A control-ish deck that uses vehicles to hurt opponents ad block mid-game while stopping problem spells and creatures. Sphinxes are late-game finishers.

Suggestions

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

90% Casual

Competitive

Revision 1 See all

(3 years ago)

+1 AEtherize main
-1 Aether Spellbomb main
+1 Austere Command main
-1 Bad River main
-1 Barren Moor main
-1 Beacon of Unrest main
+1 Burnished Hart main
+1 Consulate Dreadnought main
-1 Counterspell main
-1 Cultivator's Caravan main
-1 Darksteel Forge main
+1 Darksteel Ingot main
+1 Darksteel Juggernaut main
-1 Deadeye Quartermaster main
-1 Dimir Infiltrator main
+1 Dimir Signet main
-1 Discovery / Dispersal main
-1 Dusk / Dawn main
-1 Executioner's Capsule main
-1 Fleetfeather Sandals main
and 57 other change(s)
Date added 4 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

26 - 0 Rares

25 - 0 Uncommons

24 - 0 Commons

Cards 100
Avg. CMC 3.26
Tokens Angel 4/4 W w/ Vigilance, Elephant 3-3 G, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink
Votes
Ignored suggestions
Shared with
Views