|Commander / EDH||Legal|
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Feeling of Dread
Tap up to two target creatures.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Feeling of Dread Discussion
4 months ago
Flooremoji I think you're right. It pains me to get rid of one of the cards that inspired the idea, but it's just removal fodder at best in most matchups. One mana to get rid of a three mana card that doesn't do anything but possibly get bigger isn't a great trade-off from my end.
Demarge I went ahead and looked at the mtg goldfish meta page as well. Humans is the most popular deck, which uses a ton of creatures, but it's pretty much the only one, yeah. Right now, decks are very non-creature spell oriented. I think Gideon Jura would fit if I can justify his being a finisher for the deck. Tamiyo, the Moon Sage can at least keep lands and troublesome artifacts tapped down, and serves as draw power when enough creatures are tapped down. If you had to choose one, which would you choose? I'm leaning toward Gide on for the 6/6 indestructible for 5 mana.
aswordforthefallen As Demarge pointed out, the bulk of the decks right now aren't going to be focused on using creatures, so using creatures for them is a good way to go, I think. Hunted Phantasm is a good way to ensure that I can still get value from Verity Circle . That does incur the question for whether I should go wide with temporary effects that hit multiple creatures like Downpour and Feeling of Dread , or whether I should keep a smaller number of creatures consistently being tapped with enchantments like Curse of Chains . As for all-around value planeswalkers, what do you have in mind? I see Narset, Parter of Veils , Teferi, Time Raveler , and Teferi, Hero of Dominaria used a good deal.
Gidgetimer I don't think Pickles is what I want to go for. It's a neat way to work tap-down control, but I'd rather focus on cards that work specifically with tapping rather than abusing the morph mechanic. Thanks for the suggestion, though! It is a really interesting deck.
Funkydiscogod Quiet contemplation is a really good fit for the deck. The only problem I have with it is that by freeing up space for more traditional cards, I move away from my preferred aesthetic. Part of the problem here is that I've chosen a really inefficient form of control. For the one mana I could use on Gigadrowse , I could spend it on Path to Exile . What cards would you suggest to complement Quiet Contemplation while staying true to having tap-down effects being the primary method of control? Opt , for example, is a one mana draw card that can turn into a two-mana Frost Breath hybrid. I can't think of much else other than draw cards, though, that fit in the control scheme that don't remove the need for tap-down effects entirely. Do you think Frost Titan is too expensive to play, or is its built-in protection enough to warrant using it at 6 mana?
Thank you so much, everyone that's contributed! It means a lot to me that you're helping me out. I've had this idea for the longest time, but I just haven't been able to make it work by myself. You people rock!
4 months ago
hell take a stock w/u control list with some Feeling of Dread to buy yourself turns into big board wipes.
4 months ago
I want to make a deck based around tap-down control. As in, Downpour and Feeling of Dread control. For years, I’ve been trying to make this idea work, ever since I first started playing, in Return to Ravnica. It started with the cards Gideon's Avenger and Sunblast Angel . I thought I could make something work, and I sort of did. I made a budget deck that achieved mild success on T/O called Frozen Solid. People liked it because it was cheap and gimmicky, but I wanted it to be more than a cheap trick, which is unfortunate, because that’s all it could have really been at the time. The deck suffers from a core weakness that other forms of control don’t have to deal with, namely that after your cheap tap-down spell has resolved, all your opponent has to do is wait another turn and build up their army even further. Sunblast angel requires a land drop every turn for six turns. The game ends up being about prolonging an inevitable loss instead of winning. Nevertheless, I tried my best to make it at least semi-competitive.
I tried every combination of U/W/X. I tried esper with its access to cards like Royal Assassin and Murderous Compulsion . A way to get rid of tapped cards is great, but why would anyone ever spend two mana on a Murderous Compulsion when they could spend it on Doom Blade , Ultimate Price , Walk the Plank , Cast Down , or half the mana on Fatal Push ? Royal assassin at least sticks around to be able to make use of a mana-free kill to complement your tap-down effects, but it dies to even the gentlest of creature removal. It dies to Lightning Bolt . It dies to Shock . Heck, it even dies to Darkblast . And aside from the assassin, there isn’t a whole lot to support tap-down control in black.
U/W/G has Glare of Subdual , which answers one problem the deck has, namely of a lack of creatures to serve as a wincon. At the same time though, you’re still tapping them down, so they can’t be used to attack with (unless you have something to untap them with, which splits your available resources even further) and if you have a big enough field presence to control the board by tapping stuff down, you could have probably won already through some Overrun kind of playstyle instead. I found merfolk a flavorful and surprisingly synergetic tribe for what I was going for here, as seen by cards like Merrow Reejerey , Merfolk Trickster , and Harbinger of the Tides . I thought that of all the ideas I’ve made thus far, this had the biggest chance of doing what I wanted, with built-in tribal support that aligned with a tap-down aesthetic. You could even finish games with a well-timed Wake Thrasher .
In R/W/U, I experimented with Aurelia's Fury . With cards like Assemble the Legion , stalling becomes a legitimate strategy. Battlefield Thaumaturge could be used to make the spell a two mana overloaded Blustersquall . Along that route, Gridlock and Glimpse the Sun God could be used to support it, but the idea is heavily reliant on thaumaturge, which doesn’t always see play, even as a 4-of.
A truly depressing match against Red Deck Wins made me realize that the deck is entirely reliant on the opponent’s having creatures. Thus, the idea to include something from the hunted cycle was born. Hunted Phantasm , for example, provides me with a good beater and plenty of things to make use of for my spells.
Every now and then, some piece of deck-tech makes me have that flutter of naïve hope, like when we got Time of Ice in Dominaria or Verity Circle in Ravnica Allegiance. Verity circle could be the answer, the missing link. It provides me with the ability to refuel my spells and dig through my deck to get to the wincon, whatever it should be. In any other kind of deck, it’s mediocre at best, but it’s the best support my jank idea has ever gotten. I could be missing something that comes clearly for you. I’m asking you to help me realize my seven-year-old dream: to create a tap-down control deck that holds its own against at least semi-competitive decks. (Decks that have a reasonably achievable means to win and efficient support to help it achieve its chosen way of winning.) I’m not asking for anything that’d make the top 8 list anywhere, just something I can be satisfied with. So long as the primary theme of the deck is controlling the field through tap-down effects, I’m happy.
Please help me out here. I’m at my wits end lol. A big thanks to any and all who put their two cents in.
8 months ago
I think you can go two directions with this deck Option 1: Be more aggressively oriented, really leaning on Seeker of the Way . In that build you would put in delver, more cantrips, probably Augur of Bolas and then run cheap removal like Snap and Sunlance along with Feeling of Dread for spicey tempo. Probably would want to run more basic islands to enable Gush + Foil Option 2: I like this option better, which is keep building around the azorius theme. Add Deputy of Acquittals for the nice Spellstutter Sprite impression with removal spells, maybe cut Gush and Foil or run fewer because they make the mana awkward, maybe play Steel of the Godhead . Still don't love Deft Duelist or Lawmage's Binding in this version because they're a little too slow, I liked Curse of Chains when it was in though.
8 months ago
9 months ago
if cryptic is the only tap effect I would say no, it's not worth it. But it could open up a slightly different w/u control design in modern, one that uses pseudo fogs in tap effects like Feeling of Dread to build up super value terminus, only problem is it would allow creature light or creatureless decks a lot worse a matchup.
1 year ago
kamarupa Yes I agree that this is an issue about the deck. So some lands that produce blue mana could be in place. When I come to think about it, since I'm going to be milling myself down to the grave, instants and sorceries and the like that can be cast from the grave could be an idea, now that you mentioned unburial rites. This would make it a flashback deck, and it would barely need to be any rearrangements of it. The artifact Altar of the Lost was the first thing that popped into mind, imagine having like 40 cards in the grave where 10+ spells can be cast from there. Also, cards like Smallpox will let me discard cards from the hand in case I have liliana, death's majesty in play so you're effectively paying one mana with smallpox and then using the ability. Other cards you can play from the grave are cards like Deep Analysis, Divine Reckoning, Feeling of Dread and more. Now that I think of it, the more cards that have flashback, the better.
You seem to be seasoned here on tapped since you know some of the tricks of the trade, like the list you mentioned.Choked Estuary might be a good land. Glimpse the Unthinkable could be good as an addition for milling the deck as an addition to traumatize. Since it gets the cards into the grave in the earlier turns.
For how many lands is needed in the deck, I think you are right about it being good having lots of cheap CMC cards that lets you put a wider range of spells. Because then the deck becomes quicker. As you can see, there's already lots of cheap CMC cards for 2 mana in the deck. However, since this deck is all about slowing the game down and making it harder for the opponent to play things and giving him a hard time playing cards, I think this deck is going to be more heavy-control oriented. So the issue with that could be that it falls off in the late-game when you already the have mana. The solution is obviously low mana drops that have a higher flashback cost which has a good effect. What do you think?
Wanted: Cards with; flashback and/or extort, non-basic blue lands
1 year ago
Celestial Colonnade- by far the best land for a controlling wu deck, mostly to add to the non budget list.
Field of RuinGhost Quarter- the deck can be really soft to man lands, the deck isn't too demanding of mana, and slowing down tron can buy you the time to lock them out, Tectonic Edge might be a budget option (not sure of it's price atm).
Sphinx's Revelation really doesn't work too well in here as the deck is rather light on land, my first thought would be Search for Azcanta Flip, but a more budget option could be Jace, Architect of Thought, Gifts Ungiven, maybe even Think Twice.
Blessed Alliance- pretty sweet effect options that's good for both killing creatures and healing you for burn, also can be put on a scepter.
Gut Shot just because there's no mountains in the deck doesn't mean you can't "bolt the bird".
decks like this always reminds me of the time I could run 8 board wipes and have my only wincon be a Psychic Spiral (course back then ran 27 lands).
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