This is a commander deck that relies on manipulating the field through aggression, population, and -1/-1 counters. The idea is that this deck will come out swinging fast hopefully before the opponents can set up any defense and build up a population of snakes that will discourage anybody from attacking me while I set up the rest of my strategies for a win.

The main win ideas here is to either generate so many snakes you can swing for lethal, Kill of the opponents through death triggers, Or to wipe the opponents board to open them up to yourself and anybody else you may playing with. This deck has undergone a lot of changes to try to make it faster and more reliable so that you don't get stuck at a point not able to do anything.

If anybody has any suggestions of changes I could make I would be open to hearing them

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91% Casual

Competitive

Revision 2 See all

(1 year ago)

-1 Ammit Eternal side
-1 Cinderhaze Wretch side
-1 Diabolic Tutor side
-1 Dusk Urchins side
-1 Evolving Wilds side
-1 Falkenrath Noble side
-1 Flourishing Defenses side
-1 Fodder Cannon side
-11 Forest side
-1 Foul Orchard side
-1 Foundry of the Consuls side
-1 Generous Patron side
-1 Golgari Guildgate side
-1 Grasping Dunes side
-1 Grim Backwoods side
-1 Grow from the Ashes side
-1 Jungle Hollow side
-1 Overrun side
-1 Puppeteer Clique side
-1 Serrated Arrows side
and 22 other change(s)
Date added 4 years
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

2 - 0 Mythic Rares

38 - 0 Rares

32 - 0 Uncommons

18 - 0 Commons

Cards 100
Avg. CMC 3.21
Tokens Insect 1/1 B, Snake 1/1 G, Snake 1/1 G w/ Deathtouch, Worm 1/1 BG
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