Zhur-Taa Swine

Zhur-Taa Swine


Creature — Boar

Bloodrush 1RG, Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn.

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Zhur-Taa Swine Discussion

Engineofindifference on Threw this together in a Hour

1 month ago

This is pretty good for being thrown together in an hour, but there's a lot of cards you can throw in to just make it strictly better so I'm just gonna throw as many of them as I can think of at you, hopefully that comes off as helpful. I'm gonna try to limit myself to stuff that's been printed recently and/or isn't too expensive.

Cut Cancel for Dissolve or Counterflux they're both just straight better, although counterflux is a bit harder mana-wise.

Take out Divination for Jace's Ingenuity or Shamanic Revelation or even Mulldrifter.

Explosive Vegetation just got reprinted and is an awesome ramp card, other good ones: Kodama's Reach/Cultivate, Sakura-Tribe Elder, and Coiling Oracle.

Turn / Burn is great at removing anything that doesn't have counters on it.

Reclamation Sage, Trygon Predator and Acidic Slime take care of a lot of problematic permanents and can't be countered with your general out.

Bogardan Hellkite and Mistcutter Hydra are like a dollar each and beat some serious face.

Prophet of Kruphix is friggin Prophet of Kruphix, why is this deck not just 99 Prophets of Kruphix?

Sol Ring it's in every EDH precon for a reason son.

Atarka, World Render Because Dragons.

Stubborn Denial if you're doing things right it's a hard counter most of the time.

Ruric Thar, the Unbowed GRUUL WANT SMASH!

Malignus maybe it's just me, but giving this trample just seems hilarious.

Savage Knuckleblade nobody playing standard seems to have any love for him, but he's still a nice beater.

Bane of Progress if you want your friends to hate you.

Cards to cut, although you probably know most of this already:

Emrakul, the Aeons Torn isn't EDH legal so I'd ask your friend if it's okay first.

Dragon Fodder 1/1's aren't really gonna do much in commander other than die horribly.

Opaline Unicorn no self respecting green deck runs colorless ramp that isn't sol ring.

Scorchwalker, Zhur-Taa Swine, Rubblebelt Maaka, and Titan's Strength EDH games tend to run a bit longer than 60 card so one-off bursts of power aren't quite as good as stuff that sticks around and beats face until somebody deals with it.

Anyway that's all I got hope it's helpful, good luck with your EDH-ing!

magnetcrocodile on Best Card Flavor

3 months ago

There are many thing that makes people want to play MTG. The lores are great, the gameplay is addictive, and the artwork is pleasing to the eye.

Another thing that attract players, old and new alike, are the card flavor. What do you think is the best flavor cards in MTG?

I have a few select one, and unsurprisingly, most of them are Gruul cards:

Borborygmos: "It's easy to see why those Gruul dirtbags follow him--the only orders he gives are Crush them' and We eat'" --Teysa

Giant Solifuge: "We respect all lifeforms, but this one we respect from a distance." --Mandor, Selesnya ranger

Gruul War Plow: "Steering apparatus? What for? Rip it out, sharpen it, and lash it to the front" --Ktank, Gruul plowmaster

Scab-Clan Giant: For the Gruul, bone-crushing rage is the first priority. Accuracy comes in a distant ninetieth.

Zhur-Taa Swine: Gurley was the first to domesticate one, though his widow didn't take much solace in that accomplishment.

And an old-time favorite:

Gorilla Titan: "I want a banana this big"

timebender on Only $20 Admission to the Zoo today

6 months ago

maybe lands? I've noticed that this deck doesn't need that much mana to function properly, it seems it can usually win on turn 4 or 5 with all the haste and bloodrush. I wouldn't put four in unless you wanted to take out something else, maybe the Ember Weavers and two lands. I actually do really like ember weaver, but if the deck speeds up, as it will with the ram gangs, it will usually be on the offensive when reach doesn't matter. If you want the four and the ember weavers... maybe Ruric Thar, the Unbowed or Zhur-Taa Swine? i'm not sure, it's up to you what you think you want to take out, but I'd definitely consider taking out two lands for two ram gangs at least

ownageban on Prophetic Flamespeaker, What deck abuses ...

10 months ago

i think hes best in legacy in Moggcatcher stompy. anyways thats besides the point he seems awesome with Phytoburst Ghor-Clan Rampager Zhur-Taa Swine . and Flesh//Blood. sorta a brave gruul build.

cheezyfoot11 on Jund Fatties Deck: Help Needed!

10 months ago

I am currently working on a Jund fatties deck. I am not new to MTG, but I suck at the game and at deck building. The way this deck works is I start out by playing some mana creatures and mana ramp spells. the next few turns, I start playing some creatures like Centaur Battlemaster and Polis Crusher . Then, around turn 6, I start playing really fat fatties to crush my opponent such as Polukranos, World Eater and Mistcutter Hydra . Now I just attack them with my very fat fatties and kill them in one attack. I went through my collection of cards in search of cards that would perform well in this deck. I have now come up with an extremely long list of them. Now, friendly people on www.tappedout.net, I need your help in deciding which cards to take out, and which cards to put in. Here is my list:

x4 Phytoburst x1 Bow of Nylea x1 Jarad, Golgari Lich Lord x3 Ivy Lane Denizen x3 Defend the Hearth x4 Voyaging Satyr x4 Adaptive Snapjaw x1 Garruk, Caller of Beasts x2 Nylea's Emissary x4 Centaur Battlemaster x1 Polukranos, World Eater x1 Ember Swallower x3 Time to Feed x1 Mistcutter Hydra x4 Rakdos Cackler x4 Nessian Asp x4 Vulpine Goliath x2 Font of Fertility x2 Humbler of Mortals x2 Pheres-Band Tromper x1 Swarmborn Giant x4 Slaughterhorn x3 Giant Growth x4 Nemesis of Mortals x3 Alpha Authority x1 Into the Wilds x1 Trollhide x4 Verdant Haven x2 Satyr Wayfinder x2 Deadbridge Goliath x4 Dreg Mangler x1 Heroes' Bane x3 Golden Hind x1 Carnival Hellsteed x2 Slitherhead x1 Five-Alarm Fire x1 Signal the Clans x1 Master of the Feast x1 Wrecking Ogre x1 Ghor-Clan Rampager x1 Archetype of Aggression x1 Master of Cruelties x1 Archetype of Endurance x4 Golgari Longlegs x2 Reaper of the Wilds x2 Skarrg Guildmage x1 Deadbridge Chant x2 Xenagos, The Reveler x1 Pharagax Giant x2 Burning-Tree Emissary x4 Zhur-Taa Swine x4 Hellhole Flailer x2 Polis Crusher x3 Auger Spree x1 Scorchwalker x3 Armed/Dangerousx1 Rakdos, Lord of Riots x1 Rubblebelt Maaka x3 Ruination Wurm x2 Gruul Charm x1 Rakdos Charm x2 Golgari Charm x1 Lotleth Troll x4 Spawn of Rix Maadi x4 Titan's Strength x1 Maze Abomination x2 Dynacharge x1 Minotaur Abomination x1 Rotted Hulk x1 Deviant Glee x4 Cobblebrute x3 Borderland Minotaur x4 Ember Beast x4 Ripscale Predator x2 Tenement Crasher x1 Maze Rusher x1 Minotaur Aggressor x2 Bloodfray Giant x1 Chaos Imps

That is my list of possible cards (yes I know it is very long). I am trying to make a standard deck, so only recommend standard cards. Please only make recommendations from the cards in this list and cards that I am very likely to have. I don't feel like going off and buying x3 Polukranos, World Eater . I don't have the money to go off buying cards, so don't recommend crazy rare cards. Please just help me to remove enough cards from this list to make it a deck so that I can go wreck faces at FNM. I aslo have R/W Human Enchantment deck on my profile. Please check it out too and give me some pointers.Thank you.

RandumbDude on

11 months ago

I really like this idea, haven't seen anything like it. I would highly recommend using Zhur-Taa Swine for two reasons.

1.) More bloodrush is always a good thing in this deck, to help with Strength from the Fallen

2.) Giving your prophetic flamespeaker +5/+4 for three mana is just insane.

I'd also recommend adding Dragon Mantle or Nyxborn Rollicker or Everflame Eidolon for some cheap constellation triggers.

TristanTaylorsVoice on Make way for the SEDGEHAMMER! [Pauper]

11 months ago

Now THIS is a cool deck. Scorchwalker seems just worst than Zhur-Taa Swine though, as I would never want to go aggro with him.

Draculigula on Need help on a R/G ...

1 year ago

Hey everyone. Ever since I started collecting Dragon's Maze and Gatecrash decks, and most recently the Gruul Wilding set, I've had a fascination with creating a perfect Gruul deck. Particularily the cards that allow more mana for easily summoning larger creatures, amping up atk and def, as well as spells that can greatly destroy life force, creatures, artifacts, etc.

There's just one problem. I suck at deck building. So I need some help for making a great R/G Gruul deck that can fulfill my desires for more mana and creature summons.

Here is a list below of all Gruul based cards, as well as other cards I have collected over time.

Hey guys. Recently I've been favouring the strong Red/Green combo decks based around the Dragon's Maze and Gatecrash series. But after collecting a large number of cards I'm trying to figure out how to make a better deck than the one I have right now.

I have a list of the cards in my posession here:


1x Pathrazer of Ulamog

2x Giant Adephage

3x Ruric Thar, the Unbowed

2x Acidic Slime

1x Garruk's Packleader

2x Zhur-Taa Ancient

1x Wolfir Silverheart

1x Xenagos, God of Revels

4x Wild Beastmaster

3x Borderland Ranger

3x Skarrg Guildmage

2x Burning-Tree Emissary

4x Elvish Mystic

1x Yeva, Nature's Herald

1x Wrecking Ogre

2x Gruul Ragebeast

1x Polis Crusher

2x Battering Wurm

1x Deadbridge Goliath

2x Sparkmage Apprentice

3x Dryad Sophisticate

2x Skarrgan Skybreaker

2x Bramble Elemental

2x Dowsing Shaman

1x Gruul Nodorog

1x Sylvan Primordial

1x Foundry Street Denizen

2x Disciple of the Old Ways

4x Viashino Shanktail

2x Feral Animist

4x Ghor-Clan Rampager

3x Zhur-Taa Druid

2x Cobblebrute

2x Kraul Warrior

4x Ruination Wurm

2x Ripscale Predator

2x Centaur Courser

3x Rubblebelt Maaka

3x Zhur-Taa Swine

1x Duskdale Wurm

2x Fire Elemental

1x Skinbrand Goblin

1x Scab-Clan Charger

1x Rubblehulk

4x Arbor Elf

4x Slaughterhorn

1x Primal Huntbeast

2x Saruli Gatekeepers

2x Kalonian Tusker

1x Streetbreaker Wurm

1x Borborygmos

1x Rubblebelt Raiders

2x Rust Scarab

1x Indentured Oaf

1x Burning-Tree Bloodscale

2x Gruul Scrapper

2x Bloodscale Prowler

1x Scab-Clan Mauler

2x Gatherer of Graces

2x Dryad Militant

1x Skarrg Goliath

1x Wild Cantor

1x Scorched Rusalka


2x Gruul Keyrune

2x Gruul Cluestone


1x Frenzied Tiling

2x Armed & Dangerous

1x Ranger's Path

2x Enlarge

1x Bramblecrush

1x Cerebral Eruption

1x Fade into Antiquity

4x Farseek

4x Ground Assault

1x Mizzium Mortars

1x Commune with the Gods

1x Wreak Havoc

1x Clan Defiance


2x Pit Fight

2x Naturalize

1x Signal the Clans

3x Gruul Charm

1x Savage Summoning

2x Volcanic Geyser

1x Destructive Revelry

2x Predator's Rapport

3x Shock

2x Annihilating Fire

1x Wildsize

3x Skullcrack


4x Verdant Haven

1x Messenger's Speed

2x Fists of Ironwood

1x Nylea's Presence

3x Fencer's Magemark

3x Beastmaster's Magemark

2x Gruul War Chant

1x Alpha Authority

1x Wurmweaver Coil


1x Stomping Ground

1x Rootbound Crag

1x Skarrg, the Rage Pits

1x Rogue's Passage

4x Gruul Guildgate

1x Kazandu Refuge

12x Forest (I have countless of these from collecting)

12x Mountain (Same as Forest)

Power / Toughness 5/4
Color(s) Red Green
Cost 3RG
Converted cost 5
Avg. draft pick 5.44
Avg. cube pick 5.92


Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal

Printings View all

Set Rarity
Gatecrash Common

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