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Much Hate, Bros Mad Everywhere

Standard Eldrazi U/B/R (Grixis) Zombie



Grixis Emerge, loosely based off of LSV's streamed version a while back but tweaked to my liking and adapted to the current meta.

If you like aggression, and fun games, this deck might suit you. Also, this deck does take some practice to play with. And it is competitive, so if you're looking for something different, give this a shot.

Notable wins:

GB Delirium/Constrictor

Jeskai Copy Cat

Mardu Vehicles

R/W Vehicles

R/G Energy

U/B Control

U/W Panharmonicon

R/W Humans

Paradoxical Outcome

R/U Control

Jeskai Control

Grixis Control

Mono-Red Aggro

R/B Aggro

Some other randomness

(Suprisingly, no Emerge mirror matches)

If you notice, it has beaten, and can beat, the current, most played decks in the format. Just sayin'.

Example of an Epic Hand:

1x Insolent Neonate

1x Haunted Dead/Stitchwing Skaab

1x Prized Amalgam

1x Elder Deep-Fiend

1x Choked Estuary

1x Swamp

1x Spirebluff Canal

Turn 1 = Spirebluff Canal, Insolent Neonate

Turn 2 = Choked Estuary (reveal swamp), attack for 1. On opponent's 2nd main phase, sac Neonate, discard HD/SS to draw a card. Then pitch Amalgam and any other card not from your starting hand (with luck, we could have hit a 2nd Amalgam) to bring back HD/SS into play (bringing a 1/1 spirit with HD), then at their end step bring the Amalgam(s) back in play from trigger.

Turn 3 = Play Swamp, Attack for either 6 if only 1 Amalgam hit the bin, or up to 9 if you had 2 Amalgams. Then on opponent's upkeep, sac HD/SS from Deep-Fiend's "Emerge" cost tapping either all their lands or some of their lands and their threats (depends on what deck you're facing).

Turn 4 = Attack for potentially lethal.

Look at that, a Turn 4 kill. That's in a perfect world though. But a dreamer can dream.

Happy Shuffling!


Out of 9 FNM's with this deck, I've finished:

4-0, 4-0, 4-0, 3-1, 2-2, 3-1, 4-0, 2-2, and 4-0.

Not a bad record overall with a total match record of 30-6. Can't win them all.

There is definitely some competitiveness to this deck. The thing that really hurts this deck, the mana base. We don't live in the good old days anymore with fetch lands in standard folks. However, this deck is fairly consistent and powerful and I don't think people are giving Kozilek's Return and Elder Deep-Fiend the attention they deserve. They really put this deck over the top.

Comments View Archive

Are you gonna play this deck on Game Day?

February 6, 2017 5:21 p.m.

Icouldntimagineaname I've played this deck the last 9 fnm's (although it's been tweaked week to week, but mostly in the sideboard as you should) and the results are posted in the update portion above. So yes. But sadly I will be at my army drill this weekend so I will be unable to attend.

But if you want to absolutely beat up on vehicles, this deck does just that. The best match ups for this deck are probably vehicles and control. The worst match up is probably Jeskai saheeli and even that match is a 50/50 split.

February 6, 2017 5:32 p.m.

Well im in process to complete your deck, i like it. How do you deal against meta decks, and what do you use in sideboard against this meta decks.

February 6, 2017 11:26 p.m.

Icouldntimagineaname Alright, first off, practice with this deck. It breathes and dies off of red mana. Gotta have at least 1 red producing mana source. And then you're really seeking out at a bare minimum, 3 lands in play. This deck can function with only 3 lands. Ideally, you'd want 5 (with of course 2 blue sources and 2 black sources). Now, it is perfectly ok to hold 2 lands in hand if you are flooding or were hellbent (empty handed), that way you can pitch to the Haunted Deads or Stitchwing Skaabs.

One last thing, it is perfectly ok to Hardcast Kozilek's Return. Due to the abundance of vehicles, it takes out a good majority of the creatures they use to crew. With that being said, don't play into your own K Return. Use your life as a resource. But when your are casting a big Eldrazi, it's perfectly ok to wipe the entire board, including yours, because your deck will have more resilience to bring those creatures back later.

Side note: I only play 2 Unlicensed Disintegration in here due to the low amount of artifacts I run. When Copter was legal, I ran 3 Main and 1 side due to having more artifacts for value. But it fills the role basically as a catch all removal spell and if you have a Scrounger out, the better, but it's not the end of the world if you need to use it without getting the 3 damage


Ceremonious Rejection = for vehicle decks or other artifact based strategies or even emerge decks

Collective Brutality = for control and some aggro decks (b/r aggro for example)

Distended Mindbender = for midrange and control matches

Fatal Push = aggro and vehicle matches

Kozilek's Return = for the aggro match up mainly. Too many of these main against a midrange deck can hurt.

Lightning Axe = Against aggro or midrange

Lost Legacy = Against combo and only combo

Negate = vehicles is fine match up, any spell based decks, and control

Release the Gremlins = vehicles or some Jank artifact deck

Transgress the Mind = midrange or control

What to take out:

Against aggro:

1 Elder Deep-Fiend, 1 Distended Mindbender, 1 Scrapheap Scrounger, 1 Unlicensed Disintegration, 1 Collective Brutality

Against midrange:

1 Collective Brutality, 1 Kozilek's Return, 1 Haunted Dead, 2 Shock

Against control:

2 Lightning Axe, 3 Shock, 2 Kozilek's Return

Against combo:

Depends on the combo...if against the most common (Saheeli), then:

2 Kozilek's Return, 1 Elder Deep-Fiend, 1 Collective Brutality, 1 Unlicensed Disintegration

Then adjust from there.

February 7, 2017 12:33 a.m.

Wow dude you should be a teacher. Well i loved your deck and i was following this deck since you created it. But i didnt have an account to write you. I practiced this deck a lot, love your deck.

February 7, 2017 9:11 a.m.

Icouldntimagineaname I am a teacher for my career lol but not a school teacher. I'm an education specialist for the company I work for.

February 7, 2017 9:19 a.m.

What do i use in sideboard against aggro?

February 8, 2017 11:12 p.m.

I mean energy aggro

February 8, 2017 11:13 p.m.

Icouldntimagineaname it would depend on their build.

If they go more pump spell based with a lower creature curve, you want the 3rd Lightning Axe and the 2 Fatal Push and also the 2 Negate. You remove the 1 Collective Brutality from the main as well as 1 Elder Deep-Fiend, 1 Distended Mindbender and 2 Unlicensed Disintegration.

If they go big with Hydra and Gearhulk and vehicles:

You want 2 Negate, 1 Lightning Axe, and 2 Transgress the Mind and you remove 1 Collective Brutality, 1 Scrapheap Scrounger, and 3 Shock.

At least that's what I would do.

February 8, 2017 11:22 p.m.

Icouldntimagineaname how'd game day go?

February 13, 2017 9:43 p.m.

Well i didnt have time enough to practice this deck,i ended 3-2 in top 8. Then i losed. but i think is good because it was the first time i was playing this deck. Im going to keep practicing in FNM

February 14, 2017 4:24 p.m.

Icouldntimagineaname hey not too bad

February 14, 2017 5:56 p.m.

I losed one because i drawed 3 lands from cathartic reunion, against mardu vehicles.

February 14, 2017 9:55 p.m.

Icouldntimagineaname it happens man. Typically what I've found, it's perfectly ok to take out 1 land (most likely an Island) in games 2 and 3 against vehicles especially since you're trimming down your emerge Eldrazi creatures.

February 14, 2017 10:07 p.m.

Geo67 says... #29

Pretty cool deck +1 for sure, I would give you another plus one for your UserId too, lol.

I can see that practice with this is pretty essential before dropping it on a table, many moving parts.

Nice Job.

February 17, 2017 5:51 p.m.

Have you considered adding Fevered Visions? I did and it was really goood.

March 3, 2017 8:46 p.m.

Icouldntimagineaname I did, but with the meta so dependent on aggro decks, the card just becomes laughable.

March 3, 2017 9 p.m.

jonmaior says... #32

I made a similar deck but with goblin freerunner

March 10, 2017 8:15 p.m.

jonmaior majority of this deck is played from the grave with the exception of a few spells and it is fairly tight on mana. So the Surge cost seems less likely to happen as often. And just hard casting a 4 cmc 3/2 seems hardly worth it. How'd it bode for you?

March 10, 2017 8:22 p.m.

jonmaior says... #34

it didn't work out great. I was using it on turn 2 with an ornithopter or bone saw. it was a great aggressive combo when it worked but wasn't that consistent.

March 11, 2017 7:22 a.m.

Sackout says... #35

Are you planning on updating the deck for Amonkhet?

April 13, 2017 4:04 p.m.

Sackout We will see, I want to, but with some of the playable graveyard hate cards, we'll see how prevalent they are in the meta. But I will probably get a mock list up once I do some testing with the new set and it might not change drastically, but enough to deal with what is in store for the upcoming standard format.

April 14, 2017 11:39 p.m.

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Compare to inventory
Date added 2 years
Last updated 2 weeks

This deck is Standard legal.

Cards 60
Avg. CMC 2.95
Tokens 1/1 Spirit
Folders Esper, easter, Good Decks, Esper Decks (Edits), Concepts, Cool Decks, Decks I want to Run, Standard (kaladesh), Interesting Decks, Standard fun, See all 25
Top rank #35 on 2017-02-16
Views 11186

Revision 66 (2 weeks ago)

+1 Mountain main
+1 Haunted Dead main
-1 Distended Mindbender main
-2 Advanced Stitchwing main
-3 Stitchwing Skaab main
+2 Tormenting Voice main
+4 Champion of Wits main
-1 Unlicensed Disintegration main
-1 Lightning Axe main
+2 Doomfall side
-1 Lost Legacy side
+2 Abrade side
-2 Ceremonious Rejection side
+1 Fatal Push side
-2 By Force side

See all