Rubblebelt Maaka

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Common
Dragon's Maze (DGM) Common

Combos Browse all

Related Questions

Rubblebelt Maaka

Creature — Cat

Bloodrush — {R}, Discard Rubblebelt Maaka: Target attacking creature gets +3/+3 until end of turn.

Rubblebelt Maaka Discussion

griffstick on Howlpack alpha brawl

2 months ago

Wow those cards were never on my radar. They are all really good cards. Vizkopa Guildmage is not that fast.

Valduk, Keeper of the Flame is fast. Voltron with Enchantment cards ones that care about power mostly.

I don't remember seeing a Viridian Longbow he uses lots of fight style cards.

Stinging Shot is in there because there are a few flying decks running around and it has cycling.

I put Darksteel Pendant in my Krosan Warchief deck and I love it, so I'll add it here.

Ulamog's Crusher is so good I should put it in every deck.

I like the first strike idea but he uses combat tricks with Vine Mare as well. Vine Mare is probably the hardest one to beat. The ways I've beaten him when he has Vine Mare was outlasting him until he was top decking.

Valduk, Keeper of the Flame I can beat with my Satyr Enchanter deck. But in the other match ups I win if I can make him get to top deck mode again.

I'm gonna add the ramp cards you suggested including some of the removal you suggested. Do you have any other suggestions?

Also what's your thoughts on blood rush effects like Rubblebelt Maaka

griffstick on Howlpack alpha brawl

2 months ago

Well there's always the bloodrush cycle. Using that effect isn't casting spells. Rubblebelt Maaka , Scab-Clan Charger , Scorchwalker , and many more. I'll take some removal out for these.

ZendikariWol on Jund +1/+1 Counters

4 months ago

My guy, try some bloodrush. I actually have a hyper-casual version of this deck, though arguably no more casual than yours. Try Slaughterhorn, Rubblebelt Maaka, maybe Skinbrand Goblin, Ghor-Clan Rampager, Zhur-Taa Swine, and Rubblehulk. Note: rubblehulk's power/toughness works in all zones, not just the battlefield. If you go late enough in the game, that should absolutely be enough to get the job done.

sylvannos on Mono-Red Burn

8 months ago

If you don't have Goblin Guides, Foundry Street Denizen can get a lot of damage in, especially if you combine it with token generators.

Devastating Summons is also a good finisher. Sometimes you just get the nuts where you curve out, dump your entire hand into play, then make a couple of 4/4s or bigger.

Searing Blaze is another good option, but you may have problems without having fetchlands. However, the reward of it may outweigh the cons of sometimes only having it deal 1 damage. Cutting 2 copies of The Flame of Keld and adding 2 Searing Blaze may give you a good balance.

Since you are playing on a budget, there's a couple of other options to play Burn. You can go goblin-heavy, with more of an 8-Whack build (Reckless Bushwhacker, Goblin Bushwhacker) and also play Goblin Grenade.

One of my friends did a lot of grinding to earn packs/store credit to upgrade his Burn deck over time. I think he also was using Brute Force, Rubblebelt Maaka, Titan's Strength, and heroic cards for a while too.

Ramunap Ruins can provide your Grim Lavamancers with graveyard food.

Xica on MonoR Demigod Hollow One

10 months ago

If you have problems with creatures, you can use cards with "bloodrush" as combat tricks, the chief being Viashino Shanktail which can lead to blow outs thanks to Flameblade Adept, or Hollow One being able to murder Wurmcoil Engine. (Rubblebelt Maaka, Scorchwalker are also worth consideration, and if you splash gree you get acess to Ghor-Clan Rampager.

Spitebellows gets around Stubborn Denial in decks, like Grixis death's shadow.

kael243 on Pauper RG

1 year ago

Grubbernaut you're probably right, but I'm thinking more of putting another creature in my 4-drop slot over an instant. I just don't know if Rubblebelt Maaka is a good 4-drop for this deck, considering that it can double as a temp pump with its Bloodrush (and it quite fits in the deck's R/G theme well).

Kidchaos2084 on Burn Baby BURN

1 year ago

I would suggest by cutting Shocks and Lightning Strikes. Here are some good replacements:

Next, I would replace the Rakdos Shred-Freaks, Spike Jesters, and Rubblebelt Maakas whith some other creatures. Here are a few for you consideration:

Finally, I would suggest changing out Howl of the Horde for Blightning.

AmbientCrepes on Zurgo Ding-a-linger 2.0

1 year ago

IN

-Rubblebelt Maaka

-Ahn-Crop Crasher

-Earthshaker Khenra

-Mizzium Mortars

-Ramunap Ruins

OUT

-Spark Elemental

-Staggershock

-Shock

-Wild Slash

-Teetering Peaks

Discussion

We'll just run down the list, Brute Force and Titan's Strength have felt great, Maaka is basically another copy of these cards. It also has a split mode of 4 mana 3/3, which obviously isn't exciting, but it is reasonable to have. Ahn-Crop Crasher is copy number 2 of Goblin Heelcutter, the differences are that you can't use the "falter" mode on Crasher as often, but it also means that you don't have to pay 3 mana every turn to get your 3/2 haste. Earthshaker Khenra is going to be good, it already has a very acceptable rate of 2/1 haste for 2 and it has a great late game mana sink in "Eternalize", and a relevant falter ability on ETB. Mizzium Mortars is back in for the resurgence of relevant 4 toughness creatures (Kraum and Meren in my meta). Ramunap Ruins is under testing, it's kinda a bad Barbarian ring, but it seems reasonable enough and basically a free roll.

On what we are taking out:

Spark elemental is great if we are just trying to goldfish against control/combo, but if we want to interact, lava spike that can be killed is pretty medium. Staggershock is much the same, although is great against the mirror (which I'm seeing less of recently), if you need your 3 mana to deal 4 immediately, and lately I have been in that market, Staggershock just isn't getting there. Shock and Wild Slash are great against dorks and the mirror (much like Staggershock), but are bad cards flat out, they just aren't efficient enough on their own (I just don't need 5 shock effects in the deck currently). Teetering Peaks has been out of the deck for a while and I haven't missed it one bit, ETB tapped is a big hindrance, and a lot of the draws in this deck are burn heavy with Zurgo being the only creature making Peaks more awkward.

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