|Commander / EDH||Legal|
Printings View all
|Tempest Remastered (TPR)||Rare|
|Time Spiral "Timeshifted" (TSB)||Rare|
Combos Browse all
Legendary Creature — Human Warrior
: Target creature's power or toughness becomes 1 until end of turn.
Price & Acquistion Set Price Alerts
Vhati il-Dal Discussion
1 week ago
2 weeks ago
This looks pretty fun! Missing a few Happie staples though. Vhati il-Dal is a force to be reckoned with in this deck; it turns every connection with Hapatra into lethal. Also, Toxic Deluge is kinda a must in literally every edh that has black in it. Same goes for Necropotence.
Ivy Lane Denizen infinites with your General and Devoted Druid, which is handy. Speaking of infinite combos, have you considered adding some cheap tutors like Beseech the Queen and Diabolic Tutor? Theyre pretty handy.
Hope this was helpful, good luck with the deck!
1 month ago
I second the suggestion of Soul Snuffers, and would like to add Midnight Banshee. Both of these cards give lots of -1/-1 counters across the board, generating tons of snakes, as well as giving lots of death triggers from your own snakes dying and coming back to synergize with Blood Artist and the like.
Wickerbough Elder is a great piece of artifact/enchantment removal that can be reset with your commander. I also like Vhati il-Dal for his ability to either save you from lots of damage or help you kill things with -1/-1 counters. Finally, it feels like you've got a lot of cards in the deck that are just vanilla creatures with wither. While wither synergizes quite nicely with your commander, there are tons of creatures that work well with -1/-1 counters that fulfill more of a purpose than just giving them in combat.
2 months ago
I've built a very similar deck. Here are some suggestions based on my build.
Dusk / Dawn is (almost) a completely one-sided wrath. I only have 2-3 creatures it can hit in my build. At worst you lose one or two creatures while you wipe all or most of their board. It seems like a definite include and it provides late game card advantage by recurring most of your squad.
Elspeth, Sun's Champion also provides a (mostly) one-sided wrath effect. The great thing is you can play it and "wrath" in one turn and she lives. Also since you killed several of their creatures. It's likely she'll be able to setup to wrath again in a few turns.
Team pumping seems better overall than the targeted variant. Bar the Door, Fortify, and Solidarity all feel that Overrun-esque role. Also Overrun, albeit a sorcery, can punch through those last points of damage ignoring their board state. I don't have it in my build, but it wouldn't hurt.
- Asceticism - protection from targeted removal.
- Conclave's Blessing - game breaking in this deck. It's our Cranial Plating of sorts.
- Castle gives all your defender creatures and those with vigilance a nice pump.
- Sylvan Library should be in every green deck that doesn't have access to blue in my opinion.
- Spidersilk Armor slight pump, but gives everyone reach.
5 months ago
If also try Nest of Scarabs, Soul Snuffers, Vhati il-Dal,Wickerbough Elder, Necroskitter, and if your really mean Smokestack. Also you should hit the green check for all suggestions you like (they will also auto add to your maybe board:P
5 months ago
Hey, thanks for the link. That will definitely help me with my lists and future builds.
The Command Zone had this deck featured in a episode of "The Command Zone" and their game series "Game Knights"
Here are a couple suggestions I found while researching the Hapata build.
Flourishing Defenses - More token generation.
Midnight Banshee - Wither, plus a great upkeep trigger
Crumbling Ashes - Similar trigger on a harder to remove enchantment and a lower CMC.
Vhati il-Dal - A great way to two card combo kill tough creatures.
Eternal Witness - E witness for life.
Craterhoof Behemoth - A perfect finisher for all of those nasty deathtouch tokens.
Glistening Oil - Pseudo-recurring single target removal.
Eldrazi Monument - Another synergy card with the tokens from Hapatra.
Archfiend of Ifnir -The aforementioned Deadly Demon.
Woodfall Primus - Persist and a great ETB trigger.
Ulvenwald Tracker - An option.
Cards I would remove:
Intimidation - A very expensive enchantment that doesn't grant you much synergy as I don't think you will be wanting to attack often. Rather rest on your defenses until the timing is perfect. I.E. Craterhoof Behemoth or Overrun
Ferropede - Cannot justify taking a card slot. IMO.
Tainted Strike - How are you going to get the last points of Infect damage?
6 months ago
I copied and tweaked the build on my account. Ended up swapping Dismember for Hero's Downfall as your -1/-1's will deal with indestructible and give better versatility with large creatures/walkers. Tweaked the creature base, mostly removing Trestle Troll, Scavenging Ooze and Vhati il-Dal and adding Channeler Initiate and Deity of Scars. Dropped Putrefy and Tablet of the Guilds. Swapped Garruk, Apex Predator for the new 7 drop Lily (as she fits better with your -1/-1 theme) and bumped up your fixing/reducing the number of basics. In testing it was MUCH more consistent and most of the time really powerful on curve, Woodlurker Mimic was surprisingly good! Hapatra, Vizier of Poisons with either Channeler Initiate or Deity of Scars was very good (forget having multiples or having even a single Creakwood Liege on he board). I hope you playtest and find what works best for you. Let me know how you make out.
6 months ago
I realize that Screams from Within doesn't produce a -1/-1 counter. The reason I suggested it to you is that it has the ability to make your other spells that create -1/-1 counters work much more efficiently because of it's 'return to the battlefield on enchanted creature dying' ability. In your deck, I think the two effects, that is, the abundance of -1/-1 effects and Screams from Within's persistent, reusable -1/-1 effect, would complement each other really well.
Perhaps you have considered the card in depth, but in the case where you haven't, I've tried to describe some examples below of how the card could help your deck be better, because I want to help you understand what I mean.
You would use Vhati's ability to give an opponent's creature a toughness of one, the cast Screams on it to send it to the graveyard, after which Screams would return to the battlefield to enchant another creature of your choice. Next turn, Vhati would give the newly enchanted creature a toughness of one, and then Screams would do the send-creature-to-graveyard, return-itself-to-battlefield dance again, ready to destroy another creature next turn.
Another example. Screams from Within gives spells like Skinrender additional killing power once Screams from Within has been returned from the battlefield more that three times after killing a creature, in such a way it's like your getting a mana discount on your destroy creature spells and abilities.
As an example, imagine you have already had Screams from Within return to the battlefield after killing three of your opponent's creatures (perhaps they are playing a weenie deck, and you played an early, low powered Black Sun's Zenith while having Screams from Within on the battlefield to get multiple creature kills). Screams from Within currently enchants a 4/4. Next turn you plan to play Skinrender.
Skinrender, as you know, allows you to put three -1/-1 counters on the creature of your choice when it comes onto the battlefield. So you could put those counters on the opponent's 3/3 creature (the former 4/4), and use Screams from Within to finish the job and send it to the graveyard.
In the above scenario, if Blowfly Infestation was on the battlefield when Black Sun's Zenith was played, that would be at least three -1/-1 counters from your opponent's flyblown dead critters and an extra -1/-1 from the dead 4/4 creature killed by Skinrender.