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Whenever Speedway Fanatic crews a Vehicle, that Vehicle gains haste until end of turn.
Speedway Fanatic Discussion
8 months ago
My idea is to make all of the above as 30 card Modern legal decks, where you take any two pieces and combine them before the game starts to make a full 60 card deck. Each 30 card deck will also have a "champion" - a mythic or rare that is the lynchpin - while the rest of the cards are commons or uncommons. For example, BR aristocrats:
This can be combined with say, RW Vehicle aggro:
1 Depala, Pilot Exemplar - the champion
4 Veteran Motorist
2 Renegade Freighter
2 Untethered Express
2 Consulate Dreadnought
1 Aeronaut Admiral
2 Speedway Fanatic
1 Caught in the Brights
2 Court Homunculus
You can easily combine the two to make a capable deck. Keep going for the other deck archetypes.
What this idea does is provide a mini-game for more experienced players and variety of gameplay, while less experienced ones get a view of deckbuilding and a form of "smash-up" that is more fun than simply picking up a ready deck. If you want to really spice it up, add some loose cards players can switch in between games - a sort of a sideboard.
For example, with 10 30-card decks, you have 90 combinations.
1 year ago
1 year ago
@IzzetSeer: I think Aeronaut Admiral is pretty important actually, sure it dies easily, but so does Sram, Senior Edificer etc. He's especially important in the late game where he can literally win games or turn the tide by making all your ground vehicles fly. Then again this deck is more focused on vehicles rather than dwarfs.
Solemn Recruit seems pretty good but I dont have a way to consistently trigger revolt so its less impactful.
Yea, Mirage Mirror is just really powerful in a singleton format!
1 year ago
Mirage Mirror seems very good, I should try that out.
1 year ago
If you want to use those cards by all means, go ahead.
At that stage of the curve you want something that is a minimum of 2 Power, or you will find it difficult to Crew 3.
I'd rather have the Haste and recurrence, not to mention the ability to solo Crew 3.
Counter or pay is OK for the early game, but it loses value as the game progresses. Disallow in games that go long is invaluable, and is so much more flexible than Metallic Rebuke. It can do things like Counter a Planeswalker's ultimate, or Counter the ability of Ifnir Deadlands.
The big problem I have is what I would remove for it.
I won't be able to finalise my Sideboard until I see what the local meta is like.
To be honest, with the amount of Creatures in this deck, and the recurrence, decks that have a lot of removal struggle to keep pace. Especially since the Vehicles MUST be dealt with at Instant speed, on the whole.
The other problem for the Opponent is that only one Crew member has to slip through to wreak havoc.
I appreciate the time you spent thinking about this deck.
I've actually piloted a very similar Artifact / Vehicle Deck throughout the Kaladesh and Shadows Over Innistrad blocks. So I know what suits my playstyle.
1 year ago
Those suggestions all fall down by not seeing the value in Speedway Fanatic.
She's excellent with Skysovereign, Consul Flagship in that you can wreck two of your Opponent's Creatures the turn it comes out. She doesn't need to solo Crew, especially with Merchant's Dockhand in the mix.
This deck didn't hum with less 2 drops than it has now. I was often running out of Crew, and momentum in the early game.
1 year ago
Argy, yeah sorry about that i was just being lazy, anyway I think I would replace 2 of the Welding Sparks in the side with Padeem, Consul of Innovation and move the sparks to the mainboard, because Removal is important in this format with Danger noodles and such running around, so you need something to kill creatures with abilities before Skysovereign, Consul Flagship. I would add the Welding Sparks in instead of the Speedway Fanatic, because despite giving your vehicles haste he only crews 1 of them, and I would also add in 2 Kefnet's Last Word and trim 1 Merchant's Dockhand and 1 Dive Down to steal The Scarab God or God-Pharaoh's Gift which has been picking up more steam lately, especially the blue-red version. I would also 2-3 of the negates in the mainboard with Syncopate since it's better against midrange and can also counter control finishers like The Scarab God and Torrential Gearhulk. For the sake of this suggestion i'm assuming Sweltering Suns is for token matchups, but if i'm wrong please tell me so I can offer a more helpful suggestion. I think you could also replace Sweltering Suns with something like Blazing Volley since the suns kills every creature in your deck, even with 1 Chief of the Foundry out. And now since you have more removal in the mainboard you can also replace 1 Essence Scatter in the sideboard with a Negate. Anyway I hope this was a more helpful post, thanks for letting me know.
2 years ago
I should say that I've been playing this deck, in different forms, for four seasons now.
let me run Wandering Fumarole, which was important if all your Creatures die as it can Crew everything.
I'm trialling Cradle of the Accursed in its place, and that seems to be working.
Outside that, the Haste offered by Speedway Fanatic is important.
I do NOT wish to make a generic Dwarven Vehicle deck.
This deck is to be thought of more as an Artifact Tribal + Vehicles deck.
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