Surge Node


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
New Phyrexia (NPH) Uncommon

Combos Browse all

Surge Node


Surge Node enters the battlefield with six charge counters on it. 1,{T} , Remove a charge counter from Surge Node: Put a charge counter on target artifact.

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Surge Node Discussion

Funkydiscogod on All Your Cards Are Belong To Us

6 months ago

Astral Cornucopia and Everflowing Chalice with an infinite untap engine, but no Surge Node or Contagion Clasp to make it infinite?

johnmilt on Energy Chamber

10 months ago

I had Tezzeret's Gambit in the main originally, but Thoughtcast always seemed to be available to cast sooner. I might try them again now that the deck has changed. I like Surge Node; it probably has a spot here, but I'm concerned that Voltaic Key won't do enough without Surge Node in play. All really good ideas though, and absolutely worth testing; thanks for the suggestions!

K_Train on Energy Chamber

10 months ago

Sweet deck, man! It's an awesome concept, and I might have a few ideas/suggestions.

I would replace some of your cantrips (Thirst for Knowledge and Thoughtcasts) with Tezzeret's Gambit, allowing you to power up your mana rocks while drawing cards.

Also, there might be too many powerful win-cons in the deck. If you find this to be the case and are looking for more ways to add charge counters to your artifacts, I would recommend replacing Energy Chamber with Surge Node and adding in a few copies of Voltaic Key, to act as an additional counter source with either Surge Node or Coretapper.

KALE434 on Slobad, Goblin Tinkerer 2DH

1 year ago

You could also try Titan Forge? Was and old dumb card i use to play in standard same with Conversion Chamber and Surge Node not sure if you would be interested? Also yeah sorry did not notice/understand what 2DH meant or read the description lol. But for the Plague Myr I always find 2 mana ramp in a colour that has a tough time ramping is always a welcome inclusion, but thats just my thoughts. Maybe even add Fellwar Stone, Fire Diamond, Shrine of Burning Rage (trust me its a threat) and Treasonous Ogre if you wanna try different ramp. BTW that Chaos Moon is a sick card ive never even heard of!

SynergyBuild on Blue Pill: Turn 3 Combo **Primer**

1 year ago

Aether Vial isn't meant to be played like that, use Surge Node, Coretapper, Energy Chamber, Power Conduit, or Dismantle for actual use.

xyr0s on Build your own Sol Rings

1 year ago

Nice deck. You could add one or two Tezzeret, Agent of Bolas to get more value out of lategame engine-cards. A Surge Node is not always a good draw, but a 5/5 artifact creature surge node is kinda ok.

Also: Ratchet Bomb in the sideboard. You have quite a few ways to control how many charge counters it has, so most likely it'll work well in this deck (not as cheap to play as Engineered Explosives, but cheaper to activate).

redbaron4850 on Surge of Destruction

1 year ago

It is a little slow compared to Surge Node for what I am trying to do. In the 2 drop spot, it competes with Coretapper which is just miles ahead for how explosive it can be.

Neotrup on Legacy Proliferate

1 year ago

Golden Urn seems bad. Surge Node is another counter source and Everflowing Chalice makes tons of mana. Also, draws to Angel's Grace

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