|Commander / EDH||Legal|
Printings View all
|Modern Masters 2015 Edition (MM2)||Uncommon|
|Champions of Kamigawa (CHK)||Common|
Combos Browse all
Sorcery — Arcane
As an additional cost to play Devouring Greed, you may sacrifice any number of Spirits.
Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life.
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Devouring Greed Discussion
6 days ago
Your mana base is not consistent enough to make the deck work fast enough (in playtesting I always had problems with the mana).
You need more dual lands, not expensive ones, such as Caves of Koilos super cheap and effective a full list of cards Id recommend going into the land slots being:
To speed up the deck as well you could also include one or two more mana rocks, Thran Dynamos Iconic Masters version is currently about $2.5
Also if you wanted too you could base the deck around a recursion combo with Second Sunrise and Devouring Greed, just find a way to recurr the two spells, add some cheap tutor effects (Diabolic Tutor, Increasing Ambitionand boom
3 weeks ago
I just realize what I never bought back in the day that kept this deck from winning as often as it shoulda... Devouring Greed is already in my cart!
1 month ago
So let's just say Ember-Fist Zubera, Floating-Dream Zubera, and Ashen-Skin Zubera are all on the battlefield, and I cast Devouring Greed. All of the creatures die at the same time, so does each Zubera's death trigger automatically go to 3? Will I get to draw three cards, make target opponent discard three cards, and deal three damage to a target creature or player (with the effects of Devouring Greed of course), or do I have to have them trigger separately so that it'll happen in an order of one zubera trigger is at one, the second is at two, and the third is at three?
1 month ago
That could work. I'm a bit afraid of BBB, but it could replace 1 Devouring Greed.
2 months ago
It's true that multicolor lands often come into play tapped. The alternative is lands that come into play untapped, but don't make the colors you need.
There's potential to be screwed in either situation, but I have to side with your critic. You have life gain with the Silent-Chant Zubera, Plunge into Darkness and Devouring Greed. You can throw in untapped lands that cost life, like Mana Confluence or City of Brass, as many as your budget can afford.
3 months ago
Pretty much what PickleNutz said. Souls of the Faultless is not a bad card, but ultimately does nothing here. I could see a possible build with Souls of the Faultless, Promise of Bunrei and Devouring Greed.
3 months ago
3 months ago
I would start with some straight cuts/replacements.
Devouring Greed is a lackluster kill condition, too expensive, bad at any point except when you're winning, and is double black in a deck that's splashing black. I would cut it and the black lands to streamline your deck, or I would cut red. Those are the two colors that are doing the least right now.
Benefaction of Rhonas is just way too slow for modern. If you are spending 3 mana for no effect on the board you are going to lose. Commune with the Gods does the same thing but trades a card for a a mana, which is a good trade in a low to the ground deck like this. However, I think something closer to Satyr Wayfinder, which puts a body on the board, but can only get lands, or Grapple with the Past, which grabs lands or creatures from grave and works at instant speed, but only digs 3 deeper, would work better.
Your mana base is questionable. I recognize that most of that is probably budget issues, but there are still things you can do. Scry lands are about a dollar each, and much better than life lands. You also would probably benefit from a few more basics, with Evolving Wilds to filter.
Shields of Velis Vel is just bad. Just about anything on your maybe board would be a better fit.
Next, I think you need to streamline the mana base by removing a color, either red or black. I think you can work with either, but they would be very different decks. Here's my idea, but you might want to take it in a different direction.
No Red: The deck becomes much more graveyard and combo oriented. Run cards like Grisly Salvage and Thought Scour to mill as much as possible. You then run Zulaport Cutthroat and 1 Bloodthrone Vampire for a combo kill off of one of the mass revival spells.
No Black: This is a board control route. Lightning Bolt and board wipes such as Pyroclasm would be the main gain, though the latter would probably be for aggro decks that you won't get the chance to overrun. Ember-Fist Zubera is a powerful card against plenty of decks in the format because of how many relevant 1 toughness minions there are in the format.
That's it for my suggestions, but let me know if you want any more. Like the deck.