Banishing Slash

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Banishing Slash

Sorcery

Destroy up to one target artifact, enchantment, or tapped creature. Then if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance.

jawz on GW Enchantment

3 weeks ago

Seems pretty solid. Not sure there's really anything to change. GW enchantment decks have a pretty specific set of cards to work with.

I wonder if Invasion of Ikoria  Flip gives similar value to Invasion of Theros  Flip. Ikoria can put the Fang of Shigeki out on the board on turn 3 which is probably better than what Theros can do in the same situation. Theros can get the Hallowed Haunting which is probably an important play for the deck. Ikoria can get out a Kami on turn 4 if you don't have one. Theros can fetch the Naturalist. Ikoria flipping gives a kind of Overrun finishing ability for a cheaper go-wide deck like this. Theros flipping gives a value engine for your enchantments for longer grindier games.

If Ikoria is the play then maybe you'd want some Careful Cultivation for the possibility to channel out some extra ramp on turn 2 which opens up Ikoria to guarantee a Kami on turn 3. The extra ramp could maybe help with bigger X values later in the game.

Does the Banishing Slash work without any artifacts? I guess opponents might be hitting your cards with Get Lost.

If you're running into a lot of Boros Convoke, maybe you want the March of Otherworldly Light in the main deck to stop their Gleeful Demolition on turn 2.

legendofa on Why is Black Now Allowed …

8 months ago

While Shatter the Oath doesn't have any drawbacks, it's also more than double the cost of an equivalent enchantment removal effect in or . So while it is unconditional and unrestricted, I would say it's very mana-inefficient. In fact, let's compare it to Hero's Downfall, which seems to be the current baseline for black removal.

Let's say that destroying a planeswalker is equivalent to destroying an enchantment plus creating a small Aura. Assuming that to be the case, it's barely half as efficient as Hero's Downfall. I would further argue that outside of an enchantment-heavy draft setting, the option to destroy a planeswalker is the more valuable choice. (There are, of course, plenty of destroy-on-sight enchantments and underwhelming planeswalkers, but as a broad and general rule, planeswalkers tend to demand more attention.)

Even comparing it to Murder, it needs a massive mana cost increase to match what or especially can do for 2-3 mana (Banishing Slash, Destroy Evil). There are more limiters than adding drawbacks and restrictions. Mana efficiency is the next big one, and Shatter the Oath is far from efficient. This is a draft common, and I suspect it will see next to no Constructed play.

It's worth keeping an eye on to see if it turns into a long-term trend, but my current position is that it's an appropriate effect.

shadow63 on Black

1 year ago

You have too many creatures for Malicious Malfunction to be in here. Also it seems like you could do better then Banishing Slash

DemonDragonJ on Kamigawa: Neon Dynasty

2 years ago

I think that Banishing Slash should have been an instant, and that Brilliant Restoration should not cost 7 mana, as that is too high of a cost, even as powerful as that effect is.

Why is it that the sagas exile themselves and then transform? If they transformed while they were still on the battlefield, they could attack after becoming creatures, which I feel that they should, considering that a player must spend both time and mana on them.