Sentinel Spider

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Common
Magic 2013 (M13) Common

Combos Browse all

Sentinel Spider

Creature — Spider

Vigilance

Reach

Sentinel Spider Discussion

Grubbernaut on Pauper Stampede

1 year ago

I recommend Penumbra Spider over Sentinel Spider for resilience

Muumio on Spider tribal

1 year ago

Thanks! Oh there is really good suggestions for that deck. I think im going to look forward with Metallic Mimic Gaea's Anthem Cryptolith Rite and Swarmyard

My idea with Skysnare Spider and Sentinel Spider is on power. Those are powerful creatures to keep attackers away but I think Kessig Recluses keep them away better because deathtouch. Like those cheap Deadly Recluse is worked fine.

Armaros92 on Spider tribal

1 year ago

I think there are a few cards to reconsider. For example, Raking Canopy and Needle Storm are cards that damage flying creatures. Either you know that you're facing a deck full of aggressive fliers, or these cards could sit quite dead in your hand. On top of that, every spider has reach, so you can block flying creatures. Instead of Raking Canopy you could consider Gaea's Anthem to buff up your creatures and have a bigger chance of surviving a block against both fliers and non-fliers.

I would probably cut the Skysnare Spiders because their cost is the same as that of Arachnus Spinner except the spinner has higher toughness and a free tap the spider for a free enchantment effect. The second Skysnare Spider and maybe even the Sentinel Spider could be switched out for more Kessig Recluses. The vigilance is nice to have of course, but it is up to you to decide whether it trumps the deathtouch.

Consider also Cryptolith Rite if you want to get more mana out of your creatures, this can also help get you to pay the cost for Ishkanah, Grafwidow's burn effect if you either have too little lands or lack a source of black.

One particular land that I find very satisfying to combine with Watcher in the Web is Swarmyard to just block 8 creatures and regenerate your blocker for free.

TheVectornaut on Never enter the spider web

2 years ago

I've always wanted to try making a deck like this. Let's see if I can help. I'd start by recognizing that regular spiders aren't actually that powerful, so unless they are cheap and efficient or provide high impact and synergy, they should probably be cut for others that do. Sporecap Spider and Hitchclaw Recluse, for example don't have as much presence as Deadly Recluse or Sentinel Spider even if you take Assault Formation (a neat inclusion by the way) into account. I think the cards that will work best towards winning the game are those that maximize spider number like Spider Spawning and Ishkanah, Grafwidow, so I'd increase the numbers of those cards. To get maximum synergy out of both cards, you want to build around getting cards in the graveyard. One great inclusion is Nyx Weaver since it fills the grave and adds a spider to the board. Other potential options are Satyr Wayfinder to find the right lands, Splinterfright and Grim Flayer as beaters, and Treasured Find to get back whatever you need. There's plenty of other options in Golgari if you want to go that route. Some other cards that could probably be removed are Tower Defense since it is too dependent on Assault Formation to be good and Ring of Kalonia since it wouldn't be that strong even if all your creatures were green. If you need an artifact to activate delirium, you could try artifacts that work with tribal like Adaptive Automaton and Obelisk of Urd. Also working towards delirium, you might want some fetchlands, even if they're just Evolving Wilds to get land in the graveyard. I'd probably cut Oran-Rief, the Vastwood for them since it really isn't contributing that much here. A final thing I might consider would be dropping the Arachnus Spinner + Arachnus Web combo. With so many tokens and defensive creatures, mediocre creature removal doesn't seem as necessary. Adding ways to deal with artifacts, enchantments, and other threats would probably be a good call. At the very least, cards like Bramblecrush for example should be sideboarded just in case. I just wanted to say, really good call on Descendants' Path. That's inspiring me to try my hand at a spider deck again, only in legacy instead so I can mess with Arachnogenesis.

radkins on

2 years ago

Have you considered some threshold creatures like Werebear in place of something like Rumbling Baloth or Sentinel Spider? They would act like Tarmogoyf in a lot of ways.

Ordeth on GW Tokens

3 years ago

Okay, cool. One less card I should get.

Do you get notifications if I don't ping you? Denial048

Okay, so on the >4CMC creatures:

Sentinel Spider has been dropped in favor of Spectral Procession as they both deal with flying creatures, a weak spot in my deck.

I could stomach dropping Ant Queen as she isn't used for token generation most of the time I play her, but Hornet Queen has won me some games, and I'm not sure what would replace her, as she's five creatures in one.

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