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Dumb And Dumber (Ruric-Thar Stax)

Commander / EDH RG (Gruul)

simondiamond2012


Maybeboard

Enchantment (2)

Planeswalker (1)


Welcome to Ruric-Thar Stax, a Gruuling way to smash your opponents at cEDH tables.

Do you dislike unfair decks? Hate Storm players? Are you sick of Control Players wasting your time?

Then bend Them Over with the Jeff Daniels and Jim Carrey of the cEDH world.

They'll never take you seriously, but when the punchline drops, it'll hit'em like a ton of bricks.

  1. Splinter Twin Combo. The best part of this well known, yet banned in Modern combo, is that the way this deck is set up, it's modular. You can mix and match them and still get the same effect. In specific, they are: Kiki-Jiki, Mirror Breaker + Zealous Conscripts and Great Oak Guardian + Splinter Twin . Note that any Splinter Twin effect (Kiki or Twin) used in conjunction with any Conscripts effect (Conscripts or Great Oak Guardian) will win you the game, most likely.

  2. Shaman of Forgotten Ways . Say hello to Biorhythm on a stick. Wonder why Biorhythm is banned? Play this card and find out from all of the collective groans at the table.

  3. Mass Land Destruction + Planeswalker. Many of the Mass Land Destruction spells don't naturally hit planeswalkers, so you're in the clear, even if you hard-cast Decree of Annihilation . Float the mana in response to a mass land-o spell, or play it before hand if you think you can resolve it. In the case of Decree of Annihilation, remember to play your planeswalker first.

  4. Mass Land Destruction + Titania, Protector of Argoth . This should be a given, with the exception of Decree of Annihilation, in which case, you should just cycle the card instead.

  5. Possibility Storm + Ruric Thar, the Unbowed . Want to see a control player cringe like they need to use the bathroom? Drop this one-two punch on the table, then sit back and laugh your way to victory.

As you first start off the game, your ideal hand should be a couple of lands, a Stax piece, some acceleration in the form of either mana dorks or mana rocks, and a draw spell or two. Don't be afraid to mulligan if you need to; the deck can mulligan usually fairly well.

In the first phase, make sure to land a stax piece or two. That's your key to survival; slowing things to a crawl with a few stax pieces that are relevant to who you're playing up against. For example, if you're playing at a table with a Storm deck, start out with some acceleration and drop a Trinisphere . That should get their attention. If you're concerned about someone abusing the graveyard, a Root Maze and/or Grafdigger's Cage (should you choose to run one), should slow them down as well. Personally, I run Scavenging Ooze for creature-based graveyard decks.

If all else fails, Blood Moon and Magus of the Moon can lockout some mana bases completely.

Once your stax pieces are in place, bring out Ruric-Thar.

In the next phase, you'll be beating face and amassing your army. While doing so, monitor closely how people are attempting to play around your lock pieces. If it looks like they might have a way to do so, be mindful how you think they can disrupt you. It's around this time you may want to start thinking of a mass land destruction spell in order to slow the game down to a crawl.

Remember; it's all about slowing the game down to a painful crawl. At all times.

Eventually you'll want to move to your combo win. The ways you can win, via combo, are detailed in the section labeled "Wincons". Here, you'll find a few ways to turn the tide in your favor. But be mindful of your timing; one mistimed action can set you back farther than your opponents.

Even though you will set yourself back through your stax pieces and lock pieces, remember that this deck was designed to fight through your own hate pieces. Most other decks are not designed to do that. Make them follow your gameplan, not theirs.

Ultimately, you'll want to move to your finishing stroke, as this is a Stax/MLD Hybrid with a Combo Finish. In this case, we're talking about the Splinter Twin Combo, your primary win condition of this deck, of which there are 2 versions in this deck; and that's not counting the other win conditions that are also piled into this deck for added redundancy. You'll always have more than one path to victory, regardless of the path you choose.

The following cards are included in this deck as Stax pieces, aside from the general himself:

  1. Null Rod This deck doesn't play very many artifacts at all. As such, Null Rod does little to us. But more importantly, Null Rod shuts off plenty of fast mana oriented decks using cards like Mana Crypt and the like.

  2. Trinisphere This is one of the best ways to piss off a storm player. Stick'em behind the 3-Ball and watch'em sweat bullets.

  3. Choke An incredibly useful tool for making blue players cry out in agony.

  4. Stranglehold The Barbarian's correct answer to any riddle is to make that smart-aleck choke on his own wit and sarcasm. In this case, they have no choice but to draw cards the old fashioned way, just like we do.

  5. Blood Moon Many top tier cEDH decks utilize a number of nonbasic lands to get ahead. Slow them to a snail's pace with this under-priced silver bullet.

  6. Magus of the Moon This works just like Blood Moon, only it's a little more fragile as it's on a 2/2 body.

  7. Manglehorn A green version of Manic Vandal, only more effective. A great tool for punishing people using artifacts to get ahead.

  8. Possibility Storm Use this in conjunction with Ruric-Thar to effectively punish people for playing stuff from their hand. Especially non-creature oriented storm players.

  9. Root Maze Slows down many of the fast combo and storm oriented gameplans out there.

  10. Spellbreaker Behemoth A decent way to prevent blue players from countering your general, along with other potentially game-ending creatures, such as Inferno Titan .

  11. Scavenging Ooze Hoses reanimator and graveyard centric decks in a surgical manner.

The mass land destruction package in this deck complements the stax pieces by stalling for time.

Starting from just Imperial Recruiter , you can win the game from an empty board state. Here's the line:

  1. Find or play Imperial Recruiter --> find Kiki-Jiki, Mirror Breaker from Recruiter. Play Kiki.

  2. Copy Recruiter via Kiki --> find Fierce Empath .

  3. Play Empath. Find Great Oak Guardian . Play Great Oak Guardian to untap everything.

  4. Use Great Oak as an alternative Zealous Conscripts for the win.

If you have any questions or need clarification on anything, feel free to ask.

Credit should be given to tw0handt0uch, whose list entitled "Your Heart Is A Muscle" inspired this list.

That specific decklist can be found below...


Ruric Thar [Competitive] - Your Heart is a Muscle

Commander / EDH* tw0handt0uch

SCORE: 150 | 132 COMMENTS | 66469 VIEWS | IN 84 FOLDERS


Suggestions

Updates Add

-1 Garruk Wildspeaker

+1 Domri, Chaos Bringer

Garruk Wildspeaker moved to maybeboard.

Rhythm of the Wild and Cindervines are also moved to maybeboard.

===============================

Unlike Garruk, Domri is unaffected in terms of generating mana, post Mass Land Destruction spell. This is why Domri gets the nod, for now, over Garruk.

So far, Domri has proven very useful in this slot. Generating 16 power for each turn rotation, as a result of his ultimate, is absurdly good.

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Date added 5 years
Last updated 5 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

47 - 0 Rares

13 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 3.21
Tokens Beast 3/3 G, Beast 4/4 RG, Copy Clone, Elemental 5/3 G, Emblem Chandra, Torch of Defiance, Emblem Domri, Chaos Bringer, Satyr 2/2 GR
Folders edh decks bases, Ideas?, 1v1 40hp EDH
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