Soramaro, First to Dream
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Soramaro, First to Dream

Legendary Creature — Spirit

Flying

Soramaro, First to Dream's power and toughness are each equal to the number of cards in your hand.

(4), Return a land you control to its owner's hand: Draw a card.

Recommendations View more recommendations

Orange+ on Any Color You Like

1 year ago

Hi, Iluvmygirlfriend

I think Cosima, God of the Voyage  Flip could work in this deck, but I cant really see the large appeal. As an exmaple: if I play it round 3, then I might be able to draw like 3 cards on round 6, or 4 cards on round 7, which isnt super good..

And Im not completely sure how it synergizes with Soramaro, First to Dream either :/

Anyways, thanks for the suggestion!

Iluvmygirlfriend on Any Color You Like

1 year ago

Orange+

One more thing I’ve been thinking of has been Cosima, God of the Voyage  Flip. Not only does she function as a huge beater, but also a bunch of card draw in one. She also works well with a card that I see you already have in your deck, Soramaro, First to Dream let me know what you think!

miracleHat on Personal Kruphix Ramp Draw

3 years ago

1: There are many weaker card choices. Not having access (or getting over time) is obviously apart of the collection-building aspect of the game; but your decks should avoid the weak cards that are not on theme. Focus on including cards that actively help or are benefited by your theme of heavy ramp with a secondary set of heavy draw. Cards such as Fblthp, Gurmag Drowner, Silumgar Sorcerer, and jace, are primary examples.

2: Finding cards that fit both themes: draw and ramp, is relatively easy and will increase the adaptability and efficiency of the deck. Commander's Sphere is the obvious example currently in the deck. Potential additions (that you should be able to more easily acquire) include Edge of Autumn, Explore, Krosan Tusker, and Seer's Sundial. Harder to get pieces would be Kiora, the Crashing Wave, Aesi, Tyrant of Gyre Strait.

3: This deck has 2 duplicates. Heir of the Wilds and Primal Empathy.

4: Having lots of mana is only useful it's spent casting scary game-winning threats. Threats you may not be aware of that might be fun for you to playtest: Soramaro, First to Dream, Prime Speaker Zegana, and Clockwork Dragon. The first and last cards specifically benefit from the amount of colorless mana you will generate with your general.

seshiro_of_the_orochi on Discern Defeat!

4 years ago

Some cards that come to mind which fit with Elenora and which I didn't see in your list:

Soramaro, First to Dream Venser's Journal Will Kenrith Psychosis Crawler Pull from Tomorrow

Elenora is a pretty interesting commander. I tried Fblthp, the Lost before and it didn't feel good. Mono blue usually is powerful, but just feels so...blue. Elenora makes a nice impression of mono-U green without being a straight-forward timmy card.

WordBurn on Draw Dragon

5 years ago

I'm not sure why the other dragons are in this deck - there doesn't seem to be much synergy with them. Maybe things like Soramaro, First to Dream, Myojin of Seeing Winds, Kami of the Crescent Moon, Guard Gomazoa, Vortex Elemental, Archetype of Imagination, and Howling Golem would ramp up the synergy a bit more?

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