Oppressive Rays

Oppressive Rays

Enchantment — Aura

Enchant Creature

Enchanted creature can't attack or block unless its controller pays .

Activated abilities of enchanted creature cost more to activate.

Latest Decks as Commander

Oppressive Rays Discussion

Kukkakaali on Tuhmeliinit Cube

2 months ago

Version 2.5. No more oyster: - Jaya's Greeting + Young Pyromancer - Chandra's Pyreling + Risk Factor - Chandra's Spitfire + Heartfire Immolator - Spelleater Wolverine + Warlord's Fury

- Aven Eternal + Blink of an Eye - Giant Oyster + Talrand's Invocation - No Escape + Vapor Snag - Witching Well + Mistral Singer - Of One Mind + Peek

Version 2.6. Kaldheim and Strixhaven boosters: - Colossus Hammer + Access Tunnel - Camaraderie + Fall of the Impostor - Cliffhaven Kitesail + Hall of Oracles

- Kin-Tree Invocation + Binding the Old Gods - Boneyard Lurker + Infuse with Vitality - Kiora, Behemoth Beckoner + Moritte of the Frost - Incubation / Incongruity + Quandrix Cultivator - Spellheart Chimera + Prismari Command - Final Payment + Humiliate - Zealous Persecution + Killian, Ink Duelist - Kaya, Bane of the Dead + Closing Statement

- Parhelion Patrol + Glorious Protector - Oppressive Rays + Doomskar - Pouncing Lynx + Codespell Cleric - Inspiring Captain + Leonin Lightscribe

- Concentrate + Behold the Multiverse - Kasmina, Enigmatic Mentor + Saw It Coming

- Fleshbag Marauder + Brackish Trudge - Blight-Breath Catoblepas + Sheoldred, Whispering One - Audacious Thief + Unwilling Ingredient - Hagra Constrictor + Tergrid, God of Fright  Flip - Blood Beckoning + Go Blank - Murder + Poison the Cup - Lazotep Reaver + Umbral Juke - Herald of the Dreadhorde + Feed the Serpent

- Inordinate Rage + Infuriate - Heightened Reflexes + Claim the Firstborn - Furious Rise + Tormentor's Helm - Syr Carah, the Bold + Breakneck Berserker - Fire Servant + Rune of Speed

- Ranger's Guile + Snakeskin Veil - Reclaim the Wastes + Big Play - Scute Mob + Dragonsguard Elite - Loathsome Chimera + Regrowth

Rorolith on wr prison

8 months ago

Lightning Helix might be a good include. I would also suggest trying out Oppressive Rays and adding in something like Pacifism since you are playing a sort of control, I wouldn't be afraid to increase the mana by 1 for more benefit in this case. I would also take out Generous Gift and try out Banishing Light to see if it works better, because it doesn't give your opponent a 3/3.

Play around with it and see which version you like more :)

Brutal_B on Underrated EDH Cards

9 months ago

Diplomatic Immunity for great protection at a great cmc.

Oppressive Rays is very good against a creature that wants to attack a lot or activate abilities a lot. In the past I've shut down a Najeela, the Blade-Blossom deck from the very start of the game.

RiotRunner789 on Chunky Soup with Wings

1 year ago

Looking at it again, you have quite a few ways to grant your team indestructible. You could slot in a few destroy-board wipes which will be one-sided on your second main phase.

I would recommend Wrath of God, Day of Judgment, Cleansing Nova, and/or Planar Cleansing.

To fit them I would say you could cut Oppressive Rays, Triumph of Gerrard, and Celestial Flare. Oppressive rays and Celestial flare aren't the best removal. One-sided board wipe will give you way more advantage. Triumph is fine, it's just too temporary and you should have all/most of those keywords by the time it goes off.

Brutal_B on Odric's keyword soup kitchen #1

1 year ago

Oppressive Rays is an often overlooked gem of a common and it'll put a wrench in some opponent's gears for sure. Crush Contraband is an option as well. Parhelion II? Cool list tho. If you're interested, I too have an Odric build that's worth checking out.

Magnanimous on Making White great again

1 year ago

Funkydiscogod I really like the Tallowisp + Oppressive Rays combo. I don't like the specific Ordeal of Nylea suggestion as it seems way too slow and easily disrupted, but think something like Daybreak Coronet could be ok.

In general, I think that this Celestial Kirin idea is way too fragile and needs a ton of synergy to be effective. I have been looking at arcane and spirit spells and like Horobi's Whisper , Nether Spirit , Peer Through Depths , and Ethereal Haze just as cards. I still don't think there's quite enough, but maybe Tallowisp , Oppressive Rays , and Pacifism could make it good.

lagotripha on [SUPER BUDGET] Color me stupid

1 year ago

Oppressive Rays is better than pacifism since it shuts down activtated abilities, even if it can be bought off.

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