Devouring Greed


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Pauper Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition Uncommon
Champions of Kamigawa Common

Combos Browse all

Devouring Greed

Sorcery — Arcane

As an additional cost to play Devouring Greed, you may sacrifice any number of Spirits.

Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life.

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Devouring Greed Discussion

EternalBrewmaster on Ghosts of the Perilous Void

6 months ago

Devouring Greed is easily reusable with Eternal Witness and I'm not sure what you mean by Living Death and Celestial Kirin have answers. Do you mean they aren't efficient wincons? Because I'd agree, they aren't remotely intended to be. Bloodghast is an incredible card that can loop a few times with Nether Traitor and a land drop. It generates lots of spirits with the spirit generator enchantments and Teysa. I find the other cards you pointed out for removal as amusing choices as they are some of the most integral cards in the deck. Cloudstone Curio is without a doubt the MVP of this deck as it lets me bounce karador to my hand and then recast him for 3 mana over and over to keep casting dudes. Deathrender lets me feed guys into sac outlets while I dump fatty after fatty into play and makes a loop with Phyrexian Reclamation, which I may not have posted in the latest update. Leyline of Sanctity may be the most laughable suggestion for removal. I don't know how it can be determined to be too slow, or too fast for that matter, it protects me from graveyard hate like Bojuka Bog and Angel of Finality which is paramount in any Karador deck. The enchantress sub-theme is more of a byproduct of playing a lot of synergistic enchantments that I like and then adding Argothian for some fuel. Also, I can make an enchantment loop again with Eidolon of Blossoms and a 1 or 2 drop enchantment or creature and Cloudstone Curio. There is maybe a lot more going on in this deck than readily meets the eye.

Mentor of the meek isn't remotely near the level of card I want for this deck and it's fine on card draw anyways. I like playing Blind Obedience too, but I just don't have the room in this deck. The lifegain is useful just for the long game and to get Ayli and Karlov on line. Your other cards for wincons are very well established in EDH and I recognize their potency but I'm not a fan of building for infinite combos or abusing ones that exist in my decks. Sometimes infinite loops are unavoidable just from having a confluence of good cards but I prefer to design decks that do something new and different, or at least new to me and flavorful. This deck is supposed to be very spirit and kamigawa flavored and I think it succeeds at both.

Turn8ScornfulEgotist on zubera tribal

6 months ago

You've got a crazy manabase! Is this budget? Otherwise, Cavern of Souls is your best friend. Also, better than Death Frenzy is Devouring Greed because you can win out of nowhere. If you want some ideas, check out my Zubera brew: Zubera Tribal (yes, it's a thing).

Zues13082 on Anafenza, The Ghostbuster

11 months ago

Did you read Devouring Greed ? It's not a lifegain. It can surprise kill a player at 10 or less easily. Also could have additional synergies with spirits dying (ex. Soul shift). I guarantee it performs better than it looks.

xzzane on Raise The Tokens

11 months ago

Murderous Cut is a good form of removal, and Anguished Unmaking is quite versatile. Devouring Greed can be a one sided field wipe that does nothing if it is countered, as the sacrifice ability is part of the cost. YOu also need a steady field presence for it to work. If you want to stick with all spirits, then that can get a little tricky. You can't make an optimal b/w tokens build with only spirits.

mcmetcalfe on Raise The Tokens

11 months ago

xzzane What do you suggest I mainboard over Oblivion Ring and Go for the Throat? Devouring Greed can be risky, but it certainly help as a finisher if I have one in hand (and spirit tokens obviously). Maybe run 1 if any? And why, in your opinion, should I remove Promise of Bunrei? 1 for 4 can be a good trade off regardless of flying imo. If I take the suggestion to remove these cards, what should I run more of if I'm trying to stay in a spirit build?

xzzane on Raise The Tokens

11 months ago

From experience I can tell you that the Bitterblossom lists perform better overall than Raise the Alarm lists. If you don't have a budget, then here are a few recommendations I would make in regards to your land base. Add 4 Windswept Heath, 1 Godless Shrine, and take out 1 Isolated Chapel. You don't need that many swamps as well; just one will suffice. Fetid Heath, Shambling Vent, Windbrisk Heights are also good inclusions. You should be between 23-24 land. Devouring Greed is too risky to play; take that out. With an improved land base you can support 4 Spectral Procession. There are better removal options than Oblivion Ring and Go for the Throat. Take out Promise of Bunrei.

-Sylex- on ''Zuberaristocrats'' ( Pauper )

11 months ago

To philik : Unearth is quite a good card but I feel like it's a bit too redundant in this deck. My main Undying Evil targets are the Zuberas and between my 7 copies + 4 Undying Evil I feel like I have enough of them to have a consistent game plan.

To Spoon123 : Splashing a third color in pauper ( especially green which doesnt offer much for my deck ) comes with a huge drawback that is significantly bigger then the benefits. You really don't want to have a clunky mana base where most of your lands come into play tapped, trust me.

The few existing 3+ color decks ( Kuldotha jeskai is one of them ) are using ways to fix their mana with Prophetic Prism and Ravnica Bouncelands. You have to think of Kuldotha Jeskai as a RW deck that uses bouncelands for value and splashes blue for Mulldrifter, which is hands down the best card in Pauper. Also, splashing a 5 drop is a lot easier then splashing a 2 drop like Dripping-Tongue Zubera

Devouring Greed is a card I've played with and that I don't recommend to anyone. It's a ''win-more'' card thats only good when you're ahead. Most of the time it'll sit in your hand and there's games where you're never even going to be able to cast it

Spoon123 on ''Zuberaristocrats'' ( Pauper )

11 months ago

I like this deck, like it a lot. Just a couple of questions from someone not very familiar with the format:

Personally, I like to go a bit more "all in" on a theme when constructing a deck. Which, in this case, means adding a third color for either Ashen-Skin Zubera or Dripping-Tongue Zubera, basically removing the Oracles (it seems to be the least important card in the deck) just to get more explosive turns out of the deal. How feasible do you think is that in the first place? I know three-color decks with weird manabases do exist in the format (see Kuldotha Jeskai), so I think this might have a shot as well.

While we're on the topic: What's your take on Devouring Greed? Did you ever test with it, and could 7 not be enough Zuberas to support it? Might 12 do the trick? Just trying some thought-experiments here and would love to hear your opinion, if you can provide it =)

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