Doom Blade is a super cheap option. If you drop black, you could run a playset of something like Unsummon - which you could also use later in the game to replay your Elder Deep-Fiend. It also wouldn't hurt to have a couple copies of Negate around for early game interaction and late game protection.
Third, for your big creatures, I would try to play a full playset of the very best options - Elder Deep-Fiend, Wretched Gryff, and maybe two copies of Conduit of Ruin. Cards like Vexing Scuttler and It of the Horrid Swarm don't seem nearly as good to me.
Last up: I can see what you're trying to do with the Stichwings, but that's such a high price to pay to get then back! I would probably drop all of them, along with the Bloodbriar, and focus on cards that give you immediate value when they enter or leave the battlefield - Blisterpod, Nest Invader, Foul Emissary, etc. (Or, if you don't care about sticking to eldrazi, you could run card draw pieces like Elvish Visionary, Feral Prowler or Floating-Dream Zubera.) In general, I would try to focus on ramp and card draw, rather than recursion. That's my thought anyway.
Best of luck!
burferking on Moon art cards for Princess …
5 years ago
I made a mistake: I thought Luna's wording said ''play'', but it is ''cast'', so no need to name lands with Moons in them.
Shadows Over Innistrad block: Markov Dreadknight Olivia's Bloodsworn Prophetic Ravings Courageous Outrider Convicted Killer Flip// Branded Howler Voldaren Pariah Flip// Abolisher of Bloodlines Ethereal Guidance Devils' Playground Descend upon the Sinful Long Road Home Humble the Brute Howlpack Resurgence Ghoulsteed Vexing Scuttler Turn Aside Tamiyo, Field Researcher Silverstrike
Tiny Moon: Desperate Sentry
Debatable: Olivia's Dragoon Vildin-Pack Outcast Flip
Only on Transformed side: Moonrise Intruder Flameheart Werewolf Fibrous Entangler Krallenhorde Howler
Hi_diddly_ho_neighbor on which one of these commanders …
5 years ago
Looks like a solid Yuriko list. A couple of suggestions for your consideration though. Back when I still had my Yuriko deck I loved using the Eldritch Moon Eldrazi: Emrakul, the Promised End , Vexing Scuttler , Elder Deep-Fiend , etc. They all have huge mana costs, but each cost can be reduced. It's especially fun to sac Yuriko to the emerge eldrazi, then bounce the emerge eldrazi back to hand with Yuriko, and then repeat the process.
Other cards with high CMC that can be reduced that I really liked were Temporal Trespass , Curtains' Call , and Commit / Memory .
Lastly, I can't stress enough the importance of top deck manipulation in Yuriko. If you can budget it I would strongly recommend picking up Scroll Rack and Sensei's Divining Top .
Here is my old list if you want to take a look: Pocket Sand v2
Hi_diddly_ho_neighbor on Yuriko: Eldritch Shadow
6 years ago
Have you considered cards which have a high cmc, but can be cast for a cheaper rate like Dig Through Time and Treasure Cruise or the Emerge eldrazi like Elder Deep-Fiend, Vexing Scuttler, Distended Mindbender?
Also, Bone Harvest is great with Yuriko.
Frickenstein on Yuriko Ninja CutThroat
6 years ago
This deck is sophomoric.
Curtains' Call and Coastal Breach are both underwhelming cards. Serum Visions isn't good in this deck. Dowsing Dagger is BAD! Negate and Doom Blade are both limited here. Vexing Scuttler is terrible!
Triton Shorestalker ----> Looter il-Kor
Where are the changelings... Mirror Entity
Lastly, Ornithopter?