Torment of Venom


Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Common

Combos Browse all

Torment of Venom


Put three -1/-1 counters on target creature. Its controller loses 3 life unless he or she sacrifices another nonland permanent or discards a card.

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Torment of Venom Discussion

izirkelbach on Hapatra, Snek Queen

2 weeks ago

MoGoose831 Supernatural Stamina seems like a great choice, just not sure what to take out for it :(

Crazedlink00 I definitely need to find room for Torment of Venom. Archfiend is nice, but i don't cycle or discard enough to utilize him. I really like Plague Belcher but my 3drop slot is already pretty full. Any suggestions on cuts?

backinajiffy on

4 weeks ago

Well I have good news for you! Grind / Dust is a super efficient -1 / -1 low cost removal. Even better news, it comes with white - which is the same color as Anointed Procession which is phenomenal in this deck.

Also good news, your deck gets a hell of a lot less reliant on your draws when you drop in Costly Plunder since you can junk something you don't think will help you, attack then sac, or even dodge a removal spell by sacing and drawing. It also makes drawing into your combo hella easy.

Also, playing Torment of Venom on turn 4 or 5 aftering putting out a Nest of Scarabs or two or Anointed Procession means you get massive tokens while dropping some hard control at instant speed.

And if you want to counter control decks, it gets really easy when you board in

  • 2x (more aggro creatures)
  • 4x Duress
  • 4x Heroic Intervention
  • 4x Supernatural Stamina

This is because Supernatural Stamina causes ETB triggers to go off again (which is awesome for channeler or exemplar) and is super efficient at buring high costed control. Duress of course hurts control decks, the rest is self explanitory.

I feel like with these changes it makes the deck 10x better. But I'm taking it to FNM tonight so we shall see just how much better it really is.

galleadden on Insects

1 month ago

okie dokie! lets begin


at this point I just like 24 lands in any 60 card deck I have, buuuuut I do have plenty of faith that the 22 you have is fine. now the only change I would make to lands is adding 4 Ifnir Deadlands and maybe 2 Grasping Dunes. the Ifnir Deadlands I must say from experience are way more powerful then they look and to top it off fit your decks theme, so 100% includes. now Grasping Dunes is weaker but it is in them, so they are maybes. now what i would replace is 4 Swampfor ifnirs and 2 Foul Orchard for Grasping Dunes. but once again dunes are definitely a maybe, it won't hurt you at all to not have them


now I know Liliana, Death Wielder is in theme, but for 7 mana she does not do nearly enough so I could never suggest her in any deck outside of commander. Now Vraska, Relic Seeker may not be in theme but she alone is a fire magnet that ends the game by herself while being good removal in your colors. so if you want a planeswalker in this deck shes the only one I can suggest.


no real suggestions, there really is only one for your slot. maybe add a fourth since its the decks theme.


you already have push but a few things you could add are Blossoming Defense it may not be in theme but it can act like a kill spell and save your hapatras. Hapatra's Mark is an in theme blossoming defense. buuut sometimes you may want that +2/+2. Splendid Agony its not super but it triggers your stuff and can kill creatures, so really good in your deck needs play testing to be sure. Torment of Venom its pricey but i like how many counters you get out of it, plus the punish effect can be fun. Vraska's Contempt is solid sideboard tech for a deck with gods or planeswalkers.


Grind is cheap, kills possibly two creatures and channeler initiate can cast the dust part. but probably better in the sideboard. its not super strong but Hazardous Conditions is a fun field bomb your creatures could technically survive if they have -1/-1 counters on them, but against constrictor decks it does nothing sooo sideboard against token decks or just don;t use it. Its just a funny card that would surprise your opponents when your creatures survive it. Lethal Sting is your decks unlicensed disintegration, that can trigger your other cards. lastly maybe a field bomb like Yahenni's Expertise.


Archfiend of Ifnir though you don't have much cycle or discard he can wipe a board and do massive triggers, just need some discard/cycle cards. Bone Picker not to theme but your deck should have things die often. so a 3/2 flyer for 1 is awesome. Crocodile of the Crossing this is one of the best cards you can add, its in them and as game ending as hazoret with 5 power haste. i just love the idea of playing it putting the counters on a festering mummy, making tokens then put festering mummies counter on an enemy card to make more tokens then hit for 5. its soooo good. Decimator Beetle i do agree with you its cost makes it slow, but a one of might be good. Plague Belcher no your not zombies but the counters and 3 cost 5/4 menace means he is in theme with ridiculous power. Ruthless Sniper like archiend if you go cycle in any way he fits the theme.

My changes

so those are all my suggestions the actual changes i would go through with is- trade 4 Swamp for 4 Ifnir Deadlands, trade lili for vraska, take outWalk the Plank replace it with 2 Lethal Sting (worse but in theme) or keep 2 walk the planks and add 2 Yahenni's Expertise. take out Baleful Ammit and replace it with 2 Plague Belcher, go down a Banewhip Punisher to 2 and add a Channeler Initiate to 3. take out the Defiant Greatmaw and add 4 Crocodile of the Crossing. trade 2 hapatras for 2 Exemplar of Strength. so you have 4 exemplars and 2 hapatras. I cant promise this will be super strong with what little support wizards gave us but this is what i suggest.

ROUROU on Black Green Negative Counters

2 months ago

TheDirgeCaster -1/-1 counters , are one of the strongest anti-meta decks. If you can, you should go and play at an FNM and get a reward. I would suggest to place in Archfiend of Ifnir, Grind / Dust is also a card, that empties the field outta nowhere, Nest of Scarabs and Torment of Venom are nice removals too! This deck can go from 0 to 60 in no time !! +1

PeeBee on three colored crocodile aggro

2 months ago

If you own the Hapatra, Vizier of Poisons already, then i would put these mainboard and remove the Exemplar of Strength as Hapatra will give you a lot of advantage with your deck.

I would also remove Consuming Fervor as you are not an aggro deck and are looking to outvalue opponents with -1 counters and creating creatures from Hapatra, Vizier of Poisons and Nest of Scarabs. This gives you 4 more slots, firstly I would add 2 more lands as 20 is too low if you want to hit your 5 drops. FInally with the last 2/3 slots I would either bring back the Exemplar's or add in some more removal like, Fatal Push, Torment of Venom.

gabrielguieiro on Standard MBC!!

3 months ago

Hi Ghosty, thx for help me keep the MBC dream alive! =D I'll ask to upvote to reach more people to build it!

About the rotation, I agree with you; but, till there, I cant ignore the power of Collective Brutality, Kalitas, Traitor of Ghet and (the huge) Thought-Knot Seer.

Torment of Scarabs would be a nice addition. The deck has 19 removals (including 3x Collective Brutality). Maybe removing 2 or 3 to make room for Torment of Scarabs would be nice. Idk about removing lands. Control decks cant afford run with 21, 22 lands - 24 can be viable, perhaps.

Torment of Venom its a little heavy. And we dont profit from -1/-1 counters. And compete with lot of strong cards in its curve. For our 4th turn: Torment of Venom, Kalitas, Traitor of Ghet or Thought-Knot Seer?

Tonight I'll playtest (including Torment of Scarabs) and post the results!

Ghosty on Standard MBC!!

3 months ago

Good idea!

I'd suggest to cut to 21-23 lands and add Torment of Scarabs and Torment of Venom and probably Wretched Camel

Btw I'm also concerned about OGW and a bit about SOI cards – they're about to leave Standard. I guess HOU and AKH have plenty control/discard cards in

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