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This deck is currently extremely silly. It is mostly meant to demonstrate a point. Hopefully from this shell (or another shell), amazing things can happen. Currently, the plan is to:

  1. Play your assortment of lands and mana rocks.

  2. Use the mana to both make tokens, with cards such as Raise the Alarm, and play General Tazri, searching for the only creature in the deck.

  3. Once the coast appears clear, and you have enough mana to play some protection spells like Gods Willing, play Zada, Hedron Grinder.

  4. Wait until you regain your composure, with protective spells, draw spells, and mana.

  5. Combo hard. This is where things become very interesting. If you play Ideas Unbound, splice onto Arcane with Kodama's Might, and target Zada, Hedron Grinder, you will effectively draw 3 cards per creature you control. If you instead play Desperate Ritual with Kodama's Might, you can add 3 red mana per creature you control. You need to make good decisions as to how you manage your mana, as you create a large amount of mana and cards in hand. You must then eventually draw Elixir of Immortality. You use this to put all of your cards back so you can redo what you did before. Once you have created enough value, you can play Exsanguinate for lethal.

Right now, this deck is extremely jank. Some games, by turn 7, you'll have 100 creatures, 50 cards in hand, and 500 mana. Some games, by turn 7, you will have done - nothing!

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99% Casual

Competitive

Date added 4 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

20 - 0 Rares

37 - 0 Uncommons

39 - 0 Commons

Cards 100
Avg. CMC 2.14
Tokens Beast 3/3 G, Bird 1/1 W, Copy Clone, Elf Warrior 1/1 G, Goblin 1/1 R, Servo 1/1 C, Soldier 1/1 W, Spirit 1/1 C, Treefolk */* G
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