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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Silver Myr
Artifact Creature — Myr
: Add .
Horkus_Wormslurper on
Kinnan CEDH
6 months ago
KongMing That's a great suggestion! Thank you so much. I think Silver Myr would be the perfect mana dork for that combo.
dnthymamai on
tivit of blinkets
1 year ago
Nice artifact deck!
I would suggest you think about some of these cards:
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Board Wipes: Organic Extinction , Their Name is Death and Phyrexian Scriptures. The latter can also turn one of your big creatures (e.g. Indomitable Archangel or Shimmer Dragon) into an artifact, in order for it to be saved from the INCOMING DOOM!
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Save your board and re-enable some etb's: Eerie Interlude
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Card draw: Vedalken Archmage , Forging the Anchor , Reality Heist (is like an uncommon Dig Through Time but only for artifacts) and Research Thief!!
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Urza, Prince of Kroog can maybe replace Tempered Steel.
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Counterspell: Access Denied can also give you lots of Thopters which in turn help your commander come into play for cheap. Because he has affinity for artifact creatures.
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Mana Dorks: Gold Myr, Leaden Myr and Silver Myr can be your mana rocks instead of the Signets, helping your commander cost even less mana.
- Super winning condition: Masterful Replication! Its second mode can turn all your artifacts (pesky 1/1 fliers and artifact lands included) into your best creature. That can be a Construct that Urza makes (or Bronze Guardian, etc). This way all of your "useless" artifacts can turn into death machines of extreme power or double strike. Plus, you can also save your whole board when the enemy casts Wrath of God by turning every one of your creatures into a Darksteel Citadel if you are lucky to have it on board.
nuperokaso on
You want more cards? You can’t handle more cards!
1 year ago
- There's no reason to play three colors. There are enough bounce spells in blue to get rid of Reprieve. Eye of Nowhere is good enough. Besides, bouncing a land may be more damaging than bouncing a spell.
- Add an additional Kami of the Crescent Moon. It's a cheap draw that can also block. I know it's legendary, but it's definitely worth to have it in every game, and have a replacement if removed.
- Add one Mikokoro, Center of the Sea
- When this deck was Standard, it used to play Exhaustion, which buys you time. With all the Howling Mine, this is effectively a Time Walk
- Silver Myr and Temporal Adept are just bad.
scotchtapedsleeves on
2 years ago
Coming from the Advertise your Deck forum.
I like the ideas you've thrown in with for the upgraded precon, but your mana base could use some work. I'd cut lands down to 35-36 and replace a few of your slower rocks (eg. Magnifying Glass, Unstable Obelisk) with an Izzet Signet, Darksteel Ingot or Honor-Worn Shaku. Remember, you're not just playing colourless spells!
Additionally, your mana curve is a bit out of wack. Throwing expensive cards in your deck looks fun, but it won't play well unless you have consistent ramp. Spine of Ish Sah doesn't seem to be doing much unless you have a combo in mind. I don't love Planar Bridge. Myr Battlesphere doesn't have much use unless you add more Myrs (speaking of, Palladium Myr, Silver Myr, Alloy Myr).
You don't have much card draw, I'd add Brainstorm, Fabricate, and Ponder.
I'm also not a huge fan of the 4 planeswalkers, those slots could probably be better used with more artifact generation or counterspells.
Hope this helped!
multimedia on
Urza’s legion
2 years ago
Hey, good start on a budget with what you have so far. Command Tower is a budget staple land for multicolored Commander decks and Arcane Signet is a budget staple mana rock.
Ramos, Dragon Engine can only be played in a five color deck using it as Commander or another five color Commander. It's activated ability has all five mana symbols and those symbols count toward it's color identity. Urza's color identity is only three colors Esper (black, white, blue). Because Urza doesn't have red and green that's why Ramos can't be played with Urza as Commander.
If you want aggro with Urza lets look at the beginning of the mana curve first, cards spots of 0-3 CMC only then we can look at the higher end of the mana curve. The first changes to consider is to remove all the nonartifact creatures and then later determine if they are worth a spot in your deck because they have abilities that help artifacts or Urza. I think you'll find that you don't need any of these creatures because artifact creatures can take their places. If you want to be aggro with Urza then you want to utilize Urza's artifact creature affinity to cast Urza quicker. To do this consistently Urza wants 0-2 CMC artifact creatures and some 3 CMC artifact creatures more than the rest.
- Cut: Ramos, Dragon Engine
- Cut: Slither Blade, Triton Shorestalker, Fetid Imp, Neurok Familiar
- Cut: Parish-Blade Trainee, Gixian Skullflayer, Gryff Rider
- Cut: Naiad of Hidden Coves, Whispering Wizard, Cryptic Serpent
Some of these creatures may be added back in later, most likely not, but for now lets build the creature base with only artifact creatures. For making upgrades lets look at best cards here with Urza and build around them? Arcbound Ravager and Portal to Phyrexia are the two best cards here with Urza because they're artifacts and they're abilities are more powerful compared to most other cards here. Ravager brings the aggro, but if aggro doesn't do it and you need more reach to win the game then Portal can do that. Lets start with Ravager and what makes it better with Urza? Modular and you have some here, more one drops can help toward Urza's artifact creature affinity and Ravager.
- Add: Ornithopter, Vault Skirge, Arcbound Javelineer, Arcbound Mouser, Swooping Lookout
- Add: Steel Overseer, Baleful Strix, Triarch Praetorian, Malcator's Watcher
- Add: Silas Renn, Seeker Adept, Armix, Filigree Thrasher, Scrapyard Recombiner
Steel Overseer adds to the +1/+1 counter strategy, it's powerful but only for artifact creatures and if trying to be aggro it's a good reason to play very few nonartifact creatures. Silas Renn, Seeker Adept goes well with Arcbound Ravager since with Ravager you want to sac artifacts and Silas lets you cast an artifact from your graveyard. It's deathtouch combined with Urza's menace makes it a creature who opponent is not going to block and lose two or more creatures blocking it. Baleful Strix, Triarch Praetorian, Malcator's Watcher are two drop artifact creatures who fly and who draw when enter the battlefield (ETB) or dies.
Some artifacts here are worse than others.
- Cut: Veteran's Powerblade, Spellbook
- Cut: Journeyer's Kite, Pristine Talisman
- Cut: Reconstructed Thopter, Burnished Hart
Think about limiting the amount of nonartifact spells to just the better ones you have here?
- Cut: Involuntary Cooldown, Weakstone's Subjugation, Curse of Echoes
- Cut: Disfigure, Curate, Scatter Ray, Cancel
Equipment that increases the equipped creature's power equal to the amount of artifacts you control really ups the aggro since then any little artifact creature can become huge which combined with menace can make it a great attacker. I see Silver Myr and it's good here since counts twice for Urza, artifact creature affinity and ramp. Consider adding more artifact creature mana dorks who can make colored mana?
- Add: Cranial Plating, Nettlecyst
- Add: Ornithopter of Paradise, Gold Myr, Leaden Myr
The budget Signets can help for ramp as well as color fixing which is really needed because the manabase here is pretty much all basic lands. Arcane Signet is a staple budget mana rock for ramp in Commander. Chromatic Lantern is fine for color fixing, but you're going to want more than that.
- Add: Arcane Signet
- Add: Azorius Signet, Dimir Signet, Orzhov Signet
Some nonartifact creatures at the beginning of the mana curve can really help aggro and Urza.
Losheel, Clockwork Scholar is powerful with artifact creatures when attacking is what you want to be doing especially Constructs. Your artifact creatures don't take damage in combat meaning that opponents will have a difficult time choosing to block since their blockers might die, but your creatures will be fine. Losheel is also repeatable draw, once on each players turn when an artifact creature ETB you draw this includes when a Construct is created by Urza if you didn't have an artifact creature ETB before your end step.
Sai, Master Thopterist can be a repeatable source of artifact creatures, Thopters, to be attackers or sac fodder. Emry, Lurker of the Loch is like Silas Renn, Seeker Adept more ways to cast artifacts from your graveyard is good with Arcbound Ravager and other sac outlets.
That's it for this comment, but if you're still interested I'll give advice about the high end of the mana curve here to take more advantage of aggro into mid game and Portal to Phyrexia late game as well as some budget land options for the manabase. Would you like more advice?
Good luck with your deck.
xstonefirex on
The Best Urza
2 years ago
Have a look at Gold Myr, Leaden Myr, Silver Myr, and Ornithopter of Paradise. They could be good alternatives for Azorius, Dimir and Orzhov Signets and since Urza has affinity for artifact creatures they can play double role of reducing Urza's cost and using them to get him out quicker.
You can check other ideas from my deck: Urza's Mechanical Army (Not budget)
multimedia on
2 years ago
Hey, you're welcome.
If you wanted to a couple of lesser lands here could be upgraded within the budget?
- Glimmervoid --> Skycloud Expanse
- Shipwreck Marsh --> River of Tears
- Path of Ancestry --> Evolving Wilds
Other options are to replace them for some less expensive utility lands?
- Phyrexia's Core --> Skycloud Expanse
- Tyrite Sanctum --> River of Tears
- Castle Vantress --> Evolving Wilds
These land options are lower priced ones, there's many others that are higher price that are better such as Inventors' Fair and City of Brass.
The Talismans in the sideboard could replace some of the Signets?
- Talisman of Dominance --> Dimir Signet
- Talisman of Progress --> Azorius Signet
- Talisman of Hierarchy --> Orzhov Signet
You're light here with low mana cost ramp and have a pretty high mana curve. More ramp could help gameplay. These are better ramp options specifically with Urza as Commander than the other Signets/mana rocks. The 2 drop artifact creature mana dorks can be helpful to cast Urza quicker since they count towards his artifact creature affinity and can make colored mana.
- Ornithopter of Paradise, Silver Myr, Leaden Myr, Gold Myr
- Etherium Sculptor, Foundry Inspector
- Sol Ring, Arcane Signet, Liquimetal Torque
- Talisman of Dominance, Talisman of Progress, Talisman of Hierarchy
- Sculpting Steel
- Urza, Lord High Artificer, Forsaken Monument
- Tezzeret, Master of the Bridge
This is a ramp package to consider? It's 16 sources, most important 14 sources of low mana cost ramp with Urza, Monument and Tezz at high end. Thought Vessel is a good card, but it turns off discarding hand down to 7 cards which can fuel artifact reanimation. Solemn Simulacrum is another good card, but I think it's too much mana here since there's better 4 drops for power and/or help more Urza and Constructs. Sculpting Steel is excellent in multiplayer Commander and it can count towards ramp because it can become an artifact ramp source.
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