Surge Node

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
New Phyrexia (NPH) Uncommon

Combos Browse all

Surge Node

Artifact

Look at the top five cards of your library, then put them back in any order.

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Surge Node Discussion

hungry000 on Magistrate's Sceptor

1 week ago

I can tell you play more standard than modern or just started playing recently from your card choices; if you're building the deck around Magistrate's Scepter, it'll be a lot better to focus on that part of the plan rather than make a hybrid +1/+1 counter stompy deck that also kind of works with the Scepter like what you have now. I suggest you drop all the Glint-Sleeve Siphoners, Jadelight Rangers, Merfolk Branchwalkers, Rishkars, Adventurous Impulses, Diabolic Tutor, Mastermind's Acquisition, Sorcerer's Wand, and Animation Modules, as they aren't necessary for the main plan (the Animation Modules are okay but they're not great).

Instead, it would be much faster and more consistent if you played some cards that can add charge counters to artifacts, such as Coretapper and Surge Node. They work well with Voltaic Servant, and you could also play some proliferate cards like Throne of Geth (which also works well with Voltaic Servant). Tezzeret's Gambit can proliferate and help find gas, and Ancient Stirrings fits perfectly in this deck since it can find Coretappers and Magistrate's Scepter. I think a more artifact-based deck is the way to go with this deck, the core of it would look something like this:

4 Magistrate's Scepter 4 Coretapper 4 Surge Node 3-4 Voltaic Servant 3-4 Voltaic Key

4 Ancient Stirrings 3 Tezzeret's Gambit

20ish lands (I don't really think you need Aether Hub but you could play it)

The rest of the deck you should fill out with combo protection, like 1-mana discard spells, maybe a couple Spellskite, etc. You could also consider going into Sultai or UG for the counterspells.

SynergyBuild on Moden Prosperity Bloom?

1 week ago

Paradox Engine lists with Temple Bell and Otherworld Atlas end up being a similar deck too. Everflowing Chalice, Astral Cornucopia, Surge Node, Coretapper, Tezzeret's Gambit, and with lands a full set of Inventors' Fair, Darksteel Citadel for the ones that use Mox Opal, the occasional Buried Ruin and Academy Ruins, and blue sources.

Then there are variants with Reshape and Lotus Bloom, Whir of Invention is in some, Mind Stone/Hedron Archive in others. Even some Voltaic Key's that I have seen.

Funkydiscogod on All Your Cards Are Belong To Us

7 months ago

Astral Cornucopia and Everflowing Chalice with an infinite untap engine, but no Surge Node or Contagion Clasp to make it infinite?

johnmilt on Energy Chamber

1 year ago

I had Tezzeret's Gambit in the main originally, but Thoughtcast always seemed to be available to cast sooner. I might try them again now that the deck has changed. I like Surge Node; it probably has a spot here, but I'm concerned that Voltaic Key won't do enough without Surge Node in play. All really good ideas though, and absolutely worth testing; thanks for the suggestions!

K_Train on Energy Chamber

1 year ago

Sweet deck, man! It's an awesome concept, and I might have a few ideas/suggestions.

I would replace some of your cantrips (Thirst for Knowledge and Thoughtcasts) with Tezzeret's Gambit, allowing you to power up your mana rocks while drawing cards.

Also, there might be too many powerful win-cons in the deck. If you find this to be the case and are looking for more ways to add charge counters to your artifacts, I would recommend replacing Energy Chamber with Surge Node and adding in a few copies of Voltaic Key, to act as an additional counter source with either Surge Node or Coretapper.

KALE434 on Slobad, Goblin Tinkerer 2DH

1 year ago

You could also try Titan Forge? Was and old dumb card i use to play in standard same with Conversion Chamber and Surge Node not sure if you would be interested? Also yeah sorry did not notice/understand what 2DH meant or read the description lol. But for the Plague Myr I always find 2 mana ramp in a colour that has a tough time ramping is always a welcome inclusion, but thats just my thoughts. Maybe even add Fellwar Stone, Fire Diamond, Shrine of Burning Rage (trust me its a threat) and Treasonous Ogre if you wanna try different ramp. BTW that Chaos Moon is a sick card ive never even heard of!

SynergyBuild on Blue Pill: Turn 3 Combo **Primer**

1 year ago

Aether Vial isn't meant to be played like that, use Surge Node, Coretapper, Energy Chamber, Power Conduit, or Dismantle for actual use.

xyr0s on Build your own Sol Rings

1 year ago

Nice deck. You could add one or two Tezzeret, Agent of Bolas to get more value out of lategame engine-cards. A Surge Node is not always a good draw, but a 5/5 artifact creature surge node is kinda ok.

Also: Ratchet Bomb in the sideboard. You have quite a few ways to control how many charge counters it has, so most likely it'll work well in this deck (not as cheap to play as Engineered Explosives, but cheaper to activate).

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