|Commander / EDH||Legal|
Printings View all
|Modern Masters 2015 Edition (MM2)||Uncommon|
|Champions of Kamigawa (CHK)||Common|
Combos Browse all
Sorcery — Arcane
As an additional cost to play Devouring Greed, you may sacrifice any number of Spirits.
Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life.
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Devouring Greed Discussion
2 months ago
There are a lot of sub-par cards in the deck given how fast the format is and the other cards that are available in it. You also need to make your deck more focused around Devouring Greed, meaning cards that either benefit from being sacrificed to Devouring Greed or ones that create more than one creature to sac to it. These are some cards you should replace (mainly in the three-drop slot because you have way too many of those and the cards in those slots aren't great):
Not Forgotten. 2 mana for one token is a bad rate, especially when it's a situational effect.
Thief of Hope. I can see why you included it, but the way the deck is now it's hard to get enough value out of it to warrant a playset or even playing it at all. Have you thought of playing any Zubera (Ashen-Skin Zubera and Silent-Chant Zubera) over this and Not Forgotten? they'll lower your curve and they have an upside when they're sacrificed or killed in general.
2 months ago
Promise of Bunrei provides the only non-white creatures in the deck (4 out of possible 48 to be exact) and is mainly meant for Devouring Greed to deal atleast 10dmg if for some reason I get wiped. I mean no offence, but Vessel of Ephemera is miles worse.
3 months ago
Your mana base is not consistent enough to make the deck work fast enough (in playtesting I always had problems with the mana).
You need more dual lands, not expensive ones, such as Caves of Koilos super cheap and effective a full list of cards Id recommend going into the land slots being:
To speed up the deck as well you could also include one or two more mana rocks, Thran Dynamos Iconic Masters version is currently about $2.5
Also if you wanted too you could base the deck around a recursion combo with Second Sunrise and Devouring Greed, just find a way to recurr the two spells, add some cheap tutor effects (Diabolic Tutor, Increasing Ambitionand boom
4 months ago
I just realize what I never bought back in the day that kept this deck from winning as often as it shoulda... Devouring Greed is already in my cart!
4 months ago
So let's just say Ember-Fist Zubera, Floating-Dream Zubera, and Ashen-Skin Zubera are all on the battlefield, and I cast Devouring Greed. All of the creatures die at the same time, so does each Zubera's death trigger automatically go to 3? Will I get to draw three cards, make target opponent discard three cards, and deal three damage to a target creature or player (with the effects of Devouring Greed of course), or do I have to have them trigger separately so that it'll happen in an order of one zubera trigger is at one, the second is at two, and the third is at three?
4 months ago
That could work. I'm a bit afraid of BBB, but it could replace 1 Devouring Greed.
5 months ago
It's true that multicolor lands often come into play tapped. The alternative is lands that come into play untapped, but don't make the colors you need.
There's potential to be screwed in either situation, but I have to side with your critic. You have life gain with the Silent-Chant Zubera, Plunge into Darkness and Devouring Greed. You can throw in untapped lands that cost life, like Mana Confluence or City of Brass, as many as your budget can afford.
6 months ago
Pretty much what PickleNutz said. Souls of the Faultless is not a bad card, but ultimately does nothing here. I could see a possible build with Souls of the Faultless, Promise of Bunrei and Devouring Greed.