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Version 2.0 of my attempt at building a Battle of Wits deck playable in commander.

Win Conditions: This deck wants to win the game using Battle of Wits as plan A. In order to do this you will need to assemble Training Grounds + Izzet Guildmage + Manamorphose which will Draw your entire deck and create an amount of any combination of colored mana mana equal to 2x cards drawn this way, however you will only really require Blue. Once this has been accomplished you will play out Spawnsire of Ulamog + Battle of Wits and any extra turn spell. (This list will be using Time Warp or Nexus of Fate) and then use Spawnsire’s ability to put all copies of Ulamog, the Infinite Gyre from Sideboard to Battlefield, triggering Legend Rule and shuffling them all back into your library. Mission Complete

Should you be rendered unable to perform the Plan A combo for some reason, do not fret, it’s still possible to make a comeback.

plan B: This deck uses Prismatic Bridge as a Commander in order to use its low creature count to its advantage, making it extremely easy to put your eldrazi titans onto the battlefield if necessary and keep them coming back. Especially if used in concert with Isochron Scepter + Mystical Tutor to infinitely search out Nexus of Fate.

Plan C: If you still have access to draw your deck but find yourself without Spawnsire you can win usingPsychosis Crawler to cause loss of life equal to the cards drawn to all players (or if that doesn’t work, attack with it while it’s the size of your deck)

Pros: If you get the perfect opening 7 cards you can win the game by turn 3 and even have room in hand for a free counterspell to protect it with. (2 blue mana, 1 red mana, training grounds, guildmage, and manamorphose, with room for pact, or force) the deck tends to be a low priority target since it’s a bit of a group hug strategy. The deck is also quite resilient and hard to hit due to running cards such as Glacial Chasm, Phyrexian Unlife, and Solemnity as well as boasting the ability to win out of nowhere in a single turn.

Cons: Very Low creature count means you either need to go fast or divert damage from players who know what you’re up to, you will be drawing a lot of cards, but so will your opponents, so it’s important to choose your moment and save those protection spells for when your win con is at an immediate and irreversible risk. The deck also leans heavily on a handful of specific cards, which, if interfered with, can easily render this deck completely incapable of winning at all.

Finally, the ultimate “Con” to this deck is the fact that it is not “technically” legal to play in CEDH due to the need for a sideboard, so ask your local commander league if you can play this deck first or build it for Kitchen Table with friends.

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68% Casual

32% Competitive

Date added 1 year
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

14 - 205 Mythic Rares

51 - 0 Rares

14 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 3.25
Tokens Eldrazi Spawn 0/1 C, Saproling 1/1 G
Folders Oooh Nice, Cool Decks
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