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The Antiquities War
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
, — Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
— Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
The Antiquities War Discussion
1 month ago
I would say the power level of this deck is a solid 7; your deck is focused and has a game plan with very few cards deviating from the plan. However your deck contains sub optimal cards, cards that do not fit the game plan, and a high average CmC. I would also say your deck is lacking card draw and alternate win conditions.
With caring about how many artifacts you have on board I'm not sure why Nev's Disk is in here as it's symmetrical. It might be better to play something like All Is Dust to make sure you keep your artifacts around and are still able to wipe the board.
Because of Akiri's keywords why not run Trove of Temptation ? It produces artifact tokens, it ramps you, and it makes a creature suicide into Akiri every turn from each opponent. Her vigilance lets you be aggressive and still have the best blocker.
Here is a lost of just some powerful artifact loving cards you may have missed: Vedalken Engineer , The Antiquities War , Cranial Plating , Kuldotha Forgemaster , Phyrexian Metamorph , Thirst for Knowledge , Stoic Rebuttal , Scrap Trawler .
The largest glaring weakness I noticed is your lack of interaction with your opponent's game plan and that your only win condition relies on combat. Because of the low interaction something as simple as a Peacekeeper or Kataki, War's Wage stops your deck dead in it's tracks.
2 months ago
Rings of Brighthearth can double up Saheeli's planeswalker abilities or just double up any good activated ability you want for an easy 2 mana.
Personally I would go down more of a token route with cards like Efficient Construction , Sharding Sphinx , and Saheeli, Sublime Artificer to flood the board with artifacts. A card like The Antiquities War could also be included as a draw engine that turns all those tokens into 5/5s for a finisher as well. You can also convert artifact tokens into mass amounts of mana via Krark-Clan Ironworks , Ashnod's Altar , or Grand Architect (only usable for artifacts, but that's still a LOT of mana) and funnel it into some big finisher spell like Comet Storm .
Because you seem to be into the tappy-untappy artifact shenanigans why not include some of the more powerful mana rocks that can't untap themselves like Grim Monolith , Mana Vault , and Basalt Monolith ?
3 months ago
3 months ago
Hi sagramore, I was just building a very similar deck and was looking for cards to put in. Found your deck and now I am putting mine aside and will built this one. I will maybe just adjust the mana base, based on what I have and I am looking to cut Dragon Throne of Tarkir for either The Antiquities War or Coat of Arms . What do you think?
4 months ago
Almost the same as my deck but I use:
Added a 2nd
Traxos, Scourge of Kroog
I use Karn as well so more hystorics, he's just op
Zahid, Djinn of the Lamp
5/6 flying for 4 cost, what's not to like?
In my experience each time I try to cast this my creature / planeswalker dies before it applies or it just never dies...
Extreme card advantage vs slow decks / control decks
4 months ago
Hi Daveslab2022, great question. Sorry that I didn't have the description done yet, but let me explain. This deck has a big focus on artifact tokens. You want to get Tezzeret, Artifice Master out as early as possible. Spam his +1, Dovin's -1 and Karn's -2 as much as you can afford to flood the board with tokens. Your aim is to turn the 1/1 thopters into 5/5 flyers either with The Antiquities War or Skilled Animator . You'll then have huge life gain because of Teysa, but won't risk leaving all the planeswalkers defenseless. Because this deck is heavy on walkers you need to make sure you keep them guarded so vigilance is extremely helpful.
Since you don't have any creatures early game, you'll only have Dovin, Hand of Control fending off creatures and your compasses and foundtains keeping you alive. Teysa is a great blocker herself so she will help slow their attacks by turn 4 while you begin building your token army. All the while attacking, gaining back the health you lost early game and keeping those walkers guarded with vigilance. You could swap out Teysa for a wall or something else heavy on toughness, to slow those attacks down, but having a wall of 1/1 thopters with vigilence and lifelink really helps those walkers grow until you get your sagas out there.
I've also used Karn, the Great Creator to grab Blackblade Reforged , equipped it to Teysa and swung for lethal. Since She's legendary the cost to equip is only 3. In my Dimir version of this deck I switch Teysa for Zahid, Djinn of the Lamp for this same purpose. It's also nice getting Helm of the Host on either of them, if I'm starving for blockers. Dimirfacts - Post War
If you come up with any cool alternatives feel free to let me know. Always looking to play test alternatives.
This deck's biggest and (in my opinion) the funnest win condition, is using Karn, the Great Creator 's -2 to fetch Parhelion II , use Thran Temporal Gateway to get it on the board then next turn use Karn's +1 to turn Parhelion into an 8/8 artifact creature and swing for 16 in the air(2 4/4 angel tokens generated and attacking each attack). Parhelion will continue creating 2 4/4 attacking angel tokens (With vig and life link thanks to Teysa) each attack until you win, which should only take 1 or 2 swings
5 months ago
Continuing my advice...
Good budget cards ($3 or less each) with artifact strategies to consider adding:
- Sai, Master Thopterist
- Padeem, Consul of Innovation
- Unwinding Clock
- Shimmer Myr
- The Antiquities War
- Raff Capashen, Ship's Mage
- Hanna, Ship's Navigator
- Foundry Inspector
- Sphinx Summoner
- Thopter Spy Network
- Treasure Mage
- Scrap Trawler
- Myr Retriever
- Thirst for Knowledge
- One with the Machine
- Stoic Rebuttal
- Open the Vaults
Can add all these cards for about $20. Can add all cards suggested in both comments for about $45.
Cards to consider cutting:
- Cataclysmic Gearhulk
- Glassdust Hulk
- Tezzeret's Betrayal
- Salvaging Station
- Treasury Thrull
- Tezzeret, Master of Metal
- Spinal Embrace
- Enigma Sphinx
- Obelisk of Esper
- Seer's Lantern
- Star Compass
- Arsenal Thresher
- Jhoira's Familiar
- Synod Centurion
- Tower Gargoyle
- Death Grasp
The majority of these suggested cuts are five/six/seven drops. Cutting these can reduce the avg. CMC or your deck a lot resulting in smoother game play. If you like some of these suggestions I offer more advice. Good luck with your deck.
5 months ago
Smothering Tithe is broken in EDH. Especially in my artifact combo deck, it serves as an alternate wincon with Ghirapur AEther Grid getting rid of big threats and The Antiquities War insta-killing opponents.
The Antiquities War occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%