Collective Defiance

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Collective Defiance

Sorcery

Escalate (Pay this cost for each mode chosen beyond the first.)

Choose one or more —

  • Target player discards all the cards in their hand, then draws that many cards.
  • Collective Defiance deals 4 damage to target creature.
  • Collective Defiance deals 3 damage to target opponent.

TypicalTimmy on Why did Oathbreaker die?

2 years ago

I did, and still do when I have the chance. I have several Oathbreaker decks IRL and a few online.

  • Consistency: Because each deck is only 60 cards, and you have 2 removed for the Commander and Signature Spell, each library is only 58 cards. It makes for extremely fast-paced games because there is a lot less "clutter" to get through. As a consequence, it is also far more honed. It's very easy to make a cEDH-style Oathbreaker deck with minimal effort

  • Flexibility: There are hundreds of Planeswalkers. 257 at the time of this post, excluding the four (Wanderer, Tezzeret, Tamiyo and Kaito) from Kamigawa: Neon Dynasty. With the addition of Signature Spells, there are thousands of deck possibilities and directions to go.

  • Far more emphasis on the Commander: Signature Spells can't be cast unless your chosen Planeswalker Commander is in play, which makes the game feel far more dynamic and interactive.

  • Fun, casual format: Because Oathbreaker doesn't have a competitive meta (Despite easily making cOB decks), it feels a lot less hostile. What I mean is, I have had far more negative experience playing EDH than I have had playing Oathbreaker. People feel more relaxed and casual and joyous when playing it, and I think it is because the Competitive feel isn't there as strongly.

But there are cons, which I suspect is part of the reason why it died.

  • Some colored combinations are not possible as not all colored combinations are printed in Planeswalkers.

  • While all Planeswalkers are usable, some are more valued than others. As a result, when choosing Jace or Liliana or Chandra, you'd be at a huge disadvantage choosing some over others.

  • Not all styles of play are available: Because your deck is largely tied to your Planeswalker, some deck archetypes aren't viable. (But others open up or become more viable as a result).

I just sort of feel like most people focus on the negatives over the positives. It's a supremely fun format and very budget friendly. Everyone I play the format with seems to absolutely enjoy it, even if they have reservations at first.


The whole reason I bring up this thread is because I just got back from playing several games between Jaya Ballard with Collective Defiance and Jace, Wielder of Mysteries and Brain Freeze. Those decks bounced off each other in hilarious and spectacular manners, being burn and mill alike.

Tropical_December on Collected Conjouring, CoCo's weird cousin

3 years ago

It could fit well into a Narset, Parter of Veils deck. There's Collective Defiance which is interesting(can you escalate of a CoCo, Day's Undoing is great, Wheel of Fate is a bit tougher. As Foretold works great with Wheel and with the deck mostly capping off at three cmc. Flame Slash, Pyroclasm and all the three cmc three damage variants should be enough to tie over until mid game. Counterspells feel awkward in such a deck, but you probably have to play them one cmc counters should probably be prioritized for As Foretold and keeping things off the board early. Is Disrupting Shoal playable? What about Force of Negation? Opt and Serum Visions are no brainers, what about Sleight of Hand. Do you think Blood Moon can find its way in?

gato91 on Prowess Draw

4 years ago

Crash Through it's the best cantrip you can use I would use the playset of this.

Also you can consider Bedlam Revelerx2, have prowess and give you draw. (I use them x4 in Modern Mono Red Prowess).

Considering it's a experimental brew check Burning Prophet it's a seudo prowess creature but the scry can be powerful.

Because of the banning of Inverter you can take out from Side Collective Defiance, also in the sideboard I recommend to change Soul-Guide Lantern for Tormod's Crypt because have more synergy with prowess because 0 cost.

Xenephrim on Wheel of Mill

4 years ago

My recommendations for a deck like this would be Alhammarret's Archive and Teferi's Ageless Insight. Relatively cheap cards to double your draw power (barring the first card drawn during your draw step) which gives you more mileage out of your mill effects.

Another suggestion I'm going to make is Collective Defiance in place of Incendiary Command. It's a bit more flexible in its cost so you don't always need 5 mana to swap your hand (if that's all you need).

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