Brand new to 2015: the ultimate durdling pillow fort deck.

To begin with, lets get some terminology down for those less experienced:

Playing defensively. A durdling player relies on high-toughness creatures or other effects to deter attacking or other aggressive moves by the opponent. Durdling often happens when waiting a few turns for a good draw or that missing land drop. Durdling is distinct from draw-go, where you expect to play aggressively on the opponent's turn; in durdling you're mostly just waiting for the right conditions or cards.

Also playing defensively. The name Pillow Fort is derived from the children's game of making a "fortress" from pillows or other soft objects that they can then hide and play inside. In a game of magic it is used to descibe a deck or situation that constructs a board state, so that it is difficult or detrimental for an opponent to attack that player.


Now, onto the deck description. As you can see this deck is designed to stretch out games, and leave me the winner by reducing my opponents ability to hurt or attack me. This is done via two different ways:
The first way is the most simple. Play effects that gum up the board or force players to attack my opponents instead of me. This is done either by "taxation" effects (Propaganda, Sphere of Safety), or by deterring attacking altogether (Isperia, Supreme Judge, Archon of Justice).

Another way to attrition my opponents out is through simply outsurviving them. My commander Oloro, Ageless Ascetic gives me a constant source of lifegain, even when not on the battlefield. Gray Merchant of Asphodel and Boon Reflection also fit with this strategy.


Now we've spoken how to survive, lets take a look at how to win. As mentioned, the primary win condition is to out attrition our opponents. Let them fight each other first, then when the time is right, strike. This can be done with either attacking with what creatures I have (Teysa, Envoy of Ghosts, Storm Herd) or by large life loss effects via Gray Merchant of Asphodel or Debt to the Deathless.

An additional wincon is through Azor's Elocutors. With the right board position making it extremely difficult to attack me, the Elocutors can simply sit there until I win. Also works extremely well with Paradox Haze.


A final point to add to the deck is the small "Zur package I've included. This is due to the inclusion of Zur the Enchanter who allows me to tutor up Enchantments for particular scenarios:

Thanks for looking through my deck! If you have any tips or questions just leave them in the comments below. I'd appreciate it.

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Date added 9 years
Last updated 9 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

17 - 0 Mythic Rares

45 - 0 Rares

16 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 4.26
Tokens Copy Clone, Demon 5/5 B, Emblem Ob Nixilis of the Black Oath, Enchantment Cleric 2/1 W, Pegasus 1/1 W, Spirit 1/1 WB
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