Siege-Gang Commander

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Siege-Gang Commander

Creature — Goblin

When this enters, create three 1/1 red Goblin creature tokens.

, Sacrifice a Goblin: This deals 2 damage to any target (creature, player, planeswalker or battle).

Venum on Salsa Roja [Primer]

14 hours ago

What are your thoughts on Sneak Attack for bringing big creatures on the field with ETB and then doubling(or more) with delina ?

I either use it for ramp with Rapacious Dragon or even Goldspan Dragon

Or it could be a token generator with Siege-Gang Commander or Myr Battlesphere mixed with Impact Tremorsfoil does a LOT of damage.

As for the commander protection, i really like Trailblazer's Boots, pretty much making it unblockable and therefor, protecting it. Or even better, Whispersilk Cloak.

Let me know what you think !

Czarnian90 on Goblins, Problematic Squad

3 months ago

The deck combines classic goblin swarm tactics (with Krenko, Mob Boss, Legion Warboss, Krenko, Baron of Tin Street, and Gut, True Soul Zealot) with value sacrifice engines like Oni-Cult Anvil, Sling-Gang Lieutenant, Mahadi, Emporium Master, and Juri, Master of the Revue.

Finishers include Goblin Grenade, which turns your tokens into direct 5-damage nukes, and Shared Animosity, which makes your wide board deadly in one swing.

While it’s not the fastest deck in the format, the synergy between goblin lords (Mad Auntie, Goblin Warchief) and the recursion/sacrifice support allows for grindy, unpredictable games that can turn explosive out of nowhere.

Sideboard includes extra burn (Lightning Bolt, Skullcrack), recursion tools (Deadly Dispute), and two copies of Siege-Gang Commander for bigger board presence when needed.

Deck is constantly evolving, open to tuning!

Profet93 on I have a bad feeling about this

10 months ago

Siege-Gang Commander - Expensive but might be worth considering.

Feldon of the Third Path - Reuse ETB synergies

Flametongue Kavu - Removal on a creature

Humble Defector - While not ETB, gives you draw which you really need in red. it's a political tool and works best with Homeward Path, the other political tool, especially useful against GY decks that take your creatures

Zealous Conscripts - Super helpful on it's own and can combo with Kiki-Jiki, Mirror Breaker. Kiki adds so much value on it's own as well

Terror of the Peaks - No explanation needed

Curse of Opulence - Politics + useful with Norin.

Outpost Siege > Vigilante justice - Different modes and while it works differently, it's almost the same. Card draw is very important in red EDH

Warstorm Surge - No explanation needed

MagicMarc on Share your hidden gems

10 months ago

During the time a printing of Enduring Renewal was in Standard or Extended around 2007 or so along with Deathrender I snuck them into a Goblin Aggro/Burn deck. So it had goblins like Wort, Boggart Auntie, Boggart Harbinger, Mogg Fanatic and Siege-Gang Commander along with Nantuko Husk and Boggart Shenanigans. It also had the tribal burn cards and some other stuff
The deck was crazy fun, you would curve out at the start like typical Mono Red Aggro with Burn and then suddenly plop an infinite combo on the table that did infinite damage and/or made infinite goblins. Wort, Boggart Auntie gets around Enduring Renewal making you pitch your creature cards amd also returned tribal burn cards. And Boggart Shenanigans let you win with whatever goblins you had in hand. The deck didn't need the combo to win at all but was fun when it happened and always surprised my opponents. I dont mean this as a plug for a deck but here is a rough list of what I briefly ran: Boggarted My Deck.

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

1 year ago

Aceh: He definitely does! That is a very good card, and I have been busy in the toenail mines and hadn't seen it yet.

That also reminds me that back in the first couple versions of the deck I had Siege-Gang Commander, but had taken it out because there wasn't enough ramp, and the treasure cards didn't exist yet. It may be time to try getting him back in as well now that the deck can ramp pretty well, and freecast often.

Hybrow on All in flames

1 year ago

I love a Purphy deck. He is my first love, even above my volo deck. The Fat Red Line - Purphoros EDH

I am a stats nerd, so I have custom sorted everything by potential ETB damage. You can then see if something that costs 6CMC, but only gives 4ETB damage is worth keeping or scrapping

For instance, I have found that Empty the Warrens was not worth the CMC, with the low CMC and speed of this deck, you cant guarentee the Storm side of it, so its usually 4 for 4. A good trade out might be Ojer Axonil, Deepest Might  Flip, does 4 damage automatically and can be brought back if dies.

I dont know how heavily you are leaning into Goblins, but may want to consider Spawn-Gang Commander for Siege-Gang Commander. Straight trade that can then be used for mana.

Also, Song of Totentanz might be a good trade out for Snake Basket

Good luck not being the target of your friend group when you play this deck :)

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