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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Big Apple Highlander | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Freeform | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Filth
Creature — Incarnation
Swampwalk
As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk.





LinkOpensChest_wav on
In the Dead of Winter
3 weeks ago
Filth isn't a snow creature, but it would feel right at home nevertheless
Xtough on
Swamps Matter
1 month ago
Nice theme for the deck. Maybe you could consider Drain Life, Pestilence and Crypt Rats as mana sink. And on topic I think Urborg, Tomb of Yawgmoth in combination with Filth could be fun...?
Voodoo_Gremlin on
3 months ago
This is a different take on zombies and I love it. There are a few changes I would make. Dross Crocodile doesn't make sense to me, it's just not good enough for commander. I would replace it with a Geralf. I you want to go for Voltron wins Geralf, Visionary Stitcher will give Kotis flying. If you want to go wide Geralf, the Fleshwright. Even if you play just 2 spells per turn those +1/+1 counters make zombies even scarier. Frogify is also questionable. You have access to black and there too many instants that can destroy a creature for , just pick one. There are a couple of cards which will work well with an Urborg, Tomb of Yawgmoth (which you can take a Swamp for). The first is Filth which would make your creatures unblockable. The other is Zombie Trailblazer. Tap a zombie token and Kotis is unblockable.
casual_competitive on
2nd Crusade
9 months ago
you might want to add more lands and if youre going to have Wonder and Filth you definitely should add Buried Alive
capwner on
No Pain no Gain
1 year ago
This is actually a pretty neat idea for a list. Judith has a really cool and unique effect, giving spells deathtouch is sick! I think if I were building the deck I would try to capitalize on this by running even MORE sweepers just so that you have a critical mass of them and are almost always able to keep the board locked down. So almost like a wrath-prison deck. If it were me. There are so many of these effects so you could really go deep on them, Blazing Volley from your board seems great, Scouring Sands, Yamabushi's Storm, Rolling Earthquake, Molten Disaster, Pyroclasm, Bonfire of the Damned, Starstorm, Devastating Dreams is a personal favorite but this may not be the right list for that one. I'd go up to like 15 of these even. Maybe also something like Mithril Coat to protect Judith/other creats if you decide to go into symmetrical sweepers. I know it's a core part of this build but I would cut stuff like Dragon Fodder and Witty Roastmaster, the Redcap combo is good by itself and it doesn't need these more fragile pieces that need to sit on the battlefield. I'd swap them for more grindy advantage cards that want to go to the yard like Unlucky Witness, Bloodghast, Nether Traitor, Filth, supplemented with things like Grim Harvest, Skullclamp, Contamination, Chthonian Nightmare, Deadly Dispute. Necrotic Ooze combo seems right at home here too, but that might be a little boring. If you want to be more lethal, just run more tutors/entomb/buried alive to assemble a redcap or ooze kill. Straight up Reanimate spells could be good to use on your opponents fatties who just died to your death rain. Rise of the Dark Realms Grimoire of the Dead and Sheoldred Flip can all mass reanimate your opponents' creatures. Shadowspear to remove indestructible from those pesky Etalis. Meltdown and Brotherhood's End for artifacts. Spiteful Banditry, The Reaver Cleaver, Ragavan, Nimble Pilferer, Big Score maybe for additional ramp. Ramp seems like a big deal since it's a 5 mana commander. You have some really sick cards in here already I love the Withering Boon, Delirium, Rakdos Charm, and Blood for the Blood God! is amazing in this. Great ideas, take my suggestions with a grain of salt because really the build I am suggesting is potentially very different from this one. +1
UltimateRoxas40 on
Kakariko Graveyard Tour™️[Primer]
1 year ago
Since you've retired your Lord Windgrace, you could potentially include him in this deck. Not only would he also put cards into the graveyard that Coram can then play, but he can also pseudo-ramp you by allowing you to play lands out of your graveyard that may have been self-milled away.
Also, since you've got both Anger and Brawn, you could also run Filth just to continue the cycle. If you do, maybe swap out a land for Urborg, Tomb of Yawgmoth.
Overall, looks fun! I ended up rebuilding my own Lord Windgrace, but with the release of The Necrobloom, he might end up getting shelved again haha.
HeavenlyAxe on
1 year ago
Hey Indie,
First off I really like the lands you have assembled and the suggestions from SufferFromEDHD are all good.
You are definitely going to want an artifact ramp package.
Sol Ring, Mana Crypt, Arcane Signet, Fellwar Stone, Gilded Lotus, Thran Dynamo
Special Mention to Nyx Lotus, it could be good being in mono black. and Jeweled Lotus, pays for your commander for free on turn 1 even.
Sword of the Animist is not bad ramp at all and buffs yours rats
Commander's Plate might be cute.
Liliana of the Dark Realms, makes sure you always get a land drop and could make your swamps tap for four.
Chittering Witch if your playing with more opponents.
Crypt Ghast is sort of ramp, but doubles your swamps. Very good in mono black.
Dauthi Voidwalker is not on theme at all but is just sooo much value in a two cost card I have to recommend it.
God-Eternal Bontu is excellent draw power in the right situation.
Dont forget you can run any number of Relentless Rats
Gray Merchant of Asphodel will heal you up a lot and hurt your opponents
Krav, the Unredeemed is also great card draw.
Yawgmoth, Thran Physician, has card draw, removal, and proliferate all on one card
Deadly Rollick, potentially free removal
Defile, cheap good removal
Thrilling Encore saves you from a board wipe or lets you bring everything back after sacrificing it all to like God-Eternal Bontu
Phyrexian Arena some ok card draw.
Bojuka Bog if you are worried about graveyards
Mutilate, a good board wipe in mono black
Night's Whisper, Read the Bones, Sign in Blood, are a great draw package for mono black
Toxic Deluge a great board wipe for when things need resetting, and you could follow with Thrilling Encore and get it all back
Syphon Mind is great draw if your playing with more players
Victimize - is really really strong, get rid of one weak thing for two of your best things
Yawgmoth's Will - lets you treat your graveyard like your hand for a turn
Lord Skitter, Sewer King makes rats
Marrow-Gnawer - lets you make lots of rats
Infectious Inquiry - good draw and gives poison
Ogre Slumlord - makes rats when your creatures or your opponents creatures die.
Tangled Colony - if your opponent has to block it or it dies to like Blasphemous Act will make you rats
Vraska's Fall removal and poison counter
Drown in Ichor removal and poison
Bontu's Monument all your creatures cost less
Rat Colony can have any number and they buff themselves, and cost less mana than Relentless Rats
Typhoid Rats deathtouch rat opponents wont want to block
Crypt Rats can board wipe but can also win the game if you give it infect, doesnt work with your commander because toxic specifies combat damage but does work if you give it infect and deal damage with it's ability.
Ratcatcher tutors rats, and gives you card advantage
Ashcoat of the Shadow Swarm - buffs your rats and lets you get rats back
Wave of Rats has blitz and reanimates itself
Ink-Eyes, Servant of Oni rat that steals opponents stuff
Nashi, Moon Sage's Scion rat that steals opponents stuff
Adaptive Automaton is a rat and buffs rats
Okiba-Gang Shinobi rat makes opponents discard and has ninjutsu
Filth gives all your rats swampwalk pairs well with Urborg, Tomb of Yawgmoth
Dark Ritual lets your get a head start or some extra mana a turn you need it
Tainted Strike instant speed infect, funny in multiplayer because you can use it on anyone's creatures.
Phyresis Outbreak gives poison and might kill opponents creatures
Feed the Swarm enchantment removal in black
Vat Emergence gets a creature back and proliferates
Spread the Sickness destroys a creatures and proliferates
Pact of the Serpent strong tribal card draw
Living Death swap graveyards with battlefields, great after sacrificing your whole board to draw cards
Skullclamp sack small rats for card draw
Thrumming Stone if you go the Relentless Rats or Rat Colony route
Coat of Arms your rats will be huge
Bolas's Citadel this card is dumb lol, lots of casting power and then you hit Gray Merchant of Asphodel and keep going lol
Icon of Ancestry kinda draw buffs rats...is ok
Contagion Engine proliferate twice each time you activate
Eldrazi Monument gives creatures flying indestructible and +1/+1
Grafted Exoskeleton gives a creature infect, great with Crypt Rats
Sword of Truth and Justice proliferate sword
Bad Moon buff all black creatures, opponents too
Phyresis gives infect again good with Crypt Rats
Greed card draw
Vraska, Betrayal's Sting proliferate planes walker
I know that's a lot but hopefully gave you some ideas to work with!
leon_bulminot on
Volrath, Voltron Reanimator
1 year ago
Not sure what you might cut but if you want some help and unblockables, try a Kormus Bell plus something like Filth, you can turn your lands into a constant pinging source of damage.
I would also swap Void Winnower over to your control portion. Big beefy Eldrazi yes but risky to lose until your board is setup. And even then, he has more Utility as control.
I’d also swap Kozileks, if you have Kozilek, the Great Distortion. Lets you turn stuff like Filth into a counter spell and put it in the graveyard where you need it.
Also, Liliana of the Veil is decent but you can get so much more utility out of Liliana Vess for tutoring or, Liliana of the Dark Realms for land tutor and removal. Plus if you ultimate Dark Realms, you get BIG mana bumps, especially to use with Draco. Using 2 lands to keep him around versus 8.
And since you are so sack heavy, a card to not only dole out damage as you summon black creatures but let you sack and draw cards, and a seriously reduced cost, Ayara, First of Locthwain. Could replace 2 or 3 cards with just her.
Final suggestion and honestly, I am surprised with all the sacking you do here that it isn’t even on the maybe board. Blood Artist. All I need to say there lol
As for what to pull out, check your synergy and self interaction with cards. If two or three cards only interact with themselves, you might need to consider dropping them. I’ve been over the deck list but it could go so many different routes for beef sticks beating things down. Just thoughts to consider while looking for things to pull out. Sometimes one card can complete the function of 2 if you have them.
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