Logics Deckling

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Said on Esper's Elite...

#1

@Squirrelbacon - The thing with Gifts Ungiven is it's a build around me card. It doesn't synergize with any of the delve threats, and it requires you to play slightly unoptimized cards to allow it to have more flexibility. A true Gifts Ungiven deck is using cards like Go for the Throat, etc. to allow you to do more than just cast gifts for reanimation.

Obviously the card is very powerful, but it just doesn't feel great in a deck like this.

February 15, 2018 11:09 p.m.

Said on Esper's Elite...

#2

@xTCBxNightmare - Hi, Thanks for the comment. I just want to clear a few things up before I continue, firstly, the sideboard was thrown together quickly and is up in the air, so I really appreciate the help. Secondly, I am already at 8 fetches, with 4 Polluted Delta and 4 Flooded Strand. Now into your suggestions.

I have been struggling with the whole Tasigur, the Golden Fang and Gurmag Angler count. The thing I've noticed is with Hedron Crab it's fairly easy to avoid the unearth cards, but that's not the case every game, so it's hard to say.

The main Idea of Iona, Shield of Emeria is to bring her back via Unburial Rites, and not to hardcast her, and based on the match-up, it can be game over if you resolve her, which can be done as early as turn 3 (with a perfect draw, more likely to be a midgame threat.)

I do like the idea of adding Cryptic Command in here somewhere, but I feel like Jace, the Mind Sculptor isn't where the deck wants to be. Personally I feel his power level is actually not near as high in modern as it is in legacy. The lack of Force of Will means tapping out for a 4 drop on turn 4 that doesn't do anything really the turn it comes out isn't appealing to me.

I agree with your reasoning behind having more pushes over paths, and will make that change for sure. Ramping the opponent in the early game can be an issue.

Cutting cards is the hardest part. Like you identified, Hedron Crab is a huge engine in the deck, setting up Unburial Rites, fueling delve, and finding Lingering Souls. It would be hard to cut. I can see cutting one Tasigur, but Iona needs to stay as a second Unburial Rites target.

The last thing to address is the lack of 4 drops. Basically the top end on the deck is Unburial Rites at 4 (for unearth). The delve threats allow me to bypass that while still having large midgame threats.

One last potential card for me to play would be Think Twice, but as like with a lot of the things you suggested, I have no clue how to make room for it without taking out the Unburial Rites package.

February 13, 2018 3:22 p.m.

There's a bunch of problems I see right off the bat with this deck that scare me.

First one being your only way to win is The Rack. The second your opponent figures this out, it's pretty easy for them to just slow roll their cards and stay above 3.

You also play Ensnaring Bridge which is fine and all, but almost every deck that plays counter magic also runs some form of card advantage, ways to draw cards so you aren't just trading one for one and hoping to eventually get there.

Essentially with your construction of the deck, it boils down to that your opponent can never lose if they play smart.

There actually is a modern based discard deck call 8-rack. It uses The Rack and Ensnaring Bridge, but esentially goes all in on the discard, and ignores the countermagic. If you want ideas that may be a good place to start. If you google 8 rack, it will likely come up.

Sorry for how harsh my comment may have come across, but hope it helps :)

February 10, 2018 10:31 p.m.

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