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September 21, 2018 12:22 a.m.
Lantern decks normally win by punishing inevitability. We win by making it impossible for our opponents to by milling away each individual part of their deck strategically. We decide what they draw and therefore what they can play
September 19, 2018 9:26 p.m.
Congratulations on starting on the most "fun" modern deck in history! It's my main deck at tournaments. So, in general, lantern decks main win con is milling out the opponent. A lot of them run Pyrite Spellbomb + Academy Ruins as a backup, and a Tezzeret, Agent of Bolas in the sideboard.
A few things
Whir of Invention is just too good to pass up when you're running that many artifacts.
Codex Shredder because targeted mill is always strong in lantern.
Is this supposed to be a full lantern control deck? Or are you trying to put your own spin on it? What spin, if that's the case?
September 19, 2018 3:42 p.m.
My friend swears by Deadbridge Chant in his Meren deck. Doomgape is also consistently a top player in his. Ob Nixilis of the Black Oath is fun, but not always the best. Constantly recurring Mycoloth leads to things getting out of control quickly. Strionic Resonator for double meren triggers.
September 19, 2018 1:50 p.m.
Would 1 or 2 copies of Ghostway or Eerie Interlude be too much mana? I feel like those can be really solid for etb decks. I'd also consider artifact destruction in the sideboard just in case someone insane brings a copy of Torpor Orb to a game.
September 19, 2018 1:23 p.m.
SCORE: 1 | 18 VIEWS | IN 1 FOLDER
Commander / EDH*
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Commander / EDH*
SCORE: 3 | 1 COMMENT | 1042 VIEWS | IN 2 FOLDERS
|Playing since||Dragons of Tarkir|
|Avg. deck rating||2.80|
|Favorite formats||Commander / EDH, Modern|
|Good Card Suggestions||1|
|Last activity||1 day|