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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Vec Townships
Land
: Add to your mana pool.
: Add or to your mana pool. Vec Townships doesn't untap during your next untap step.
BMHKain on One Day until Throne of …
4 years ago
As Throne of Eldraine Spoilers are flowing like a Fairy Tale Epic, I'll try to explain my reasons for things not mentioned for Allied Colors here yet. Before I do, Delay looks great, but how does Suspend work, & how good is it against opponents? I also suppose all ten Ravnica Signets & Talismans are better than Arcane Signet ? I'm intrigued about this; it seems like:
Is this where the rankings stand for Overall Power for these Mana Rocks? Just checking to be sure.
Finally, I still am guessing there's no substitute for Demonic Tutor unless anyone can say different. For now, though, It's a lost cause. Anyways, the list:
Arctic Flats Snow Taplands
Elfhame Palace / Tranquil Expanse Generic Tap Duals
Gavony Township Innistrad Location Duals
Grasslands Tap Fetches
Horizon Canopy Future-Sighted/Horizon Duals (Missing 4 other allied cards.)
Riftstone Portal Graveyard Duals (Or something...)
Saltcrusted Steppe Storage Duals
Sungrass Prairie The Crappy Fetchlands
Tranquil Garden / Vec Townships Slow Tap Lands
Veldt Duals Utilizing Depletion Counters
Vitu-Ghazi, the City-Tree Ravnica Location Duals
Anything else as Dual Lands you may already be familiar w/. I just wanted to mention the worst Allied-Only, Nearly awful Allied-Only, & nothing else. Since I'm reduced to a situation where nearly all my cards in my Landbase need to not ETB Tapped, I want your opinions on the worst of the worst. & I'd like your opinions for the ones that didn't get noted that ETB Tapped, but is still good; which bumps off, for instance:
Blossoming Sands / Graypelt Refuge Lifegain Lands
Stirring Wildwood Man Lands
Temple of Plenty Scry Lands
Selesnya Guildgate Guild Lands
If I'm missing out on anything, either:
A: It's a more common Two Color Land than these types.
B: So many use them, there is no point in mentioning them here.
C: Other...
Sorry for the inconvenience for all these kinds of lands. I just want to see as too which ones are worth adding... Thanks in advance.
Brylon on
5 years ago
shalai edh update number 2:
out :: 21
creature:
Azusa, Lost but Seeking is very expensive. I am very aware she is awesome, so I've added her to a maybeboard if I decide I want to further upgrade this deck. Flickerwisp and Glimmerpoint Stag are removed because I am largely removing flicker effects because the strat is not powerful enough in this deck.
planeswalker:
Originally I wanted to take advantage of Shalai, Voice of Plenty's hexproof for planeswalkers, but I didn't make great picks on planeswalkers, and ultimately Karn, Scion of Urza, and Elspeth, Sun's Champion were really the only ones worth it. I can't reasonably afford Karn for this deck, so he has been moved to the maybeboard.
instant:
Flicker effects have largely been removed.
sorcery:
Flicker effects have largely been removed. In this case being sorcery speed makes them less valuable, because they cannot be used for avoidance. Fumigate is removed in order to make way for better mass removal.
enchantment:
It's just too expensive. Shalai, Voice of Plenty does the same thing, and I can just cast her from the command zone.
artifact:
These are less valuable in a deck that is only 2 colors.
land:
The first 4 of these are just bad, and the last 2 are being removed to make way for more plains.
in :: 21
creature:
Birds is great mana ramp. Serra Ascendant exists to be a win con. Midnight Guard is in as one piece of an unlimited token combo.
instant:
Powerful spot removal that puts the card where the player can't get it.
sorcery:
Krosan Grip is in as artifact/enchantment hate. Rout replaces Fumigate. Oust is spot removal that avoids the graveyard.
enchantment:
Flickerform is in for avoidance on key creatures. Presence of Gond is the second part of the infinite token combo, and Shield of the Oversoul is in because it looks fun.
artifact:
Relic of Progenitus is in as graveyard hate. Urza's Incubator is in for cost reduction. Elixir of Immortality is in for mill protection, and Mind's Eye is in for draw.
land:
3 Plains
Path of Ancestry is good for tribal. Reliquary Tower gives me no max hand size. Homeward Path protects me from effects that take my creatures. Emeria, The Sky Ruin lets me cheat back in dead creatures, and the Plains are added to support Emeria.
Cards for later
expensive, but maybe at some point:
maybeboard:
SynergyBuild on Sythis enchantress
5 years ago
I like that you are playing enchantress, I have played enchantress for about a year, started with Selvala, Explorer Returned, moved to Karametra, God of Harvests, then Dragonlord Dromoka, then Captain Sisay, finally decided on Selvala, Explorer Returned in a giant stupid circle.
[Help Needed] EDH GW Enchantress is my build.
I'd suggest you drop a bunch of cards like Temple of Plenty, Tranquil Expanse, Tranquil Garden, Vec Townships, Scattered Groves, Selesnya Guildgate, Riftstone Portal, Graypelt Refuge, Grove of the Guardian, Mosswort Bridge, Blossoming Sands, Exotic Orchard, for Mana Confluence, City of Brass, Wooded Foothills, Flooded Strand, Arid Mesa, Misty Rainforest, Verdant Catacombs, Marsh Flats, Razorverge Thicket, Brushland, Savannah and Wooded Bastion or the likes.
Run Earthcraft/Parallax Wave, both combo super well with your deck.
RUST-O on
7 years ago
Cheap g/w lands:Tranquil Garden, Vec Townships, Saltcrusted Steppe, Graypelt Refuge, Elfhame Palace, Blossoming Sands, Selesnya Guildgate, Krosan Verge
Upgrades:Selvala, Explorer Returned, Mentor of the Meek, Joraga Treespeaker, Oran-Rief, the Vastwood, Krosan Grip, Swiftfoot Boots, Skullclamp, Acidic Slime, Bane of Progress, Primordial Sage, Soul of the Harvest, Oblivion Ring, Sol Ring, Descend upon the Sinful, Planar Outburst, Stasis Snare