Creature — Dragon
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
Printings View all
|Shards of Alara (ALA)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Predator Dragon Discussion
8 months ago
1 year ago
I have a similar build, but I have some cards you might find interesting.
Politics: Mathas, Fiend Seeker encourages reckless play. Xantcha, Sleeper Agent is another way as well, plus it gives a mana sink for the whole table to squander mana. I'm testing Varchild, Betrayer of Kjeldor and Krav, the Unredeemed. Oath of Lieges punishes Green ramp and helps the rest of the table catch up. Vizkopa Guildmage gives you a repeatable combat trick to reward opponents. Rainbow Vale is pretty much just like the Humble Defector of land cards. These are some carrots.
Teysa, Orzhov Scion gives a repeatable Vindicate and a deterrent to wraths. High Priest of Penance and Slumbering Dragon are two non-deathtouch rattlesnakes that deter attacks. Ayli, Eternal Pilgrim is a repeatable Vindicate, a rattlesnake and lifegain when you want it. Instigator really looks like fun.
Finishers: Undercity Informer...no one expects it. Helm of the Host...it may not finish a game outright, but it will do some crazy things. Predator Dragon...feed Drogon your extra token creatures and he'll handle the rest.
1 year ago
Predator Dragon is fun if your opponents think you can't cast your boss or that he can be chump blocked.
You NEED a Mage Slayer
2 years ago
Hello! You commented on my deck RG Ponza, PPTQ WINNER!! the other day asking for advise, so here it goes!
Firstly, Ponza is a great deck, mostly because you can customize it to handle just about anything between good RG creatures and SB cards. Often you can use a variety of threats to win as long as your opponent can't develop their game plan in a timely manner due to your LD spells. That being said, I'm going to explain why certain builds and card choices have helped me be more competitive with the deck, and offer suggestions on how you can change your deck for a larger open meta.
The first thing I noticed in your list are the 2 MD Surgical Extractions. These slots are better as almost anything else. I know your idea is probably to use them as pseudo LD by exiling all of a certain type of fetchland from an opposing deck, but here it isn't worth the slots. Most people think that Ponza is a dedicated Land Destruction (LD) deck, but it really isn't. The LD is there simply to keep an opponent off-balance enough for you to land a large monster and beat down for the win. This is why all competitive lists run Blood Moon. Against an opponent that isn't mono-colored, Blood Moon will often slow them down enough that your huge threats can attack with impunity. So I'd look to replace the surgicals and a number of Molten Rains with a playset of Blood Moons as the first upgrade to the deck.
Once you do that, your mana needs to change. More basic forests and only 1 basic mountain along with your 8 fetches is the ideal for a Blood Moon deck. Almost every game you want a forest on turn 1 to play a mana dork or Utopia Sprawl. If you have blood moon, you want to always put your sprawl on a basic forest so it won't fall off if you play a moon and had a sprawl on a stomping ground for instance (since it wouldn't be a forest any longer). My list reflects a typical mana base for reference (although many people prefer to use 3 stomping grounds instead of 2 grounds and 1 Cinder Glade).
Now let's talk about your threats. You acknowledged that you see most lists run Stormbreath Dragon and Inferno Titan, and there is good reason for that. You want to make sure that your threats have an immediate impact on the board when you play them, or are otherwise incredibly hard to remove. Your choice of Predator Dragon isn't great since you really don't want to hamstring yourself by killing off your own mana dorks just for your opponent then Path your dragon and you've effectively 2-for-1'd or even 3-for-1'd yourself. Stormbreath Dragon's protection from white means that there are only a few commonly played removal spells in modern that are able to deal with it, and often they're not run as 4-ofs in the decks that use them (pretty much just Terminate and Dismember). A resolved Inferno Titan kills one or more of your opponent's creatures just for hitting the battlefield, or at the very least Lightning Bolts their face. I've won a few games just by getting my opponent low enough that the etb damage finished them off, or won under an Ensnaring Bridge thanks to that damage. Since you get that damage every time the titan attacks, he essentially swings in as a 9/6, with the ability to pump his attack so that often he gets in for 12 damage per attack if your opponent doesn't block. The titan is one of the fastest clocks to win the game, and affects the board in some way even if he gets removed. Other commonly good creatures in Ponza are Thragtusk and Obstinate Baloth since they gain life, have good bodies/abilities, and help shore up burn and other agro matchups.
Part 2 of your creature selection, is that you should include more big creatures to use. Right now your list only has 6 big threats to win with, and I think that number should be 10 or more. One of the ways this deck loses is by drawing too many LD spells and not finding a threat to close out the game with. Eventually your opponent will stick something and if you still haven't found a threat you'll have a tough time. I count Planeswalkers as threats, so if you look at my list I'm running 11 solid must-answer threats, with 2 Courser of Kruphix as support/card advantage slots. Some lists run Tireless Tracker in those slots, but I like how courser blocks better and gains life against agro and burn, and is naturally resistant to bolt. I also like how you don't need to sink additional mana into it to get the card advantage. To make space for the additional threats, I'd cut the remaining Molten Rains and the Boom/Busts. You don't need as high of a quantity of LD spells when you have Blood Moon, since moon often disables multiple lands at once. I recommend using a variety of threats from 3-6 converted mana cost so that you have options in games where you have trouble getting your 4th land or if your opponent kills your early mana creature. I'm testing out Carnage Tyrant myself, so that is a good one to keep in your 75 for now. If you do get the moons and make the changes to your LD spells that I suggested, then Goblin Dark-Dwellers becomes less good due to having fewer targets in most games and should be replaced with other threats.
Finally, on to your SB. You mentioned on my deck that you're still in the process of making it, which leads me to believe you may not be as familiar with what the good/bad matchups are. Affinity is a tough matchup, as is lantern control. For that reason, I would use Ancient Grudges over Destructive Revelrys. Since you're not a burn deck, the 2 damage from revelry doesn't matter as much, and being able to remove 2 artifacts with one card is great against the decks we want to beat. Mono-colored decks are also tough, with the worst being Merfolk since they present a fast clock and can disrupt our mana by putting Spreading Seas on whichever land we enchant with Utopia Sprawl. I run a single Choke in the SB just for them. Storm is also a tough matchup, so you'll need grave-hate on turns 1-2 to deal with them. Cage is good, but I like a split of both cage and Relic of Progenitus since relic is also good against Living End, which happens to be another bad matchup. Cage doesn't stop Living End decks, so I lean towards more relics for that reason. I also use a Scavenging Ooze in the SB for added utility/grave hate when I just want something for Snapcaster mage decks. Carnage Tyrant and more often Thrun, the Last Troll are used against control decks. Many people use Kitchen Finks against attrition decks like Jund or Death's Shadow, but I like Obstinate Baloth and Chameleon Colossus better since they are good main-deckable threats. I personally like Acidic Slime in the SB as a way to deal with enchantments, artifacts, and opposing large creatures (deathtouch). Any other SB slots are up to your discretion as to what you want to beat.
Well, I know I wrote a book here, but hopefully I explained some of the reasons why many lists look the way that they do. One way you could go with your list here is to make the Blood Moon change last, keeping the Molten Rains in place of them to allow you to use the dark-dwellers as threats until you make the change (since Moon just wins many games by itself). This is only if the list you currently have here is what you have irl. If you're buying cards for it, just start with the blood moon version since it's more viable in larger events. Good luck with Ponza!
2 years ago
Unfortunately I'm a combo player but I have a friend with a Prossh deck so I only really know of cards that I've seen him play one of them though is Dragon Appeasement to use the tokens to draw cars he also runs Parallel Lives and Doubling Seasonwhich is now a stupid expensive card to double the tokens with a Ashnod's Altar there's alsoPredator Dragon play him on the battlefield sacrifice the tokens from Prossh to give him a big boost and Power and Atarka, World Render just double the damage you get in
2 years ago
I Also noticed that Arachnogenesis was not Modern Legal (now I've found the section where it tells you if the deck is legal) so I have switch that out for Fog (less effective, but much more likely to be able to cast).
I have changed these in the description.
2 years ago
add Predator Dragon for mid-late game burst and Thunderbreak Regent for cheap thorny dragons. If you like Dragon Tempest try to also add Scourge of Valkas. I think you have some dragons there that are worse compared to other options. With a bit of work the idea is not bad
2 years ago
Nuuuuuuuuuuuuuuuuuuuuu! You are completely right; it won't work! D': I'll have to update with another card that will work; thanks for catching that for me!
-- went with Renegade Tactics for now.
So many suggestions, thank you! :D
Because of the card draw combo with Mirrorwing I'm going to keep it in the mainboard, which works against the Avaricious / Rakdos combo. It's a good idea for later if I decided the Mirrorwing isn't working out for me, though.
Kiln is going to be super slow, even for a dragon, and I'm certainly considering the Moonveil Dragon in its place, but losing Crash Through makes it a bit less appealing, since my creatures can still end up blocked and Kiln simply doesn't care about that. Actually, no, you know what, yes, yes Moonveil is going in, because I don't have to rely on having other cards in my hand for it do its job like I do with Kiln. Reliability > power. Thank you. >: D
I considered the Stormbreath Dragon, but I don't have a really good place for it in the deck, sadly. I could fit it into the sideboard, but I'm not sure what to replace there, other than Burn from Within.
Predator Dragon has the ability to swoop in for a lot of damage, and possibly eat up dragons that are tied up by opponent effects and auras, but I generally don't think I'll have a lot of good targets for that in this deck -- it'd have to eat two creatures to make up for just the Regent. That said, the idea of the dragon eating a steel wall is just hiiiiiiiiiiilarious to me, I want you to know that.
Scourge of Valkas is awesome, and it really should make the core of this deck, but it is a bit on the pricey side for me if I want to pick up multiple copies and I don't know what to replace with it yet. This will be an easy upgrade to the deck later on, though. :D
I added Burn from Within to my sideboard for those people I know playing various Gods in their deck, but I'll have to think about the others a bit more -- it is 3 am and I need to head off to bed. :p
Thanks again for the suggestions, and for catching that mistake, Match. o_ o /