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Bloodrush — R, Discard Skinbrand Goblin: Target attacking creature gets +2/+1 until end of turn.
I'm sensing a little hostility arising in this discussion, but there's no ill will in our recommendations; we are just coming from different perspectives built from our meta-games and experiences and trying to understand what this deck is.
I am seeing vigilance being a big part in your deck so I'm going to suggest Cerodon Yearling over Skinbrand Goblin since the goblin's bloodrush really only boosts your attacking power, and its bloodrush is somewhat lacking in my opinion.
There are a lot of highly regarded useful red/white cards like Boros Charm , Lightning Helix , Warleader's Helix as well as fun cards like Spark Trooper that we could suggest, that may or may not help your strategy.
We don't want to pick apart your brain, or try to make you conform to be just another Boros deck (the main importance is to enjoy the game) but we need a little more insight on things like: Opinions of Aurelia, the Warleader ? Do Pitchburn Devils feel worth the mana cost?
Anyways my main suggestion for right now is to cut down to 60-62 cards, I would personally throw out pitchburn devils and lose one set of the archetypes, but that's just me.
I agree with Skinbrand Goblin being a bit unnecessary, especially with it about to rotate out. I could take out the Goblins, add 2x Madcap Skills and add in 2 more lands. However, I feel like I would be light on 1 drop plays then. Also, I could add in the Phoenix, but I feel like I should be running more burn then if I do that. TheDevicer, thoughts?
I run a slower deck: Ravish the Meek.
Hey everyone. Ever since I started collecting Dragon's Maze and Gatecrash decks, and most recently the Gruul Wilding set, I've had a fascination with creating a perfect Gruul deck. Particularily the cards that allow more mana for easily summoning larger creatures, amping up atk and def, as well as spells that can greatly destroy life force, creatures, artifacts, etc.
There's just one problem. I suck at deck building. So I need some help for making a great R/G Gruul deck that can fulfill my desires for more mana and creature summons.
Here is a list below of all Gruul based cards, as well as other cards I have collected over time.
Hey guys. Recently I've been favouring the strong Red/Green combo decks based around the Dragon's Maze and Gatecrash series. But after collecting a large number of cards I'm trying to figure out how to make a better deck than the one I have right now.
I have a list of the cards in my posession here:
2x Acidic Slime
4x Arbor Elf
2x Rust Scarab
1x Wild Cantor
1x Frenzied Tiling
2x Armed & Dangerous
1x Wreak Havoc
2x Pit Fight
3x Gruul Charm
12x Forest (I have countless of these from collecting)
12x Mountain (Same as Forest)
With only 12 creatures (4 of them being able to poop out more), does Foundry Street Denizen really have a place here as a situational weenie? Other options: a non-one-drop, i.e., Frostburn Weird , Bomber Corps (if you had more creatures), Goblin Shortcutter , Gore-House Chainwalker or Splatter Thug (if you're pure aggro), Kragma Butcher , Satyr Rambler for the trample, Skinbrand Goblin if you like the bloodrush (or even Rubblebelt Maaka if you go that route), or Two-Headed Cerberus for the buffed up d/s, .
Nyxborn Rollicker does well as a spell (T2 +1/+1 enchant) to trigger heroics and as a weenie, if that's what you're looking for.
I agree I should add more creatures. Right now I'm leaning towards Skinbrand Goblin , or Scorchwalker but suggestions are always welcome! As for my mountain-forest ratio, I actually counted the devotion to each color and used that to create my mana base. I will have to redo that when I change out the creatures tho...
Hi, I like aggro decks and Vexing Devil is just too fun.
I would recommend you take out Bump in the Night , as it is the only black card. Take out those cards and the respective lands and you've cleared your land drops some, to be more fluid. I like Satyr Firedancer, as free creature zaps, and would put that in. Also it's up to you to decide whether to go more creature heavy (like Fire Servant and tricks like Rubblebelt Maaka and Skinbrand Goblin ) or dmge support like Furnace of Rath < It's a two way street but imagine if you make every land drop and hit this, by T5 you are doing a guaranteed 6 dmg per 1 mana zap like Bolt/Spike. If you prefer a non-global benefit, then look at Pyromancer's Gauntlet , but you will be paying 5 mana (but in that case you might as well get Fire Servant for creature benefit unless you're worried about board wipes).
Since you're still splashing white, I would recc using the Charms to your benefit to cover your creatures while you buff them with other Charms/Bloodrushes for quick lethals.
Let me know what you think. In the end, it's up to you!
|Power / Toughness||2/1|
|Avg. draft pick||6.86|
|Avg. cube pick||11.60|
|Commander / EDH||Legal|