The Antiquities War

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Brawl Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Rare

Combos Browse all

The Antiquities War

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

, — Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

— Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.

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The Antiquities War Discussion

DarthVirulence on Beam me up, Tezzeret!

2 days ago

Alright I'll counter: How do you deal with Abrade then? That takes out a Skilled Animator OR the thing it's enchanting in one shot either way. The Antiquities War is also fairly slow but it synergizes with artifacts rather well.

BUT I only threw out suggestions as I'm pretty new to Magic. :) If I had the 6 Planeswalkers, I'd throw them in my deck as well. The other question I'd have since you're running U/B vs my only running B is what about Tezzeret's Touch? I suppose it would have a similar fail to Metamorphic Alteration but it could also give the Skilled Animator effect a bit more consistency.

Leodragon67890 on Traxos Never had a Friend like Me

1 month ago

This seems like my kind of deck! I'm an artifact beatdown person and so I swapped Time of Ice for The Antiquities War, not so sure about Icy Manipulator but I don't know if there's anything better. +1

MagicMarc on Cherub Rock [Powerstone Combo]

1 month ago

I like keeping it mono blue. I am going to try a version of this but I plan on lightening the creatures a tiny bit and main decking a little bit of control. I like Zahid, Djinn of the Lamp in the main and The Antiquities War as your way of going wide. It looks like fun to play so I am going to give it a shuffle.

DaKiwiMonsta on Jhoira's Assault

1 month ago

Ideally you want to be building a deck that plays to Jhoira's strengths. Since her abilities mean that you draw cards whenever you cast artifacts and legendaries, that's probably what you're aiming to fill your deck with.

This means that cards like Foundry Inspector and Jhoira's Familiar are great as they make your artifacts cost less, and the familiar makes your legendaries (including Jhoira herself) cost less as well.

Since you've got a lot of artifacts running around, Inspiring Statuary is a sweet card, allowing you to tap artifacts to pay for your non-artifact spells.

If you're into combo-ish strategies, Aetherflux Reservoir is a great finisher as you'll be casting multiple artifacts per turn, drawing cards from Jhoira, and casting those cards as well, gaining life from this artefact and eventually paying 50 life to one-shot your opponent.

For sustaining that kind of combo, you'll need mana. Having multiple mana rocks such as Gilded Lotus, Manalith, Powerstone Shard, Orazca Relic, and Cultivator's Caravan will help fuel it. However the big payoff comes with Paradox Engine as it will untap each of your mana rocks every time you cast a spell. This means you can get potentially infinite mana if you keep on casting artifacts that cost less than or equal to the amount of mana that you're producing each time you untap.

Other strong cards for this strategy include The Antiquities War as it digs through your deck for more artifacts and also provides a fun janky win condition as well, turning all of your artifacts into an army of 5/5 creatures; The Locust God becuase its a big resilient creature that, whenever you draw cards such as with your Jhoira triggers, you produce a 1/1 insect that can either chump block your opponent's creatures or attack your opponent directly, killing them even more quickly; and Paradoxical Outcome as it lets you pick up all of the artifacts that you've played already and play them all over again, drawing you even more cards and getting you even closer to your win condition.

w33m4n on Artifact Midrange

1 month ago

HitboxI have thought about it. I don't entirely like the fact I gotta pay an extra everytime I play something to get value out of it though. Main Idea is the keep everything cheap to play. Where as Efficient Construction I just need to get it out and they are flying bodies once a The Antiquities War hits the field, and the fetch from one helps feed playing guys to get the thopters so that when the 3rd trigger goes off I have decent amount of bodies out.

geoffw on Cherub Rock [Powerstone Combo]

1 month ago

I'm not sure what purpose Voltaic Servant is serving here.

Budget permitting, I imagine Whir of Invention would work well.

I'm a fan of The Antiquities War here.

AJ2Swimmer on Cannot Block Traxos

1 month ago

FrozenCobra I have The Antiquities War and it would be a good add over a divination. I am fairly new to magic and this will be my deck at my local FNM event this week. I also have a black/white vampire deck that is focused on pumping up 4 paladin of attonement. But it has had mixed results.

FrozenCobra on Cannot Block Traxos

1 month ago

Cool stuff you got here. The Antiquities War or Helm of the Host could be good too.

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