Skinbrand Goblin

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Gatecrash Common

Combos Browse all

Skinbrand Goblin

Creature — Goblin Warrior

Bloodrush R, Discard Skinbrand Goblin: Target attacking creature gets +2/+1 until end of turn.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.01 TIX $0.02 Foil

Ebay

Have (1) saj0219
Want (0)

Skinbrand Goblin Discussion

Xinofos on How can I hold all these goblins!?!

2 months ago

Frenzied Goblin and Goblin Heelcutterlooks interesting, might test it.

Tuktuk the Explorer, Warren Instigator, Coat of Arms are all simply to slow. Goblin Wardriver is in the same boat, I had it in for a while, but replaced it.

Pyrewild Shaman, Skinbrand Goblin aren't good in this deck, though they do combo well with Zada, Hedron Grinder, but that would be a different deck to this one (fyi: Zada, Hedron Grinder + Goblin Grenade doesn't work. Sacrifice doesn't target, nor would it copy grenade).

And I am not a fan of Goblin Rabblemaster, as he always forces me to attack, evem when it's not advisable.

Supahpikmin on How can I hold all these goblins!?!

2 months ago

I found a bunch of cards that might interest you:

Frenzied Goblin has obvious uses, and is a great counter to slower decks, Goblin Heelcutter stops blockers, but also can trigger/retrigger Foundry Street Denizen and Reckless Bushwhacker, Goblin Rabblemaster is good for increasing the size and speed of your army, Goblin Wardriver for damage, Pyrewild Shaman or Skinbrand Goblin to boost existing goblins or play regularly, Tuktuk the Explorer alongside Goblin Grenade for a nice 4 mana combo, Warren Instigator for speed, Zada, Hedron Grinder + Goblin Grenade= death storm, and Coat of Arms, which is slow for this deck, but can give each goblin a major boost.

Sorry that the list is a little long, but I hope it helps! <3

Ammo37 on Return to Ravnica Commander Deck

1 year ago

Add:

Borborygmos Enraged: Turn lategame lands into advantage

Chaos Imps: Huge Flier

Chromatic Lantern: Best Mana Fixing

Death's Presence: Capitalize on Big Creatures

Explosive Impact: Removal

Giant Growth: Combat Trick

Glaring Spotlight: Lethal Swing

Hellkite Tyrant: Big Flier

Madcap Skills: Powerful Evasion (note, does not make a creature unblockable with Alpha Authority)

Maze Behemoth: Gives Commander Trample

Mizzium Mortars: Board Clear

Molten Primordial: Removes big blockers, gives additional attackers, and can act as removal

Rogue's Passage: Gives creatures unblockable, like your commander that has to keep attacking

Skarrg Goliath: Combat trick that kills defenders and players

Sylvan Primordial: Ramp and Enchantment/artifact/planeswalker/land removal.

Thespian's Stage: With being limited to RTR lands, why not get out of set lands?

Utvara Hellkite: Wins games on its own

Viashino Shanktail: Firststrike Combat trick (also called SHANK tail)

Weapon Surge: Combat trick/mass combat trick, turn trades into chumps

Worldspine Wurm: 15/15 that spawns 5/5's

Wrecking Ogre: Combat Trick Doublestrike

Remove:

Bomber Corps: Doesn't do much, the battalion isn't reliable, and ping isn't useful

Experiment One: your deck doesn't spam creatures with ascending power/toughness.

Foundry Street Denizen: Doesn't do much of anything, wasted slot

Spire Tracer: 1/1 faux flier doesn't help

Skinbrand Goblin: small combat trick, weak creature

Gatecreeper Vine: defender in an aggressive deck that searches out a single card in deck

Skullcrack: a useless card, even for an aggressive deck, burn is used for creature removal

4x Mountain: Too many lands

5x Forest: Ditto

Mending Touch: Regen isn't worth a card

Pyroconvergence: too expensive, Shocking on multi-color doesn't help much

Skylasher: counters a single faerie a turn, doesn't do much else

Tablet of the Guilds: lifegain doesn't matter, wasted slot

Gruul Charm: doesn't do anything

Maybe:

Hellraiser Goblin: Gives all creatures haste

Illusionist's Bracers: 12 damage with Ruric Thar, the Unbowed, instead of 6

Racecourse Fury: gives any creature haste

Seek the Horizon: Ramp

Street Spasm: boardclear

Tower Defense: anti-fliers if you are concerned about that

Zhur-Taa Ancient: ramp for all, also really cheap big guy

njf on Bloody Stompy

1 year ago

I don't like Skinbrand Goblin whatsoever. I think removal would be better suited here like Lightning Bolt or Flame Slash, or even a Titan's Strength. Nice concept though, def put Ancient Grudge in the sideboard.