Labyrinth Raptor

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Labyrinth Raptor

Creature — Nightmare Dinosaur

Menace

Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature blocking it.

: Creatures you control with menace get +1/+0 until end of turn.

cosmicseal on I'm Gonna Didgeridoo You in the Ass

6 minutes ago

i love to see another minotaur deck on here! and yours looks like a blast to play.

Though i wanted to let you know that maybe putting some menace tribal cards in here like Sonorous Howlbonder or Labyrinth Raptor could be a cool addition! I put these two in my sethron deck and i could say they work a treat and make defending my bulls a nightmare for my opponent, especially cause sethron can reliably give them all menace, along with Predators' Hour making it even cheaper to do so for one turn.

I'd love to hear your thoughts on this and if you think this would be a good move to include.

Crow_Umbra on Alesha, who keeps playing cards

1 year ago

Sorry to spam another response, I just read your updated deck description, and I think your gut feeling on removing the +1/+1 counter sub-theme is correct. If you want your creatures to connect, you could use stuff like Spirit Mantle or equipment with Deathtouch or "unblockable", like Basilisk Collar or Whispersilk Cloak to help sneak damage through. Key to the City is a piece of tech used by many Alesha lists as a means to push damage through and also get cards into the yard.

Mark of Asylum could also potentially be a swap for The Wanderer. A bit more resilient to removal.

Another fun subtheme I played around with is to recur creatures that punch very heavily if they connect, like Virtus the Veiled, Raving Dead, and the infamous Master of Cruelties. At one point, I had a Menace subtheme with stuff like Goblin War Drums, Sonorous Howlbonder, and Labyrinth Raptor.

Alesha has a lot of tech available to her, to the point of being a bit overwhelming. I think by the time I retired my Alesha deck, I had tried out like 3-4 build variations. Towards the end, I realized the deck worked better (for me), when Alesha wasn't the primary aggro and reanimation option.

enraged on Rakdos Menace (MTG Arena Build)

1 year ago

Interesting tight build. The power of Labyrinth Raptor is evident.

I like some one mana burn like Play with Fire or the above mentioned Spikefield Hazard  Flip but the synergy with cheap burn and your Pestilent Spirit can be overwhelming.

One potential addition could be Insolent Neonate this could keep in theme but also dig you through your deck.

Finally Rampaging Ferocidon is just a powerful creature with menace.

lhetrick13 on Menacing Betrayal

1 year ago

Like the decklist. I came across Labyrinth Raptor a while back and really it and wanted to build something around it. I did not think of the the sacrifice build but looks fun to play!

Metroid_Hybrid on Need help rebuilding an old …

2 years ago

Several years ago I put together a strictly Rakdos-themed Aggro deck built around Fists of the Demigod, Psychotic Fury, Ashenmoor Liege, and having a "transformative" sideboard. Many users on T/O at the time seemed to like it as much as I did. But unfortunately, one day I accidentally left it at an LGS shortly before it permanently closed, and was never able to get it back...

Now half a decade later, I'm looking to rebuild. However, over the past 5 years many new creatures have been printed that have rendered my old list, quite frankly, obsolete..

I'm probably going to keep all of the non-creature spells (except maybe Madcap Skills), but I'm likely to replace all of the creatures except the playsets of Rakdos Cackler & Spike Jester, and the singles of Exava, Rakdos Blood Witch and (of course) Ashenmoor Liege.

With so many new options, compounded by the fact that I haven't played any Modern in years, I find it difficult to settle on a particular direction...

Please advise...


Rakdos Sligh Beats - RakdosDeckWins..

Modern Metroid_Hybrid

SCORE: 81 | 52 COMMENTS | 15929 VIEWS | IN 57 FOLDERS


(As far as the sideboard is concerned, I'm probably going to replace Blightning with Sovereign's Bite)

Crow_Umbra on

3 years ago

If you're going for a more aggro & attack based Alesha build, I highly recommend using a Menace sub-theme. My Alesha deck was more aggro-focused at first, but I recently rehauled it to be more Aristocrats/Combo. Menace can help your creatures get through for damage. I'd suggest checking out:

For evasion help

For creatures that "hit heavy" despite their power, especially if they have Menace or other evasion:

TheVectornaut on Menacing Detainment

3 years ago

As far as menace creatures go, I like Dreamstealer or Kheru Mind-Eater to deny the opponent of additional creatures. Red is also well known for menace since you gain access to Labyrinth Raptor, Sonorous Howlbonder, and the odd Sin Prodder. It also has a bomb in Master of Cruelties that benefits from a lack of blockers. Silent Arbiter can accomplish a similar goal to your auras when attacking if you don't mind embracing an exalted style, possibly via Sublime Archangel.

Another option could be to embrace the large number of auras with synergetic cards like Eidolon of Countless Battles, Kor Spiritdancer, and Sage's Reverie. Some other Arrest options I like are Pillory of the Sleepless, Prison Term, or the cheap Demotion.

Pheardemons on Last in all group games

3 years ago

SilentPlague - Yea, unfortunately my friends don't block Archfiend's Vessel until their life total gets fairly low, but like you said they'll usually exile it or just let it go through. In saying that, I have reanimated multiple menace creatures like Kari Zev, Skyship Raider or Labyrinth Raptor that my opponent tried to get rid of and it made the game harder for them. Example was last night actually when I reanimated Kari Zev, Skyship Raider three times because he kept killing her haha. I don't get the combo often with Archfiend's Vessel but the fact that the option is there when we're already playing the pieces makes it relevant.

Yea, after playtesting Dreadhorde Butcher doesn't seem to be as relevant as I thought it would be. Because our opponents can't block most of our other creatures he's the first one to die which is not what you want. I like the ideal scenario of giving him deathtouch and menace with Call of the Death-Dweller but it doesn't seem consistent.

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