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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Eye of Nowhere
Sorcery — Arcane
Return target permanent to its owner's hand.




nuperokaso on
You want more cards? You can’t handle more cards!
1 year ago
- There's no reason to play three colors. There are enough bounce spells in blue to get rid of Reprieve. Eye of Nowhere is good enough. Besides, bouncing a land may be more damaging than bouncing a spell.
- Add an additional Kami of the Crescent Moon. It's a cheap draw that can also block. I know it's legendary, but it's definitely worth to have it in every game, and have a replacement if removed.
- Add one Mikokoro, Center of the Sea
- When this deck was Standard, it used to play Exhaustion, which buys you time. With all the Howling Mine, this is effectively a Time Walk
- Silver Myr and Temporal Adept are just bad.
KongMing on
Another Goddamn Delver Deck (ZPC 2013)
1 year ago
How about swapping 1 Unsummon and 1 Mist Raven for 2 Eye of Nowhere?
KongMing on
$10 Controlled Burn, Arcane Edition! [UltraBudget]
2 years ago
Thanks for your interest ---Seth---, glad you like the deck.
To be honest, I don't think I've ever really attacked with The Unspeakable. He's more there for flavor. I've even considered cutting him before.
Even with that, Overblaze's 4 CMC cost makes it a very steep play. It's also only doubling the damage for one of your permanents, and only on the turn the card is played, and after you spend the mana. Not very cost effective, even with splice.
If you want a souped-up doubler that is still $ cheap, consider cutting The Unspeakable, the two Gelectrodes, and the two Goblin Electromancers for one more copy of Guttersnipe and four Quest for Pure Flames. The Quests can lead to an incredibly lethal Turn 5-6.
Gaze of Adamaro has a high CMC cost and is very situational. Some other good sideboard options might be Blind with Anger, Consuming Vortex, Eye of Nowhere, or Ideas Unbound.
Balaam__ on
Shinobi-Wan Kenobi
2 years ago
Profet93 + sergiodelrio if thinking you’re right about lowering the Skyline Cascade. It seemed alright but I can see running into trouble.
As for Boomerang, I went with Eye of Nowhere because I threw this together just prior to cycling it, and at a quick glance I thought they were identical cards. Turns out one’s an Instant and the other isn’t! I’ll make that switch right away; maybe I need a new prescription…
tiffanyann on Unique Commanders
3 years ago
FormOverFunction oh, the list is huge so far...
Demonic Tutor NOICE.
Flooded Woodlands YIKES.
Giant Crab This card is fire.
Giant Octopus This card is not fire.
Grizzled Angler Flip AWESOME
Haunting Voyage Choose BOAT
River of Tears The cool one.
Stinging Barrier MORE LIKE PINGING BARRIER AMIRITE?! ...GUYS?!
Treasure Cruise AWWWW YA.
Wall of Mist MUST INCLUDE
The Omenkeel DOLPHINS
THIS IS ONLY PAGE 1
carpecanum on
Sen triplets
3 years ago
One REALLY annoying thing you can do with Sen Triplets is steal LANDS. Especially really fancy lands with special abilities. Boomerang, Capsize, Churning Eddy, Reality Strobe, Tradewind Rider and Eye of Nowhere. (I see you already have two of those in the deck)
Vega, the Watcher is decent card draw
Azor's Gateway Flip once allowed my son to play every card in the hand of a guy playing Slivers.
Is Realmwright only there to fix mana? I thing you could do better with another Manalith clone like Spinning Wheel, Mana Geode etc. Maybe trade out a couple lands for Transguild Promenade and Rupture Spire.
wallisface on
Merfolk Land Hate - Global Warming
3 years ago
So, Tide Shaper, Sea's Claim, and Spreading Seas are all really good ways to deal with lands. However, Eye of Nowhere, Boomerang, and Hidden Strings are not at all.
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The bounce effects of Eye of Nowhere & Boomerang will not slow your opponent down much at all, seeing as most modern decks can comfortably cast most of their spells with 2 lands in play - and they can simply replay the land you've bounced. This will often cost you more tempo than it will disrupt your opponent.
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Hidden Strings being sorcery speed means that you can never tap down an opponents lands to do anything meaningful, besides maybe preventing counter-magic (they'll be untapping everything in their upkeep anyway). Any other instant-speed stuff the opponent wants to cast they can just do in response to you casting this. The Cipher effect seems even less useful, as there's even less valid targets to tap down after the combat phase, leaving you mostly having to untap your own stuff to get value.
I would suggest the following two cards instead:
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Convincing Mirage is another card that will permanently turn off an opponents land, so is a lot more useful than a flicker effect.
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Ashiok, Dream Render prevents your opponent being able to search their deck at all, which means if they're playing fetchlands, these lands are useless to them now.
carpecanum on
Didn't you know? Sen Triplets bounce!
3 years ago
There are a few cards that bounce LANDS which you can then play. Boomerang , Eye of Nowhere , Reality Strobe , Churning Eddy . Tradewind Rider . Capsize once you get mana. Once you take a land or two and maybe a mana rock the game gets much easier.
I like to use Alexi's Cloak . First it effectively counters whatever was about to zap your boss, then it sticks around as Shroud.
Some of your high CMC cards could be replaced with general protection like Propaganda etc. Your opponents are going to have high CMC cards you can play.
I would loose the three Locket mana rocks for 5 color cards. Spinning Wheel etc. Throw in a Transguild Promenade and Rupture Spire , maybe Mirrodin's Core