Surge Node


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
New Phyrexia (NPH) Uncommon

Combos Browse all

Surge Node


Surge Node enters the battlefield with six charge counters on it. 1,{T} , Remove a charge counter from Surge Node: Put a charge counter on target artifact.

Surge Node Discussion

lagotripha on Firemind's Coretapping

1 month ago

So a weird Liquimetal Coating list.

Saheeli, Sublime Artificer / Surge Node / Everflowing Chalice / Astral Cornucopia is a decent charge counters shell. Shrapnel Blast might offer you somewhat better burn.

Shrine of Burning Rage exists and is playable in budget burn lists as a finisher already while Golem Foundry and Lightning Coils let you attack on the ground.

Proliferate spells remove a lot of clunkiness too, while Pentad Prism goes a long way to fixing budget manabase clunkiness.

Best of luck with the brew.

aleitner on karn's power conduit

3 months ago

wallisface thanks! The 6x Power Conduit s must have been a typo when I was trying to add 2x Surge Node . I'm not sure what should be removed to add Chalice of the Void and Walking Ballista

Funkydiscogod on

4 months ago

I love this. I've been wanting to figure out something to do with Lightning Coils for years.

What's your opinion on Myr Servitor instead of Ornithopter ? I have a feeling its ability wouldn't be used very often, as opponents would want to try to kill it if it is the only one on the battlefield with other copies in the graveyard. Bloodghast could also work with your sacrifice outlet, but would probably need Faithless Looting to work properly.

Dismantle ing counters from Surge Node , on to Lightning Coils could be fun, but is probably unnecessary.

austintayshus on Vorel the Counter Guy

5 months ago

Fertilid is a good ramp spell that works with counters.

Magosi, the Waterveil could be fun (abusive) in this deck, but you have to skip your turn to get a counter on it, which always feels bad in EDH.

Other than that, I'm not sure what else would be good for getting counters on things. The only thing I can think of is Surge Node but it only works with charge counters. That could help with the 5 artifacts you have that care about charge counters, but idk if it's enough to include.

Hope this helps?

lagotripha on All Charged Up

8 months ago

Surge Node and Coretapper are basically mandatory for this archetype, and its worth remembering that WOTC are balancing around Everflowing Chalice and Astral Cornucopia pumping out a lot of mana.

If you are seriously looking at making it work in a super budget way, Throne of Geth and Tezzeret's Gambit should be the top end of your deck, while the rest aims to win before vast amounts of mana would have been relevant. This means focussing on one clear strategy- I'd reccomend Shrapnel Blast / Atog / Slag Fiend , but Shriekhorn mill is also an option.

If you are prepared to drop another ten bucks, you can make something fantastic built around Saheeli, Sublime Artificer who releases soon- copying onto Surge Node is strong.

Amun on

11 months ago

I like Coretapper did not see him. I removed the Surge Node for it.

OffTheWalls on Infinite Scepter

11 months ago

TKDbeast chose ritual of soot because needed something against aggro lists, and don’t want to murder my Herald of Anguish. As for Surge Node vs Karn, Scion of Urza I would say the node, but really use whatever you have on the field to make the extra turns happen.

TKDbeast on Infinite Scepter

11 months ago

Oh! Another question: when you have a Power Conduit in play, do you recommend removing counters off of either Karn, Scion of Urza or Surge Node first?

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