Torment of Venom
Put three -1/-1 counters on target creature. Its controller loses 3 life unless he or she sacrifices another nonland permanent or discards a card.
Price & Acquistion Set Price Alerts
Torment of Venom Discussion
8 hours ago
I'm also working on this type of deck (Countdown to Extinction). May I suggest removing 1 of each of these cards: Heroic Intervention, Lay Bare The Heart, Throne of the God-Pharaoh and Nest of Scarabs and add 4 creature removals. For instance Torment of Venom, Lethal Sting, and/or Doomfall.
2 days ago
I'd strongly advise against what I call the shallow-pool trap. I've run into it a lot with shallow draft or sealed pools: the temptation to splash a 3rd color because no two colors are coming together exactly right, so you want to replace some of the weaker cards with strong splash cards. The key to limited is consistency. You should only splash when it is consistent (at least 3 ways to find your splash color or dual lands) and impactful (grade A removal or a certain kind of bomb--a la The Scorpion God, but not Archfiend of Ifnir).
So I think it comes down to R/G versus G/B. I prefer black because it's giving you options for mostly better removal (Splendid Agony is better than Blur of Blades and while Open Fire is situationally more useful than Torment of Venom bc it can hit face, with Hapatra and the ability to shrink down bomb rares I think it's better).
The two are very similar except G/B is defensive but synergistic, and G/R is aggressive. IF you have enough cards to put together just G/B without running the off color monuments (or at least not Bontu's), pick whichever style you're more comfortable playing. If you can't and will need to splash a 3rd color for playables, go G/B. That's my take :)
2 days ago
Hey guys - just entered a draft league. They let us pick up 4 packs to start (2 ANK, 2 HOU) and build 30 card decks from there. I think I got the short end of the pulls. Especially when I look at the awesome (frustratingly so) pulls that my GF got, who is even more of a newbie to the game. Anyway, this is what I put together:
Creatures Frilled Sandwalla , Hapatra, Vizier of Poisons, Naga Vitalist, Dune Beetle , Wretched Camel, Ruin Rat, Bitterblade Warrior , Sidewinder Naga , Ornery Kudu , Giant Spider , Bitterbow Sharpshooters
The idea that I had was to go BG for tossing -1/-1 with Vizier, and having some creatures and pumps. Splashed U for milling.
What else did I pull? Garbage, I think. White was especially thin, which is sad because it's one of my favorite colors.
Blue Strategic Planning, Spellweaver Eternal, Labyrinth Guardian , Ancient Crab , Eternal of Harsh Truths, Tragic Lesson, Illusory Wrappings , Shimmerscale Drake , Striped Riverwinder, Open Into Wonder
Aftermath Onward / Victory
Now, my list of cards is recorded at the store, so I can change the deck but obviously cannot add any cards from elsewhere. I'm wondering if I shouldn't have featured Red in the deck, maybe just cut my losses and went RG to keep it simple. Can anyone help me out? It's fairly casual, but I don't really want to get my head caved in for the next two months of MtG.Thanks in advance for any help you can offer!
3 days ago
If you're keeping your deck black, then I would recommend a few board wipes like Flaying Tendrils or Yahenni's Expertise to balance the board if things slip through your fingers. Some potentially good cards are the three torments: Torment of Venom, Torment of Scarabs, and Torment of Hailfire.
If you're adding blue though, you've got a whole new approach to fun. Things like Baral, Chief of Compliance reduce your spells by 1 mana, as well as allows you to cycle through useless cards whenever you counter a spell. You also have access to things like Glimmer of Genius and Anticipate for draw power.
Even if you don't change anything, I like the deck and the evil thoughts that went into it. Maybe I'll build it if I find the pieces lying around.
5 days ago
Love the westvale suggestion, i dont know how as i have a playset sitting next to me right now but it slipped my mind.
Crocodile of the Crossing just barely didnt make the cut when i was looking at the cards as i favored Appeal / Authority more and didnt like the 4 cmc. I will add it tho and see how it plays.(Side note: I haven't actually played this deck yet as i throw them up her to get suggestions and then build them IRL so i chose aggro hub as it looked aggroy)
The Scorpion God i packed 2 of pre-release weekend and had wanted to build this deck ever since they spoiled Ammit Eternal and i saw what it does with Hapatra, Vizier of Poisons + Rhonas the Indomitable backing it up, so after reading it and playing with it i have to give it a try. (also kinda funny having rhonas and the scorpion god in the same deck as scorp took a cheap shot on rhonas to kill him)
No to Torment of Venom, it was one of the 1st cards i cut as theres much better removal in standard right now even after the bonuses it could give for the -1/-1 counters.
Seriously considering adding another Hapatra, Vizier of Poisons just dont know right now what to drop to 3 of.
5 days ago
So funny...I was brewing a similar deck last week when I saw how Hapatra and Ammit Eternal played so nicely together.
I'm looking at the decklist I was messing around for it and see some things I think you can consider.
I think your deck could benefit from one additional copy of Hapatra, Vizier of Poisons. I just think she's going to get removed quickly and she truly adds so much benefit to the mechanics of your deck. She's a free creature with almost everything you do in this deck, and to only have 2 copies feels low.
As you labeled this deck aggro, I feel a good card that's missing in here is Crocodile of the Crossing. Smashes in for 5, hasty, adds to your -1-1 theme...I think you can benefit here. He also rounds out your powerhouse plays of Ammit, Belcher, and the Croc as undercosted, big-hitting baddies. I really like the Croc in this deck theme. I might like him better than The Scorpion God, as I feel the Scorpion God is better in a late-going game (so maybe in the sideboard)? I just think you want to be smashing.
I also feel that with the number of deathtouchy snakes you might be making, as well as those Scarabs from the enchantment, that Overcome would be a good card in this deck as a 1 or 2-of.
Oddball choice for a removal card, and if it was a Sorcery I would never suggest it, but I also like Torment of Venom. Weaken a creature, make the opponent make some hard choices about life (because again, you're aggro), and make a snake! I like Torment....check it out.
You're running 22 creatures and I was thinking along the lines of 25. You might be a little light and perhaps getting a little too funny with the other spells. I also like maybe one copy in the main and one in the side of Heroic Intervention. Cheap and can save against some Fumigates that you'll see out there. I also think you can do without the 4x Never. It's Sorcery, so that bites a little bit. And being aggro, you're not too concerned about attacking/getting rid of planeswalkers...you're going for the face. Maybe reduce this down to 1? And maybe some Fatal Pushes, as you'll likely be losing some stuff in the constant attacking.
For your sideboard, I was thinking (and did myself) the following:
2x Prowling Serpopard for the control matchups. I mean, hell, he even fits into your aggro theme as a 4/3 for 3 with upside!
2x Kalitas...because he's kinda awesome.
I like 1x Stinging Shot for any Glorybringers, Hearts, or Avacyns you come across.
I like 1-2x Liliana's Defeat in the side as cheap removal against zombies and all the Liliana's we'll see out there.
6 days ago
I haven't ruled that out yet, but I perhaps didn't spend enough time explaining some of the finer points of the Constrictor here.
First and foremost, it only makes any kind of sense with the Nest of Scarabs. That statement alone could make it a bad idea, but I think it does enough to warrant testing.
So, with the Ammit Eternal it makes it die or at least be killable roughly twice as fast as normally it would take your opponent 5 spells to kill it outright without removal or burn but with the Snake it takes two at a time so 3 spells will put it down. That seems bad, but the Nest would generate tokens that much faster and with greater numbers. In scenario 1 you get 5 tokens for 5 spells and the Ammit is dead. This is likely to take several turns (perhaps three or even four). In scenario 2 you actually get 6 tokens for 3 spells by your opponent which could be as fast as one turn, perhaps two. After two spells, which could happen immediately, that's four tokens instead of two and the Ammit is still alive. Basically, the faster your opponent tries to kill the Ammit (which you've made easier for them) the faster and wider you become. See my thought process here?
The other part is that pretty soon you'll be putting counters on tokens that die right away with just one negative counter, but double their effectiveness by turning that one token into multiples. The counters are all added at the same time regardless of how many are required to kill the target, so hitting a tapped 1/1 with three or four negative counters (Channeler Initiate or Torment of Venom) turns it into at least 3 or 4 more 1/1's. This would allow you to chain Festering Mummy with other Mummies to get wide quickly, hopefully draining life or creating Deathtouchers along the way.
Hopefully that helps explain why they are there. All that said, it is probably even more efficient to just have 4 Zulaport Cutthroats in those slots and add in Westvale Abbey Flip for good measure. I haven't ruled out anything yet.
Thanks for the look and the discussion :)
1 week ago
hurricane219: I used to play both Zulaport Cutthroat AND Blood Artist. But when Obelisk Spider was released, it fills the slot taken by one of them. Between the two, I prefer Blood Artist (since both work equally well with infinite combos, and he also hoses some death-trigger-focussed opposing decks). So Zulaport Cutthroat got the boot ;)
Lethal Sting and Torment of Venom both seem like passable cards, I just don't know where they fit. Torment of Venom will almost always be "4: Kill creature, and its controller loses 3 life", and while "snake + kill spell" is cute, I don't like not having removal options if I possess no creatures. Thoughts?
guard5: Thanks man! :) I actually haven't had the chance to cast it, but it seems solid in theory!
gdm1989: I like Vraska the Unseen as much as the next man, but I'm not sure she fits here. I think her +1 is...meh, and her -3 is a very expensive sorcery-speed removal. And I do not have any good ways to push through damage with her Assassins...and Tooth and Nail is REALLY expensive in terms of mana: my combo pieces are (mostly) cheap enough that I can just hardcast them after searching for them.