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Ledger Shredder
Creature — Bird Advisor
Flying
Whenever a player casts their second spell each turn, this connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
VladMarkov on
First
2 days ago
I reckon, what the deck really needs, is lots of cheap spells that can be cast on every player's turn, to get the most value out of the flurry
mechanic. The game plan should be to cast Shiko and Narset, Unified on turn 4, prepare the board beforehand, and then spam small, damage-dealing spells that can easily be brought back with tricks like Underworld Breach, Lier, Disciple of the Drowned, or by recasting copies with Narset, Enlightened Exile.
You could then replace draw-discard effects with more "pure" card draw options like Treasure Cruise (if you have a lot of cards in your graveyard), Quick Study or flexible draw like Flame of Anor.
The main gameplay should revolve around cheap, repeatable spells, but there can also be some utility from the Magecraft
mechanic. Most importantly, the deck should keep continuous pressure on opponents by dealing large amounts of damage through copying small spells.
Must have: Path to Exile, Cyclonic Rift
Useful: Cori Mountain Stalwart, Devoted Duelist, Monk of the Open Hand, Ashling, Flame Dancer, Jori En, Ruin Diver, Ledger Shredder, Smoldering Egg Flip, Burst Lightning, Electrolyze, Virtue of Courage, Fire / Ice, Galvanic Blast, Heartflame Duelist, Ionize, Lightning Bolt, Lightning Helix, Lightning Strike, Magma Jet, Parch, Play with Fire, Punishing Fire, Risk Factor, Sacred Fire, Searing Spear, Shock, Skullcrack, Thunderbolt, Wild Slash
Possible: Taigam, Master Opportunist, Breeches, the Blastmaker, Gale, Waterdeep Prodigy, Rammas Echor, Ancient Shield, Storm of Saruman, Turn / Burn, Price of Progress, Finale of Promise, Increasing Vengeance, Frolicking Familiar, Molten Influence, Slaying Fire, Wizard's Lightning,
Jund_Machinist on
Breya, Doomsday Dominatrix
7 months ago
The main lines for the deck seem to be to either keep the Doomsday tech in or go with Underworld Breach
and a package that supports it. Cards I'm looking at include:
Brain Freeze to combo with Underworld Breach and Lion's Eye Diamond, plus Wheel of Fortune etc.
Sevinne's Reclamation since it allows Intuition to directly tutor the previous combo in regardless of choice with Sevinne's, Underworld Breach and Lion's Eye Diamond.
Final Fortune seems really powerful.
Opposition Agent and Dauthi Voidwalker stronk.
Draw dorks: Ledger Shredder, Faerie Mastermind, Esper Sentinel, also Lotho, Corrupt Shirriff.
For more protection, Ranger-Captain of Eos and Orcish Bowmasters
Ragavan, Nimble Pilferer seems meh unless in your opener.
Smothering Tithe cool, but 4 mana.
An Offer You Can't Refuse, Strix Serenade, Minor Misstep, Mindbreak Trap, Dress Down
wallisface on Azorius Aggro-Control deck
1 year ago
Some thoughts:
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Last time you started a thread about a deck, it was described as you wanting to make a deck more competitive, but when those suggestions came through you decided you'd rather the deck be casual than strong. Is this the same scenario, or are you legitimately looking for advice on making a strong control deck.
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Azorius Conrtol already exists as a well-defined meta archetype, consistently hovering between 1-5% of the meta. There is an established deck list here
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The kind of deck your describing (being aggressive while also controlling the board state) is basically what the current Murktide Regent lists do - deck here. I think it is going to be very hard to justify playing white over red in such an archetype, because red brings most of the aggression, but it's probably still achievable with some concessions.
Some thoughts on your current list specifically:
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For the deck to work, you need to be running the minimum amount of creatures possible - between 12-15. Running more than this makes it too hard to control the board, and running less than this puts you at risk of not being able to threaten damage.
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All the creatures you run need to be able to quickly close-out the game on their own. If you check the Murktide list linked above, you'll notice all of those creatures are able to dish out extreme pressure. So far, NONE of your creatures are even remotely threatening. You want to be playing creatures that can end the game fast and can do everything they need to by-themselves. You should really be playing cards like Murktide Regent, Ledger Shredder, Tishana's Tidebinder and Solitude/Subtlety instead of these extremely weak creatures.
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Any number of Academy Ruins is excessive when you have no real reason to want to recur any of these artifacts.
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3 mana countermagic is always bad - there's no reason to run Render Silent especially when you still have room to play another Counterspell instead.
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Assemble the Players is a terrible card and shouldn't be here.
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you need waay more wawys to powerfully interact with cards that the opponent resolves - Oppressive Rays is too weak for this. You need cards like Prismatic Ending and Leyline Binding.
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You are severely lacking in efficient draw. I would expect Preordain instead of Peek at a bare minimum.
wallisface on burn deck help to refurbish
1 year ago
9-lives that might be true for your local meta - though there's been a lot of big changeups at the competitive level, from cards like The One Ring, Orcish Bowmasters, Agatha's Soul Cauldron, Fable of the Mirror-Breaker Flip, Sheoldred, the Apocalypse, Haywire Mite, Ledger Shredder, etc.
It might be helpful to know what your meta actually looks like - because it sounds very different from anything established.
capwner on
Oath of the Birdwatch
1 year ago
Gaea's Cradle / Growing Rites of Itlimoc Flip?
Also I want more birds. Keeper of the Nine Gales, Augury Owl, Commander Eesha, Thieving Magpie, Ledger Shredder, Emeria Angel, Wingmate Roc, Suntail Hawk, Thrummingbird, Soulcatchers' Aerie, Airborne Aid just some ideas
Enduring Ideal with Dovescape is a classic
Spitting Image is a cool card I forgot about that one.
Overall cool list, lots of interesting cards. Like I said I'd like to see more bird stuff since the deck seems to be more about flavor than being super competitive, plus low cost flyers synergize well with Derevi!
K4nkato on
By the time I get my Phoenix
1 year ago
No local tonight because of finals.
I've done a bunch of playtesting on arena and I've realized that Ledger Shredder and Otherworldly Gaze are much better than I've given them credit for. I decided to shave a combo piece and run 4 Shredders. Still keeping 1 Thing In The Ice mainboard because you never know when you're going to need to fight some go over the top stompy deck or something.
Cut Pieces of the Puzzle for Otherworldly Gaze since Picklock Prankster makes it much worse and that slot mainly exists for Delve fodder.
IXALAN_Crazy on
1 year ago
Some thoughts from a fellow Murktide player:
Expressive Iteration over Serum Visions for greater card advantage.
I would add more disruption such as Unholy Heat and Spell Pierce over cards like Manamorphose and Izzet Charm.
This is more of a meta call but cutting 1 or 2 Ledger Shredders might be a good idea so your first game isn't miserable against Orcish Bowmasters
I've seen other people say this on here, but running a one of or maybe even 2 Blood Moon would be great in here, I would just cut Fiery Islet for off color fetches such as Misty Rainforest and add an island or two.
I like that you included Stormwing Entity a lot but depending how it plays the Ragavan, Nimble Pilferer would put more pressure on your opponent.
ASalesman on
Unesh, Ultimate Guide (Tribal)
1 year ago
One more rev and talk about a strong new Synergy
- Take out Nexus of Fate for Ledger Shredder and move Back to Basics to the sideboard. The Nexus is great casually, but if I am paying 7 mana for a spell it better win me the game. Nexus of fate just doesn’t do that. Ledger Shredder is another card draw engine, it gets you deeper in to the deck. In cases where nexus of fate sits dead in your hand doing nothing, ledger shredder can be on the field generating excellent value, and it is 5 cmc less. I understand that infinite turns will no longer be wincon, and I think that’s okay. Thassa’s and Aetherflux fill those roles well enough. I will be updating the guide soon to talk about these recent additions as well as remove irrelevant info.
- Take out an Island for Lorien Revealed. Another deck thinning card that is basically still a land, but it has other synergies. The island cycling is another effect that can be copied by Virtue of Knowledge. This card can also be cast from the graveyard by Scholar of the Lost Trove. You will rarely hard cast this card, but you can in dire straits.
Speaking of Scholar of the Lost Trove, this card has some great synergy with recently added Orvar, the All-Form. When you cast Scholar of the lost trove while Orvar is on the battlefield, you can cast all bounce spells in your graveyard, then still get your value engine from the graveyard after that. If Unesh is on the field when this happens, you can get through a lot of your deck. If Aetherflux Reservoir is on the field you can get a large storm count. The cycle goes like this:
- Cast Scholar of the Lost Trove while Orvar, the All-Form is on the field.
- Scholar ETB cast a bounce spell from graveyard targeting Scholar.
- This triggers Orvar and makes a token copy of scholar.
- Return to step 2 for all bounce spells in your graveyard. If there are no bounce spells proceed to step 5.
- Cast a big payoff artifact like Caged Sun or Aetherflux Reservoir to end the cycle.
So in this stage of revision where I am ruthlessly cutting high cmc cards, I will probably not cut Scholar of the Lost Trove because it can be such a huge payoff card. It also makes you less likely to care about tossing your big artifacts in the bin during your BFOF because you might be able to get them back later with this card.
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