Widespread Brutality

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
War of the Spark (WAR) Rare

Combos Browse all

Tokens

Widespread Brutality

Sorcery

Amass 2, then the Army you amassed deals damage equal to it power to each non-Army creature. (To amass 2, put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

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Widespread Brutality Discussion

Sorin_Markov_1947 on Enter the Dreadhorde

2 weeks ago

Personally, I don't like amass decks, but I'll do my best to help you out.

You need more creatures. Specifically cheap ones to get you to the mid-late game. Lazotep Reaver and Gleaming Overseer both somewhat fit those criteria, and give you a bit of amass effect too. Lazotep Plating offers protection and an early amass. Eternal Skylord is increasing that mana curve again, but it offers you some reach and protection you sorely need. I'd advise doing some testing on Bleeding Edge , because it's a removal help and amasses, but it's a double-black cost at turn three and comes out at sorcery speed. There's just not a good replacement for Cast Down in these colors. Sorry.

You wouldn't think of putting The Royal Scions in this deck normally, but it's grixis colors, gives you card filtering, and can give trample to your massive army to finish out games, so it's worth considering at least. Barge In isn't bad for trample either.

Now, to make room for all these suggestions, we need to take out some cards too. Relentless Advance is narrow, and for only 3 power you're spending four mana. Ill-Gotten Inheritance is low-impact and expensive. Cast Down and Fountain of Renewal just rotated. Since we're adding more creatures, Invade the City isn't as good, but it's still worth putting in the deck so I'd recommend going down to two copies of it. Widespread Brutality also loses some of its value since it now eliminates your creatures too, so maybe 2-3 copies of it as well.

I think with Fountain of Renewal and Ill-Gotten Inheritance you were too focused on not losing so much life from Dreadhorde Invasion . In this meta, you need to be prepared to lose life from your own cards. That card will only get you in trouble if you go late-game and can't draw Enter the God-Eternals .

I think WOTC will expand on the army creature-type, and then amass will have more of a place. But possibly only after all the amass effects have rotated just for balancing.

TheGuyWhoNeverGoes4o on Paint the City [Grixis Amass]

4 months ago

I would suggest keeping it lower to the ground if you're wanting it to be aggro. Cards that are higher in mana cost that have amass are nice and all, but they slow down the game and give your opponent a chance to find their solution to your deck.

The following cards care about you getting to the late game, or are IMO too slow for the kind of deck you're trying to build:

Widespread Brutality - you do have amass, but this card pretty much kills all of your creatures that aren't armies, and you're only allowed to have one army at a time.

Invade the City - this amasses well in the late game, but if you're wanting to aggro your opponent out, then you should replace this with something that can be good the earliest it can be played. what I mean by this is that you're not gonna be too thrilled to play this on turn 3, and so you're going to tend to want to draw the game on longer and I feel like if you take this out for another card, you're going to have a better time.

Enter the God-Eternals - This card does "a lot". The only things it really helps this deck with though, are amassing and it also has removal. There's a bit of lifegain, but I don't think that it's that much of a deal breaker. There are decks that can have this pay off big time by using all of it's effects, but I don't think this deck is one of them.

Commence the Endgame - There's not a ton to say. This card is fine in slower decks because they focus on delaying the game and keeping cards in hand to interact with your opponent, but you're pretty much just trying to empty your hand and attack with the creatures you played in the deck I think you're trying to make.

I would try to max out on Dreadhorde Invasion . It's going to be a good card to consistently pump up your army.

I have a couple concerns about this deck. The first is that you're very reliant on your only army being able to win the game. I've played a ton of games against people who try to make amass alone work, and it just comes down to a single removal spell.

The second is that if you are going for an aggro strategy, you are running too much control and won't be able to get an early game win/footing.

I don't think that amass is really an "aggro" strategy. If you would like to remain focused on purely amass, by all means its your deck. I would recommend dropping the zombie token tribal cards though. Even though they give your army keywords, they only really affect one creature on the field unless you make the deck use other zombie tokens. I would also take out the control cards and really just find the base of the deck. I would recommend that if you keep this deck grixis, that you at the very least add in a secondary way to win.

Boroswins on Mardu Superfriends

4 months ago

I agree that Widespread Brutality is the worst of those three options without a 6/6 Zombie Army. I playtested now, and would probably just drop the Dreadhorde Invasion for 3x Bedevil . Your mana base has the flexibility for it. If you are worried, you could go for Angrath's Rampage instead, which also has a lot of value in your colors. How does this deck run against Mono Red? If it struggles, Aurelia, Exemplar of Justice has won me a lot of games by itself in that match. If no struggle, then nevermind.

As far as that 4th SB slot, +1 Vraska's Contempt is never a bad choice while Phoenixes and Planeswalkers are big in the format.

Chuckles24 on Mardu Superfriends

4 months ago

Boroswins thanks for the suggestions and the upvote!

I like the idea of Tibalt, Rakish Instigator in the sideboard. I’m thinking it’s a 3 of and I take out the Lyra Dawnbringer s and the Rekindling Phoenix s and find something to take that fourth spot.

I do like Bedevil as well. It doesn’t feel great in those situation where you don’t have exactly BBR though. Maybe it’s a two of?

I’m not a huge fan of Widespread Brutality . It does work well with Dreadhorde Invasion , but without one on the battlefield it’s not that great. It deals one less damage than Deafening Clarion , but you do get a 2/2. I feel like four mana, I’d rather have the guaranteed board wipe in Kaya's Wrath .

Boroswins on Mardu Superfriends

4 months ago

I would add Tibalt, Rakish Instigator to the Sideboard at least. As long as the Explore package is in Standard it feels really good when he drops. Also, Esper control has a lot of incidental life gain and it may help there.

Bedevil is a really good card and it provides you with additional instant speed removal. I would consider it. You really don't need the creatures in your sideboard. Your planeswalkers have plenty of win conditions, and they just provide fodder for opposing removal.

Widespread Brutality works really well with Dreadhorde Invasion as a sweeper and can potentially gain you a LOT of life if done post combat. I found it mostly to work well against opposing aggressive decks as another sweeper option.

Normally I make suggestions as to what to remove for each card, but I haven't playtested the deck yet. Mardu is my favorite 3 color clan, and I really like this mix. I'll playtest a bit and come back for more. Good job!

Boroswins on [WAR] Cruel Grixis

5 months ago

I really like this deck. Some sideboard considerations: -2 Thief of Sanity and -1 Commence the Endgame for +3 Cry of the Carnarium . Cry is a really big help against Artistocrats decks, since all the death effects don't trigger. It is incidentally good against all the mono aggro decks.

-1 Ugin, the Ineffable and -1 Vraska's Contempt to finish out your set of Ritual of Soot . Selesnya Tokens is decimated by that card. Also, it is better against the Explore package if you run into it still, since the Wildgrowth Walker gets too big for Cry and Widespread Brutality .

I agree with FastIsFaster that the Sideboard is your toolbox. Your maindeck is already doing great. The +1s you have in SB aren't necessary if your maindeck is already winning, and you need to adjust if it is losing.

VampiricJace on Rakdos Zombie Amass Midrange

5 months ago

Honestly, you could just cut a land in this sort of deck (answering your question in the description).

I've playtested this, and it's looking good! I'm a little worried about card advantage (a common thing in aggro, I suppose). I'm thinking the best way to fit in more control/card draw is through cutting your 4x copies of Widespread Brutality down to 1x - 2x. It's not the best card, and very conditional. I do not necessarily have an idea what to add though, specifically. Perhaps adding another copy of either one of your planeswalkers?

Also, consider splashing blue for Enter the God-Eternals . That card is insane.

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