|Commander / EDH||Legal|
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The Antiquities War
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
, — Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
— Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
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The Antiquities War Discussion
1 week ago
I have a similar deck, though it is a bit more reliant on the enchantments since I haven't got the skilled animators or the Tezzerets in it at this stage. That might be why mine has more of a focus on card draw.
A card you might want to keep in mind is The Antiquities War. Think of it as another Tezzeret planeswalker.
Another one that I might be worth considering is Mishra's Bauble. In the early game it will help you draw to your combo pieces, and since it is also a zero drop artifact it can be made into a 5/5 artifact creature if you haven't got any better targets.
2 weeks ago
Im assumning you are building this around Phylactery Lich?
You really need to to make this either mono-blue or blue-black. The only thing mono-black gives you is the lich, and lets be honest he is a terrible card. Going with blue gives you acsess to Sai, Master Thopterist and all of the tezzerets. You also get The Antiquities War which is bomb.
4 weeks ago
4 weeks ago
This looks awesome but you need more stability, and I feel this can be faster.
I would drop The Antiquities Wars, the Cryptolith Rites, and 2 Memnites then add 4 Skilled Animator and 4 Siren Stormtamer, then you should be good. Maybe find room for Padeem, Consul of Innovation for hexproof, maybe in the place of one Siren Stormtamer.
1 month ago
Hey friend. You are definitely on the right track -- I see very few cards in this list that can't be cast at flash speed. That's exactly where you wanna be in this deck -- flash in Raff before your 5th turn, draw a card, pass turn, and continue to play during other peoples' end steps! The perfect way to keep your opponents off balance.
Mostly, what needs work in this deck is winning. You're gonna be plenty disruptive, but the real trick is accruing enough card advantage to win without resorting to big beaters.
To that end, I'd recommend Oketra's Monument, (Kefnet's Monument), Inspiring Statuary. Isperia, Supreme Judge is great at flash speed. And finally, add more card draw! It will make this list much more consistent. Try Bident of Thassa, Spear of Heliod, The Antiquities War, Blue Sun's Zenith, etc.
On the other hand, I'd cut Approach of the Second Sun. It's a sorcery and will just make you a target. I'd also cut the generic beatdown plan, like Zetalpa, Daxos, etc, since it's not quite as strong in EDH.
Feel free to mention me if I can help more! Cheers, friend, and good luck!
1 month ago
I kept having a ton of treasure sitting around that's primary purpose is getting to city's blessing, Lannery is just an outlet for that in this deck.
In another treasure build like this im just ramping towards a nasty The Antiquities War
1 month ago
Hi nenya14! You could definitely replace the lands with a budget land base, and cut some of the more expensive ramp and draw spells to put in other ramp and draw. The hard part to replace would be the token doublers and the enchantment animators, but you could also try an artifact package with Mycosynth Lattice, Mirrorworks, Sculpting Steel, Phyrexian Metamorph, Prototype Portal, and Cogwork Assembler to copy enchantments after they are turned into artifacts, and March of the Machines, Titania's Song, The Antiquities War, Tezzeret the Seeker , Karn, Silver Golem, or Sydri, Galvanic Genius to turn the enchantments into creatures and attack. You could also just make creature tokens with Sigil of the Empty Throne, or win without creatures using Induced Amnesia.