I am currently working on a Jund fatties deck. I am not new to MTG, but I suck at the game and at deck building. The way this deck works is I start out by playing some mana creatures and mana ramp spells. the next few turns, I start playing some creatures like Centaur Battlemaster and Polis Crusher . Then, around turn 6, I start playing really fat fatties to crush my opponent such as Polukranos, World Eater and Mistcutter Hydra . Now I just attack them with my very fat fatties and kill them in one attack. I went through my collection of cards in search of cards that would perform well in this deck. I have now come up with an extremely long list of them. Now, friendly people on www.tappedout.net, I need your help in deciding which cards to take out, and which cards to put in. Here is my list:
x4 Phytoburst x1 Bow of Nylea x1 Jarad, Golgari Lich Lord x3 Ivy Lane Denizen x3 Defend the Hearth x4 Voyaging Satyr x4 Adaptive Snapjaw x1 Garruk, Caller of Beasts x2 Nylea's Emissary x4 Centaur Battlemaster x1 Polukranos, World Eater x1 Ember Swallower x3 Time to Feed x1 Mistcutter Hydra x4 Rakdos Cackler x4 Nessian Asp x4 Vulpine Goliath x2 Font of Fertility x2 Humbler of Mortals x2 Pheres-Band Tromper x1 Swarmborn Giant x4 Slaughterhorn x3 Giant Growth x4 Nemesis of Mortals x3 Alpha Authority x1 Into the Wilds x1 Trollhide x4 Verdant Haven x2 Satyr Wayfinder x2 Deadbridge Goliath x4 Dreg Mangler x1 Heroes' Bane x3 Golden Hind x1 Carnival Hellsteed x2 Slitherhead x1 Five-Alarm Fire x1 Signal the Clans x1 Master of the Feast x1 Wrecking Ogre x1 Ghor-Clan Rampager x1 Archetype of Aggression x1 Master of Cruelties x1 Archetype of Endurance x4 Golgari Longlegs x2 Reaper of the Wilds x2 Skarrg Guildmage x1 Deadbridge Chant x2 Xenagos, The Reveler x1 Pharagax Giant x2 Burning-Tree Emissary x4 Zhur-Taa Swine x4 Hellhole Flailer x2 Polis Crusher x3 Auger Spree x1 Scorchwalker x3 Armed/Dangerousx1 Rakdos, Lord of Riots x1 Rubblebelt Maaka x3 Ruination Wurm x2 Gruul Charm x1 Rakdos Charm x2 Golgari Charm x1 Lotleth Troll x4 Spawn of Rix Maadi x4 Titan's Strength x1 Maze Abomination x2 Dynacharge x1 Minotaur Abomination x1 Rotted Hulk x1 Deviant Glee x4 Cobblebrute x3 Borderland Minotaur x4 Ember Beast x4 Ripscale Predator x2 Tenement Crasher x1 Maze Rusher x1 Minotaur Aggressor x2 Bloodfray Giant x1 Chaos Imps
That is my list of possible cards (yes I know it is very long). I am trying to make a standard deck, so only recommend standard cards. Please only make recommendations from the cards in this list and cards that I am very likely to have. I don't feel like going off and buying x3 Polukranos, World Eater . I don't have the money to go off buying cards, so don't recommend crazy rare cards. Please just help me to remove enough cards from this list to make it a deck so that I can go wreck faces at FNM. I aslo have R/W Human Enchantment deck on my profile. Please check it out too and give me some pointers.Thank you.
I really like this idea, haven't seen anything like it. I would highly recommend using Zhur-Taa Swine for two reasons.
1.) More bloodrush is always a good thing in this deck, to help with Strength from the Fallen
2.) Giving your prophetic flamespeaker +5/+4 for three mana is just insane.
Now THIS is a cool deck. Scorchwalker seems just worst than Zhur-Taa Swine though, as I would never want to go aggro with him.
Hey everyone. Ever since I started collecting Dragon's Maze and Gatecrash decks, and most recently the Gruul Wilding set, I've had a fascination with creating a perfect Gruul deck. Particularily the cards that allow more mana for easily summoning larger creatures, amping up atk and def, as well as spells that can greatly destroy life force, creatures, artifacts, etc.
There's just one problem. I suck at deck building. So I need some help for making a great R/G Gruul deck that can fulfill my desires for more mana and creature summons.
Here is a list below of all Gruul based cards, as well as other cards I have collected over time.
Hey guys. Recently I've been favouring the strong Red/Green combo decks based around the Dragon's Maze and Gatecrash series. But after collecting a large number of cards I'm trying to figure out how to make a better deck than the one I have right now.
I have a list of the cards in my posession here:
2x Acidic Slime
4x Arbor Elf
2x Rust Scarab
1x Wild Cantor
1x Frenzied Tiling
2x Armed & Dangerous
1x Wreak Havoc
2x Pit Fight
3x Gruul Charm
12x Forest (I have countless of these from collecting)
12x Mountain (Same as Forest)
Using Temple of Malice to Scry. All the other points I agree with, just don't have the cards currently that I need. Such as taking out the Zhur-Taa Swine for more Ghor-Clan Rampager . Thank you for the input!
Your mana curve is a bit wonky. You have way too few mana dorks to run that few lands with the large creatures. You may want to add in some of the (standard) cards in my deck HAIL HYDRA.Temple of malice is unneeded, as you have no black cards. You would be much better just running basic mountains. Zhur-Taa Swine
is a worse version of Ghor-Clan Rampager
because the lack of trample makes it easy to chump block. Rumbling Baloth
is similarly redundant. Canyon Minotaur
is a bad card, being a 3/3 for 4 mana. As you are not playing a minotaur deck I suggest taking it out. Briarpack Alpha
looks good on the surface but is actually not that good, having played it in my main for a while before realising that it was worse than a lot of the other cards in there. Pitchburn Devils
is a 3/3 for 5 mana, regardless of special ability. It will get torn apart by control decks. Regathan Firecat
is a 4/1 for 3 mana, so is a bit dodgy.
Feel free to shoot down my suggestions. It may be you are wanting to keep the price down, if so I suggest proxying some cards if you aren't making this into a tournament deck. Also feel free to comment on my deck.
|Power / Toughness||5/4|
|Avg. draft pick||6.13|
|Avg. cube pick||5.40|
|Commander / EDH||Legal|