Rubblebelt Maaka

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Rubblebelt Maaka

Creature — Cat

Bloodrush, Discard Rubblebelt Maaka: Target attacking creature gets +3/+3 until end of turn.

legendofa on Baseline effect cards

2 years ago

There are cards that seem to get printed with some frequency, but also regularly get strictly better versions. Cancel and Mind Rot are two examples, and Blaze would count if it ever got reprinted. There's nothing quite strictly better than Giant Growth. Shock is also in there. What other cards can you think of that have these common baseline effects?

fatalzintomyum on Card creation challenge

3 years ago

Fae-blade

tribal equipment-faerie

Equipped creature has +2/+1 and "Discard a car: counter target spell if it has converted mana cost less than or equal to the number of Faeries you control. Creature a 1/1 black faerie rogue creature token with flying.

equip

equip faerie


Not the most imaginative thing, but it does work without faeries, as intended. Might be a bit too powerful though, as you can basically discard a number of cards to make that many tokens and counter anything. Whoah, this might be busted in half!


Make a burn spell on a bloodrush creature. (Rubblebelt Maaka)

Gidgetimer on What is considered a spell?

3 years ago

Bloodrush is an activated ability. An object on the stack is a spell if you cast it for its mana cost or if the ability you used specifically said to "cast" the card. Mutate (Cubwarden), Overload (Cyclonic Rift), Suspend (Lotus Bloom), and Bestow (Erebos's Emissary) all cast the card as a spell. Bloodrush (Rubblebelt Maaka), Ninjutsu (Ingenious Infiltrator), Transmute (Muddle the Mixture), and Forecast (Paladin of Prahv) are all abilities.

vic on What is considered a spell?

3 years ago

If I have a Fabled Hero and I attack with it and use Rubblebelt Maaka's Bloodrush ability on it, does the Hero get a +1/+1 counter?

I'm thinking that's not considered a spell, but I wanted to check.

Alkadron on PDH(BRG) - The Master of Slaughter

4 years ago

Thanks for your suggestions! You are very thoughtful and helpful.

I like the effects offered by Khalni Garden and Dwarven Mine, but I'm very disinterested in the EtB Tapped part. They're fine for slow decks that don't care about turn 1 or 2 plays, but this deck needs to be really fast. If this deck's plan is to end the game on turn 3, Khalni garden could cost me an entire turn, and all it gains me is a plant token? Seems like a bad trade.

The difference, for me, between Rush of Vitality and Boon of Erebos, is the power-boost to Mana-cost ratio. Honestly, the card is more about pumping the Slaughtermaster for cheap than it is about saving him. I'm not a huge fan of the slaughtermaster being removed from combat either, but it's a lot better than him dying and me recasting him with summoning sickness and a a commander tax. But that's the niche case, mostly that card is just to boost his power. Rush of Vitality is only one power for two mana, which feels a lot worse in my hyper-aggressive "END THE GAME NOW" brain.

Phyresis is great. I kinda just don't like it?

Wicked Reward is actually a pretty terrible card in my build, it doesn't have any creatures. It has some cards that pretend to be creatures, like Rubblebelt Maaka and Faerie Macabre and Simian Spirit Guide , but none of those are actually creatures. This deck only ever has one creature on the field, ever.

As for Weilding the Green Dragon... I hate three kingdoms. I hate that it's expensive as hell for what are basically bad reprints, and I hate that it's white bordered, and I hate that the cards are really hard to find. Mostly I pretend that it doesn't exist.

I like the idea of Wild Might, but it feels risky.

I like the idea of Phytoburst more. I only realized that card existed a few days ago while throwing together a Syr Faren list, and I decided then to get a copy and put it in here. Screaming Fury is also worth considering. It'd be the top of my curve, but it's basically another Scorchwalker , and I like Scorchwalker. Mostly I like that it can't be countered, but 5 power for 3 mana is a pretty good deal.

Destructive Tampering feels not great in this build. Destroying artifacts is not a priority (I can get rid of artifacts by murdering their controller), and making things not block is a task I've accomplished more mana-efficiently with Trample.

Thanks again for the feedback! Stay tuned for Phytoburst and Screaming Fury edits. Eventually. (As I mention earlier, this deck is not something that I play anymore ever. It just sort of exists as a curious novelty, and editing it is not a huge priority forme.)

Xica on

5 years ago

Well i didn't see problems with going full on hatebears on my sideboard.
The benefit of getting your cards when you need them is hard to overstate, a reliable turn 2 scooze can be very hard to beat for storm - and its far better, than 1x relic, 1x surgical, and 1x damping sphere. Of course you can add stuff like Anafenza, the Foremost , Samurai of the Pale Curtain or Dryad Militant if you feel like needing more hate on the yard.

Ditch Linvalla!

If you go with card draw instead of poor old Fauna Shaman , you will be able to recover from boardwipes much more easily.
Probably the most obvious option to compliment them are the various bloodrush (and some evoke) cards, that can be cheaply spent to empty your hand, synergize well with an aggressive gameplan and are doing something if the game goes longer. Fauna Shaman is bad because, it gets killed by all the removal (other than Gut Shot ), and also gets eaten by counterspells - while instant/sorcery based card draw can only be caught with counterspell, which are rarely played at the moment.
Lead the Stampede is likely better choice for your deck, since your doesn't really benefit from ramping into high mana counts, as much as mine, and your creature base is less centered around creating added value on being sacrificed.

Cards like Slaughterhorn , Rubblebelt Maaka can help a LOT in finishing games in a timely manner, not to mention the keywords on Ghor-Clan Rampager & Viashino Shanktail
Evoke creatures can be even better as they often offer very unique benefits like Briarhorn 's flash, as it allows you to use the card to protect against damage based removal, and evolving them onto the field still gets all the value u could wish for, as you will get both the discount body, and the effect, the rest of the best are probably Glarewielder , Spitebellows (could be a sideboard allstar) & Faultgrinder to increase the effectiveness of Magus of the Moon

griffstick on Howlpack alpha brawl

5 years ago

Wow those cards were never on my radar. They are all really good cards. Vizkopa Guildmage is not that fast.

Valduk, Keeper of the Flame is fast. Voltron with Enchantment cards ones that care about power mostly.

I don't remember seeing a Viridian Longbow he uses lots of fight style cards.

Stinging Shot is in there because there are a few flying decks running around and it has cycling.

I put Darksteel Pendant in my Krosan Warchief deck and I love it, so I'll add it here.

Ulamog's Crusher is so good I should put it in every deck.

I like the first strike idea but he uses combat tricks with Vine Mare as well. Vine Mare is probably the hardest one to beat. The ways I've beaten him when he has Vine Mare was outlasting him until he was top decking.

Valduk, Keeper of the Flame I can beat with my Satyr Enchanter deck. But in the other match ups I win if I can make him get to top deck mode again.

I'm gonna add the ramp cards you suggested including some of the removal you suggested. Do you have any other suggestions?

Also what's your thoughts on blood rush effects like Rubblebelt Maaka

griffstick on Howlpack alpha brawl

5 years ago

Well there's always the bloodrush cycle. Using that effect isn't casting spells. Rubblebelt Maaka , Scab-Clan Charger , Scorchwalker , and many more. I'll take some removal out for these.

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