Oppressive Rays

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Oppressive Rays

Enchantment — Aura

Enchant Creature

Enchanted creature can't attack or block unless its controller pays .

Activated abilities of enchanted creature cost more to activate.

legendofa on Using these two cards, can …

8 months ago

Direct answer: You can't force someone to pay life, mana or any other resource; they can always choose not to pay. In the simplest example, if a creature is enchanted with Bloodshed Fever and Oppressive Rays, that creature's controller can choose not to pay the Rays fee, so it's unable to attack for the purposes of Fever.

For this question specifically, the premise is slightly off. Sivitri, Dragon Master prevents creatures from attacking you or planeswalkers you control unless its controller pays the fee. Goaded creatures can't attack you if there's another option. So the dragon you gave away can attack another opponent without paying the fee. If there aren't any other opponents, your opponent can choose to pay the fee and attack, or decline the fee and not attack.

TheoryCrafter on Pioneer Bogles MOM UPDATE

10 months ago

Have you considered Siona, Captain of the Pyleas? If you replace it with Commune With Spirits you can look seven cards deep into your library and create chump blockers. If you choose to go this route, you may want to consider replacing Paradise Druid with any combination of Karametra's Favor and Nature's Embrace. If you go for the latter you'll definitely want to consider Stirring Wildwood.

Considering Light-Paws is a Legendary Creature who helps tutor auras you can get away with removing one.

As for your sideboard, you're probably going to want to go more auras that can stymie your opponent. These can range from taxing effects(such as Curse of Silence, Detention Vortex, Oppressive Rays and Soul Tithe) to activated ability prevention(such as Bound in Gold, Intercessor's Arrest and Overwhelming Splendor) to Protection(such as Guildscorn Ward and Holy Mantle.

Thank you for reading me out. I hope this helps. Happy Hunting!

wallisface on Budget U/W Blink (Soulherder)

1 year ago

zapyourtumor it depends - if the creature is something super-oppressive that you can’t deal with, it’s only buying you one turn from your opponent not having it on the field, which usually won’t be enough. If your opponent has no way to shuffle their library, then 90% of the time your best use of Oust is just using on the first creature the opponent plays to slow them down and ruin their turn-3 draw. Oppressive Rays often serves as a closer budget-option for replacing Path, as it’s more likely to actually shut down the threat. Depending on what classes as “budget”, Fateful Absence is an even better option also

9-lives on

1 year ago

Yes, TriusMalarky! 1 mana drop 5 toughness Aegis Turtle is difficult to face in the first two turns, at least combat wise. What I'd like to look out for is hexes and destroys, and I have Lazotep Plating for that. Unfortunately, it's an instant, but extremely effective, making all of my permanents hexproof (hence all of the enchantments!) even making a 1/1 zombie army token, for 2 mana! I think Oppressive Rays will be more useful than Portable Hole because it will basically stop a 2 or 1 mana in its tracks, and who wants to pay for a 1 or 2 mana cost card unless its extremely valuable?

9-lives on

1 year ago

I was really thinking hard about the problem of Oppressive Rays and Detention Vortex when I was laying to take a nap. I think Oppressive Rays is far more useful. This is because it automatically basically makes a creature useless except for its ETB, and Detention Vortex does not affect ETB either. Then, the opponent would only pay for Oppressive Rays if they had enough mana, but since Oppressive Rays is 1 MV, it can be used early on with a guarantee that they won't pay it. So, we're gambling on using it later in the game where there are at least 4 usable mana on the field, and the person really wants to use their card. This would cause him/her to completely waste his/her applicable mana to use the enchanted card. However, after, say 8 mana in the game, Detention Vortex becomes better than Oppressive Rays unless I use it on multiple creatures that I know the opopnent wants to pay for. So, it overall makes a better card as long as I keep the opponent slogging through using his/her mana to use his/her cards. The fact that Oppressive Rays is a making opponent pay 4 cost for me only buying 1 mana to use it makes it superior to nearly all soft counter cards there are even in .

zapyourtumor on

1 year ago

As said before Angelic Gift doesn't seem great since we have Tetsuko. I think Oppressive Rays is a good option, since it should be better than Detention Vortex in general on creatures.

9-lives on

1 year ago

zapyourtumor Unfortunately, Portable Hole is an artifact, so I can't tutor it. How about Detention Vortex instead? Or Oppressive Rays? What about Sky Tether for whatever has flying that I can't block, or Angelic Gift as a way to do that as well as draw a card and also if the player can't block the flying card?

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