A reanimation deck that makes a value engine out of graveyard/sacrifice interactions. The deck is powerful, if slow, and packs enough removal to let you dominate a 3/4 player game if your opponents take your slowness as weakness.

My current goal is to make the deck more interactive for my playgroup, as well as cover some of my weakness as a graveyard-focused deck. I like where the power level is right now, and I upgrade individual parts as needed.


Updates Add

Cut: Riftstone Portal, Reliquary Tower

Added: Nature's Lore, Rampant Growth

Riftstone Portal was from when The Gitrog Monster was in the deck, and Reliquary Tower isn't often relevant since I don't draw many cards or return cards to my hand. I'd much rather have the ramp.

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