Reap Intellect

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Reap Intellect

Sorcery

Target opponent reveals his or her hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles his or her library.

midget_overlord on Memory Slurry

5 years ago

I see what you're saying about Reap Intellect. The main reason I thought it would be ok is that I actually don't really know a lot about modern. It's probably a good one to drop.

Unmoored Ego looks fantastic! I'll definitely put it in once the site updates. I think I may actually cut Infinite Obliteration for it, rather than Memoricide, since that one can still hit more general targets. Unmoored Ego can also be pitched for Disrupting Shoal which is super nice.

I think I'll replace the Reap Intellect with Serum Visions, and maybe the Obliterations with Opt.

Cereal_Killer on Memory Slurry

5 years ago

Seems a nice deck, but I would suggest Unmoored Ego instead of Memoricide.

Do you manage to have some cards in hand in mid game? Cause I see you don't have anything that let's you draw. Maybe some Thought Scour, Remand, Serum Visions or Opt?

I understand the power of Infinite Obliteration, but you have tons of things that exile opponent's creatures (Surgical Extraction, Extirpate, Lost Legacy, Reap Intellect, Memoricide/Unmoored Ego), why don't you cut it and add something that lets you draw cards, or Inquisition of Kozilek, or even Archive Trap or Snapcaster Mage?

And sorry for the stupid question, but I can't understand why Reap Intellect would be a finisher. I mean, by the time you cast that card your opponent has none or only few cards in hand (cause you made him discard/exile everything) and most of the times the remaining cards in his hand will be lands, that you can't discard. So how is Reap Intellect supposed to be a finisher?

zerowner on

5 years ago

I wrote a ton and then realized I should probably ask what decks your playgroup plays, because idk if I should be recommending graveyard hate when your opponents might not utilize their graves. Another example would be a green deck ramping really fast, in which case I would maybe recommend something like Magus of the Balance or land destruction like Armageddon to screw over the ramp that they've focused on early in the game.

Maybe I'm not getting something here, but what is Transcendence doing here? How does it pull its weight in any way? If its just to stall when you get to critically low health, why not Resolute Archangel instead?

Etherwrought Page looks incredibly slow, especially for 4 mana. The life gain is super small, the damage is even smaller, and if you're using it for the filter ability, go with Search for Azcanta  Flip instead.

Necromancer's Covenant is decent lifegain + it hates a graveyard for you.

No Solemn Simulacrum? This deck probably needs all the ramp it can get.

Identity Crisis >>>>>>>>>>>>>>> Reap Intellect.

Darksteel Forge seems weird here, even if it does keep your commander alive (and I guess your mana rocks too, but I wouldn't deem those as needing protection at the point when you've got 9 mana that you can drop on the forge). I think I'd go with a protection equipment, like Darksteel Plate, and if not that then Lightning Greaves or Swiftfoot Boots.

No Austere Command? Its like Merciless Eviction but probably better.

I think I'd go Words of Waste over Words of Wind. Wind is just going to let them return a good ETB permanent to their hand, or a land if the game has gone late enough. Can't imagine it'll ever force something like a threatening creature or Planeswalker back to the hand. Not sure if I'd actually even recommend Words of Waste with your draw capabilities in this deck, but I'd definitely say get rid of Words of Wind.

Aura of Silence is solid all around. Its a nightmare for enchant/artifact decks, and otherwise its 3 mana sorcery speed to destroy an artifact/enchantment already on the field that can be cast preemptively.

Binding Grasp seems weird. Not sure what is good about it over something like Bribery or Acquire, and perhaps even Sower of Temptation in some ways (depends on how much removal that opponent runs, I suppose).

Praetor's Grasp seems really slow, and if you're looking to just rob them of a card, Sadistic Sacrament is nuts for that (especially for removing combos!). Life's Finale also doubles as a board wipe if that was your goal. If you really wanted to play the card yourself instead, then just go with Bribery, or put that good card that they have in your deck too, because paying 3 more mana for nearly any card seems S L O W.

Speaking of board wipes, your deck is pretty low on them. You've got single target removal like Darksteel Mutation but if you're up against 3 people, how much is that gonna help? I think I'd rather pay the 2 more mana for Wrath of God and all of its cousins.

Pulse of the Dross, how often does that come in handy? They're gonna reveal the 3 least important cards in their hand, and with such a slow deck I imagine you'll almost always have more cards in hand than most players.

Spellseeker is just good imo, I'd recommend it to nearly anyone running blue.

Depending on the decks you play against, Containment Priest can be an even better counterspell (against reanimation) that not only disrupts your opponents but also offers you a chump blocker.

You also don't seem to have a win-con, as I see the previous commenter mentioned, but perhaps your win-con could just be considered disrupting your opponents so much with your deck + your commander's ability that you drain them of all of their value, in which case you definitely need more protection for your commander than the Darksteel Forge and counterspells you're running.

AwesomeOctopus on

5 years ago

Ok to start off, you can't run Bringer of the Blue Dawn or Bringer of the Black Dawn because of color identity, which considers mana symbols anywhere on rules text, not just casting cost.

I think you did a pretty good job for a first deck.

You seem to be running a combination of really good cards and out of place shitty cards. Unless there is some combo or synergy you have with them that I'm missing I think the following cards are garbage and should be cut:

Colfenor's Plans Binding Grasp Transcendence Etherwrought Page Celestial Dawn Words of Wind Reap Intellect Necrologia

is Darksteel Forge just to protect the commander? run Lightning Greaves instead, it's waaaaay cheaper to play.

because it's a sorcery and it goes to top of library rather than hand Cruel Tutor is almost strictly worse than Diabolic Tutor

If your opponents are going off way faster than you then you need to think about how to upset their early game with hate pieces. In combo heavy metas cards like Thalia, Guardian of Thraben, Vryn Wingmare and Glowrider slow your opponents down enough to let you gain control of the situation Kambal, Consul of Allocation also gains you life to stick around as they cast themselves to death. for creature heavy metas cards like Archfiend of Depravity, Ophiomancer, forced sac like Butcher of Malakir Dictate of Erebos and Magus of the Tabernacle can really fuck over a lot of decks. For pure control, stax is usually the best option in competitive EDH since relying on counterspells and spot removal to keep 3 other players in check isn't feasible. I also always recommend some graveyard hate in any deck Nihil Spellbomb Relic of Progenitus Grafdigger's Cage Rest in Peace Tormod's Crypt Crypt Incursion Silent Gravestone are all good and cheap to play. I also personally put Necropotence in every black deck, It's so good it honestly should be banned. other good general control cards are Force of Will Pact of Negation Mystic Confluence and Cryptic Command.

I'm not really clear on the win con. Something like a Blightsteel Colossus, any of the preators, or a x mana life drain like Debt to the Deathless, Exsanguinate, or Torment of Hailfire could kill of opponents once you've stabilized the game.

Logics on Summoning Sultai (Value Heartless Summoning)

5 years ago

lagotripha - Villainous Wealth has 0 synergy with what the deck is trying to do, we're trying to cheat costs on creatures more than straight ramping. Ob Nixilis, the Fallen tends to win us the game on the spot if we untap with him. Depending on our board sometimes he wins just with his landfall ability the turn he's played. Avenger of Zendikar has horrible synergy with our key card, Heartless Summoning, and Herald of Leshrac is much too slow for 7 mana. Reap Intellect runs into the same problem as Villainous Wealth. We're not actually ramping, we're just cheating the cost of creatures, so it is extremely slow and too weak for modern in general. I appreciate the feedback though :)

ijustaguy - Rhonas the Indomitable is great with The Gitrog Monster, but it has no synergy with the land drops, and it's really only good with my frog friend. As for Rashmi, Eternities Crafter, that's a card I might consider, although it feels like it's probably too slow. Khalni Heart Expedition is another interesting one, and with the amount of fetches we run, it could be a good consideration. It fits into the same spot on the curve as Heartless Summoning which is very nice.

lagotripha on Summoning Sultai (Value Heartless Summoning)

5 years ago

I really like this list. I'd consider putting sommething x costed in place of ob nixilis, personally, but thats mostly taste. Villainous Wealth for style kills?

I'd also consider trying to stick something like Avenger of Zendikar or Herald of Leshrac, but thats mostly my sense of showmanship.

Have you tested Reap Intellect as a sideboard tech? It feels like it could be a 1-hit kill against some of the lower land count decks with the amount of lands you should be stripping with shenanigans.

lagotripha on Neos Esper Mill

5 years ago

I'd take a look in the esper control toolbox. If you're prepared to lose a little speed, cards like Esper Charm can help you just keep the game on lockdown while Fraying Sanity takes someone out.

Bitter Ordeal might be good sideboard against combo.

Similarly, Surgical Extraction can be very effective.

I ran Mind Grind a lot prior to everyone increasing basic land counts- if you've already fetched a lot, it hits like a truck.

Reap Intellect can be similarly disruptive, if a little less flexible.

TheRedGoat on Flavor Kitchen: Theros Part 2

5 years ago

Okay, I am mildly regretful that I didn't participate in this before, but I'll try my hand this time.

Gift of Immortality "Complete the task of a god and you will receive the highest of honors."

Chained to the Rocks "'The test of the falling rocs' has taken many a would-be hero."

And to add a personal favorite art-wise, I give you:

Reap Intellect "To know their pain merely enriches the flavor." -Mirko Vosk

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