Widespread Brutality

Widespread Brutality


Amass 2, then the Army you amassed deals damage equal to it power to each non-Army creature. (To amass 2, put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

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Set Rarity
War of the Spark (WAR) Rare

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Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Historic Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Widespread Brutality Discussion

Epicurus on Amass

1 month ago

You can look at my deck, Gleaming Arbiter, for inspiration if you'd like, but keep in mind that mine is Modern, not Pioneer. So there will be some differences.

For adding noncreature spells, Honor the God-Pharaoh is one of my favorite cards to cast in my deck. Two cards for one, and adds 1 to the army. Next, Toll of the Invasion might do better for you than me, since you already run some discard. Commence the Endgame is, I believe, the best amass spell, period. However, you really would only have to run a couple of them, because they're a late-game spell. Now, if you did flip the balance more toward noncreature spells, Invade the City becomes brutal, albeit conditional. Furthermore, if you went that route, then Widespread Brutality is an even better choice than Massacre Girl that I mentioned before. However, it will very likely wipe your creatures also, so only if you went that route.

For creatures, I'd remove Aven Eternal, Eternal Skylord and Lazotep Reaver. They all either cost too much or don't help much. The other creatures are not necessarily unhelpful, so you'll probably have to playtest to find a good balance between creatures and others. I do, however, question your idea of adding Liliana, Dreadhorde General. She's more suited for a traditional zombie token deck. Remember that amass doesn't create multiple tokens, just one potentially gigantic one. In a similar vein, I wouldn't say to remove Nicol Bolas, the Ravager  Flip, but to seriously playtest and determine how much it aids the theme of the deck. It's never a bad draw in any situation, but if worrying about it takes away from building the army, then it diminishes the effectiveness of the rest of the deck. Nicol Bolas, Dragon-God can stay, though, because why wouldn't you use him. I'm going to consider adding him to my own deck.

Sorry, I'm long winded. Hope that all was helpful.

Funkydiscogod on Card creation challenge

2 months ago

I think the best way to make Army spells, is to amass first, then make the effect depend on the size of the Army. Something like this:

Commence the Endgame


Amass 2, then draw X cards, where X is the power of the Army you amassed. (Put 2 +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

I would have made Army a unique "tribe", where the tribal cards reference the power of the Army, instead of the number of creatures of that type. Currently, there is only Widespread Brutality that scales in power.

It's sad, because it would have been awesome to have all the basic effects:

  • Amass 1, then target opponent reveals X cards from their hand, where X is the power of the army you amassed. You choose one. That player discards that card.
  • Amass 1, then creatures with power X or less can't block this turn, where X is the power of the army you amassed.
  • Amass 1, then counter target spell if its converted mana cost is X or less, where X is the power of the army you amassed.

The worst part is that they are going to call Amass a failure and never try to do it correctly.

MrBoombastic on Grixis Fires

4 months ago

Hi again!

Good to see/hear that you've been trying it out and making adjustments. It definitely looks better now.

Sorin_Markov_1947 on Enter the Dreadhorde

5 months ago

Personally, I don't like amass decks, but I'll do my best to help you out.

You need more creatures. Specifically cheap ones to get you to the mid-late game. Lazotep Reaver and Gleaming Overseer both somewhat fit those criteria, and give you a bit of amass effect too. Lazotep Plating offers protection and an early amass. Eternal Skylord is increasing that mana curve again, but it offers you some reach and protection you sorely need. I'd advise doing some testing on Bleeding Edge , because it's a removal help and amasses, but it's a double-black cost at turn three and comes out at sorcery speed. There's just not a good replacement for Cast Down in these colors. Sorry.

You wouldn't think of putting The Royal Scions in this deck normally, but it's grixis colors, gives you card filtering, and can give trample to your massive army to finish out games, so it's worth considering at least. Barge In isn't bad for trample either.

Now, to make room for all these suggestions, we need to take out some cards too. Relentless Advance is narrow, and for only 3 power you're spending four mana. Ill-Gotten Inheritance is low-impact and expensive. Cast Down and Fountain of Renewal just rotated. Since we're adding more creatures, Invade the City isn't as good, but it's still worth putting in the deck so I'd recommend going down to two copies of it. Widespread Brutality also loses some of its value since it now eliminates your creatures too, so maybe 2-3 copies of it as well.

I think with Fountain of Renewal and Ill-Gotten Inheritance you were too focused on not losing so much life from Dreadhorde Invasion . In this meta, you need to be prepared to lose life from your own cards. That card will only get you in trouble if you go late-game and can't draw Enter the God-Eternals .

I think WOTC will expand on the army creature-type, and then amass will have more of a place. But possibly only after all the amass effects have rotated just for balancing.

TheGuyWhoNeverGoes4o on Paint the City [Grixis Amass]

9 months ago

I would suggest keeping it lower to the ground if you're wanting it to be aggro. Cards that are higher in mana cost that have amass are nice and all, but they slow down the game and give your opponent a chance to find their solution to your deck.

The following cards care about you getting to the late game, or are IMO too slow for the kind of deck you're trying to build:

Widespread Brutality - you do have amass, but this card pretty much kills all of your creatures that aren't armies, and you're only allowed to have one army at a time.

Invade the City - this amasses well in the late game, but if you're wanting to aggro your opponent out, then you should replace this with something that can be good the earliest it can be played. what I mean by this is that you're not gonna be too thrilled to play this on turn 3, and so you're going to tend to want to draw the game on longer and I feel like if you take this out for another card, you're going to have a better time.

Enter the God-Eternals - This card does "a lot". The only things it really helps this deck with though, are amassing and it also has removal. There's a bit of lifegain, but I don't think that it's that much of a deal breaker. There are decks that can have this pay off big time by using all of it's effects, but I don't think this deck is one of them.

Commence the Endgame - There's not a ton to say. This card is fine in slower decks because they focus on delaying the game and keeping cards in hand to interact with your opponent, but you're pretty much just trying to empty your hand and attack with the creatures you played in the deck I think you're trying to make.

I would try to max out on Dreadhorde Invasion . It's going to be a good card to consistently pump up your army.

I have a couple concerns about this deck. The first is that you're very reliant on your only army being able to win the game. I've played a ton of games against people who try to make amass alone work, and it just comes down to a single removal spell.

The second is that if you are going for an aggro strategy, you are running too much control and won't be able to get an early game win/footing.

I don't think that amass is really an "aggro" strategy. If you would like to remain focused on purely amass, by all means its your deck. I would recommend dropping the zombie token tribal cards though. Even though they give your army keywords, they only really affect one creature on the field unless you make the deck use other zombie tokens. I would also take out the control cards and really just find the base of the deck. I would recommend that if you keep this deck grixis, that you at the very least add in a secondary way to win.

Boroswins on Mardu Superfriends

10 months ago

I agree that Widespread Brutality is the worst of those three options without a 6/6 Zombie Army. I playtested now, and would probably just drop the Dreadhorde Invasion for 3x Bedevil . Your mana base has the flexibility for it. If you are worried, you could go for Angrath's Rampage instead, which also has a lot of value in your colors. How does this deck run against Mono Red? If it struggles, Aurelia, Exemplar of Justice has won me a lot of games by itself in that match. If no struggle, then nevermind.

As far as that 4th SB slot, +1 Vraska's Contempt is never a bad choice while Phoenixes and Planeswalkers are big in the format.

Chuckles24 on Mardu Superfriends

10 months ago

Boroswins thanks for the suggestions and the upvote!

I like the idea of Tibalt, Rakish Instigator in the sideboard. I’m thinking it’s a 3 of and I take out the Lyra Dawnbringer s and the Rekindling Phoenix s and find something to take that fourth spot.

I do like Bedevil as well. It doesn’t feel great in those situation where you don’t have exactly BBR though. Maybe it’s a two of?

I’m not a huge fan of Widespread Brutality . It does work well with Dreadhorde Invasion , but without one on the battlefield it’s not that great. It deals one less damage than Deafening Clarion , but you do get a 2/2. I feel like four mana, I’d rather have the guaranteed board wipe in Kaya's Wrath .

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