Nethroi, Apex of Death

Nethroi, Apex of Death

Creature — Nightmare Beast

Mutate (If you cast this spell for its mutate cost, put it ontop or underneath target non-Human creature you own. They mutate into the creature that is on top and that creature has all the abilities of every card that is underneath it.)

Deathtouch, lifelink

Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield.

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Printings View all

Set Rarity
Ikoria: Lair of Behemoths (IKO) Mythic Rare

Combos Browse all

Legality

Format Legality
Leviathan Legal
Highlander Legal
Standard Legal
Brawl Legal
Duel Commander Legal
Arena Legal
Unformat Legal
Oathbreaker Legal
Canadian Highlander Legal
Casual Legal
Pre-release Legal
Frontier Legal
Block Constructed Legal
Vintage Legal
Historic Legal
Legacy Legal
Commander / EDH Legal
Tiny Leaders Legal
Penny Dreadful Legal
Pioneer Legal
1v1 Commander Legal
Modern Legal
Magic Duels Legal

Nethroi, Apex of Death Discussion

Suns_Champion on Split Second #2: Color Cropping ...

1 week ago

@ClockworkSwordfish ooo I really like Eminence as a 4th category for color cropping! Unfortunate that there are only 4 options for commanders, but even still there's a lot of color cropped options within those! Not casting your commander doesn't sound appealing to me-I like revolving my decks around my commanders. But might be awesome for others wanting a weird challenge!

I wish I could view your deck or tag you - but apparently you blocked me at some point in the past! Maybe we can be friends now :)

TypicalTimmy Abzan Zombies sounds really cool! Even if not color cropped, that's a sweet color pairing to try zombies in! I'd consider Tayam, Luminous Enigma and Nethroi, Apex of Death!

swaretappedout on Abzan Nethroi Reanimator, but now even more dumb

2 weeks ago

This is a really unique list compared to the other Nethroi, Apex of Death lists I've seen on tappedout. I am working on a Kethis, the Hidden Hand list so the commanders can be interchangeable, but I might cut that theme out altogether and try something similar like this. +1 from me!

greyninja on Doran the Tree Man

3 weeks ago

@PartyJ thanks for the comment; sorry it took me eons to answer!!
Forgotten Ancient good card. Went into elemental tribal deck
Guiltfeeder & Kheru Mind-Eater she'll only tolerate so many scary cards. My wife isnt into the gnarly stuff haha
Oketra the True I pack pulled an invocation and traded it away. I live with regret.
Rogue's Passage %@#& I absolutely have multiples floating around in binders n boxes. I'm embarrassed.
Shizo, Death's Storehouse might be worth buying


@McToters heck yea, I love the diversity. I totally understand the control aspect in groups of friends / multiplayer in general. Abzan has OPTIONS
@GhostChieftain you're not wrong! You dont mind boardwipes with that on the 'field. I just added Nethroi, Apex of Death, might be worth having both to help spam the board lol
I actually just made a bunch of updates to the deck. Foil Mothra, Deadly Rollick, and Mythos of Nethroi too. Trying to keep it updated. sad to see The Immortal Sun go. Hard cuts are hard. Peace!

Minousmancer on Mardu Winota

3 weeks ago

erkmehoff I plan on making a zoo deck with the new dog lord and the new Catdog as well as using Nethroi, Apex of Death and Kaheera, the Orphanguard, maybe even Kunoros, Hound of Athreos.

Darsul on Kathril Grave-Recursion

3 weeks ago

So, over all your deck feels slow and vulnerable. If Altar of Dementia gets exiled what then? turn dude's sideways? Plus your extra vulnerable to GY hate, not only shutting down your commander but, your game plan as well. With all those tags you have under your deck your missing the one tag that is your deck Mill. And your aim it mill 10 to 15 cards at a time spending your turn to recast your creature. I do like milling my opponent but, in commander to pull it off you should look for ways to hit each opponent not just one at time and to make a looping combo out of it. For the most part I feel I see what your trying for but, at the end of the day with 3 opponent your going to be fighting an up hill battle ever time you play, sorry.

Kathril, Aspect Warper has one big glaring issue when I try brewing with him as a commander. Within junk//Abzan colors even, theirs a commanders who do it better. Take your deck for instance, Ghave, Guru of Spores does it better. Comes into play with counters, doesn't need the GY to be "good" and can interact with your deck more ways then, one. Karador, Ghost Chieftain makes a better reanimator and Nethroi, Apex of Death makes a better pump deck. The one shell I seem to find for it is blink/flicker/whatever you want to call it shell where you work at abusing EBT effects till you get some combo of Restoration Angel and Felidar Guardian and just keep looping them with each other. In your case you'd use Karmic Guide sac to the Altar of Dementia but, as it came into play use it's ability to return Reveillark who targets Karmic Guide but, on the stack you use the Altar to sac Reveillark who gets targeted by well you get it. How ever this shell doesn't need Green or Black to be good so, it just feels forced you know what I mean. At the end of the day I think Kathril, Aspect Warper is doomed to being a 99 card and not a commander.

That's more my 2 cents on Kathril, Aspect Warper more then the deck it self

areas to cut;

Standard Safety Equipment, all of it. You don't need your creature alive do you? and if your on the back up plan of turn dudes side ways well Kathril, Aspect Warper can be Hexproof and what have you plus share those with others.

Kunoros, Hound of Athreos: non-bo. I cast Reanimate on... oops no you dont.

Drana, Liberator of Malakir: needs to attack to get counters and your looking for more passive counters and Vampire Nighthawk is better stat stick.

Idyllic Tutor: your in black you can do better.

Signets: Your in green, the Rampant Growth of the world thin your deck and ramp and avoid hate like artifact and non-basic . Note doesn't save your card count.

Cabal Therapy and Cabal Therapist: Don't let your opponents know whats your hand, just no. Knowing it 1/2 the battle GO JOE

Any way good luck and have fun

Spirits on Arahbo, Xenagos... for Cats EDH

4 weeks ago

Hi Knixx,

Thanks for all the discussion, glad you liked the deck enough to tweak and innovate it, I've been trying but as you can see it's still not quite there yet.

I like Kaheera, the Orphanguard, I actually play a Nethroi, Apex of Death brawl deck with it as the companion. Questing Beast is good with Kaheera, the Orphanguard and can hit planeswalkers, but he doesn't work with Arahbo, Roar of the World even though he LOOKS like a cat to me! Also, Nissa, Who Shakes the World creates Elemental creatures, so it's also not bad, Auspicious Starrix was also been okay, but in Commander all are a bit too slow, plus Auspicious Starrix only good because my brawl commander and things like Migratory Greathorn can trigger him, so nothing too exciting there. The +1 isn't quite a bit to get to a kill with infect, so have to decide with the changes to the companion rule, if it's still worth it, I like the flavor of it though, and it's about having fun as much as the pursuit of winning when your starting with Arahbo, Roar of the World as the commander anyway!

Without Dryad Arbor, I probably wouldn't run Green Sun's Zenith because eliminates the ramp play. There are still some reasonably , but none that are critical to win-con.

Earthcraft + Squirrel Nest has challenges too, but I like the flavor. That is 1) They are enchantments, which we really only have a couple good ones, Enlightened Tutor, Idyllic Tutor and Sterling Grove, usually I pull Sylvan Library as soon as I can and pay the 8 life a turn to cycle through cards, but for you, you need 2/3 tutors to get there so I might just go straight for combo pieces. Sterling Grove isn't highly exciting, but it can also protect your combo pieces too. Unfortunately Concordant Crossroads can't even get it there, because the Squirrel's are tapped.

TzickyT is right, Heliod, Sun-Crowned + Walking Ballista is still mana intensive, and doesn't go off quickly enough. I usually rely on early Infect to take out the Grixis () player first to avoid early Thassa's Oracle win. If there are several Fish-Consul deck's it's kind of hopeless as I haven't built in any Fish-interaction (like Hushbringer or Tithe). If you can hit the early win-con decks, I can often ramp/resolve the Heliod, Sun-Crowned and take them out. I'm usually not the biggest threat, often needs other to go for the win and get Counterspell too.

I don't have another viable win-con in the cat, T5-7 usually just rely on Stonehewer Giant to pull me what I need to eliminate, protection from sword and Grafted Exoskeleton for example. is a challenge because have no way, but rarely see in commander.

Mox Opal is reasonable replace for Birds of Paradise, don't forget Ancient Den + Tree of Tales are artifacts, and Inkmoth Nexus can become one in a pinch too. Here's the real challenge though Hypergeometric Calc you're only 13.6% to have 3 artifacts on T1 (8 cards drawn), but really 3 aren't T1 viable (Grafted and Swords), so it's more like 8.3%. T2 only 18.2%. T3 23.2%. So have to evaluate how many games are going beyond that and how far, otherwise Mox Opal going to be a dead draw too many games. We don't really tutor artifacts either beyond equipment once we're established. Steelshaper's Gift.

Snake Umbra I don't like because it's CMC3, and it creates a 2 for 1 on our creature. Equipment is better like Mask of Memory but I can't recommend that either lol.

Rhonas the Indomitable is good because I find I multi-trigger his ability, where Arahbo, Roar of the World, I rarely use his secondary ability. Not sure what to do there, may just have rely on other tactics. Approach of the Second Sun is way way way to slow, don't do that.

Hunter's Insight I've had success with because it's instant and draws a lot of cards, Lifecrafter's Bestiary (mana sponge and we're not creature heavy), and Momentous Fall (better but still a light cost intensive CMC4+sac). Puresteel Paladin for me still needs more AF support to, sometimes, he doesn't activate his second ability which is unacceptable.

Greenwarden of Murasa is good late game, but I might go with the pressure of a Questing Beast that hits for 5 and nails a planeswalker over that late of a play. Plus what's he pulling back, your Infect, at that point probably won't connect with combat damage anyway?

Taj-Nar Swordsmith is too expensive, Nazahn, Revered Bladesmith is ok because at least he pulls and equips the hammer right away, Open the Armory is premium defintely the best of the bunch.

With Chord of Calling you can still do your best to resolve a Felidar Sovereign at EOT to win, but I found I didn't have enough creatures to get it off quick enough too. I know I'm just stating problems, unfortunately, still working on solving them myself (or abandoned them). Emerald Medallion is not bad because it adds to your AF count, but problem is the Infect creature is and the double-strike is except Berserk but it doesn't help with that anyway!!

Bronzehide Lion I find too mana spongy too, saving mana for the wrong reasons, but he's recursive, so I don't unlike him haha. If your going Kaheera, the Orphanguard might consider King of the Pride, but I'm meh on him as well. Need some strong cats!

I do have a Cat tribal budget (for $50 commander league) Mirri, Little Kid Aggro, depending on how budget your budget is TzickyT, as I mentioned this one is restricted budget so it has some interesting card choices to keep under budget, games have an hour time limit too, so that also drove several aggressive vs. defensive choices as well.

Knixx, I'll go through your full list tomorrow, and see if I can think of anything that might work. Since you already have Earthcraft, feel there must be a secondary interaction to abuse it as well you could leverage.

Thanks for the discussion, appreciated, I'll add Earthcraft to my Alternative Synergies Excluded so others can see it as well. The Great Henge is draw and an AF but not super helpful for Mox Opal, but with the Earthcraft I feel drawing for each Squirrel (which is a 2/2) could also draw into an enabler (untap and creatures get haste and +x/+x where x is the number of attacking creatures, something like that, there must be in , and since you draw into it every time), problem is, can't make infinite Squirrel then because you draw out, but if some way to win with like 50 Squirrels, a win is a win you know. Lemme thing on it lol.

slashdotdash on 5 color no theme deck

1 month ago

Dear Kronhamilton

Golos, Tireless Pilgrim is my favorite commander, and I've been brewing around him ever since he was teased. Let me just say you've chosen an excellent commander.

(I’ve written quite a lot in an attempt to make a sort of guide for you, so if you want the short version, check out the Suggestions panel)

Golos can be tricky to build around since he can do literally anything pretty well. The easiest way to make an effective Golos deck is to lean into Golos's 7 Mana Rainbow Wheel Of Death. Before getting into that though, we need to cover some EDH deckbuilding basics.

I think the most useful advice I can give someone who is just beginning to explore the deck-building territory of EDH is to structure your deck and mind your Ratios. By this I mean it is useful to categorize the cards in your deck according to the role they fulfill.

We’ll begin by looking at some core categories that you’ll want to make your deck function effectively. Then I’ll present the Ratios (how many of each category of card) you will want to make a generic Golos deck function effectively. Next, I’ll include a detailed (but not totally complete, because I’d be here all day) catalogue of cards within some of those categories. I’ll also offer up some suggestions and input about some of your specific card choices. Lastly, since I’m about to unpack a lot of information, I will include a brief list of suggestions (see the bottom) for a generically good Golos ‘Shell’ that should be able to support most Golos strategies.

Categories

  • Draw

  • Ramp

  • Removal

  • Sweepers

  • Threats

  • Support

  • Land

Draw Show

Ramp Show

Removal Show

Sweepers Show

Threats Show

Support Show

Land Show

The art of Ratios is all about determining what combination of cards from each category makes your deck run the most smoothly.

Please note that these Ratios will not total to 99 cards. This is because you will invariably have extra flexibility to choose how your deck behaves even after establishing functional Ratios. Also keep in mind that although these Ratios do recommend you adhere to the minimum number of cards in each category, you still can choose which cards will fill those slots. The point is not to restrict your options, but instead to create a ‘Shell’ that is reliable enough to power your Threats cards, Support cards, and other cards. Whatever you do, make sure you have at least the minimum number of Draw and Ramp cards. THE MOST IMPORTANT CARDS IN THE DECK ARE DRAW AND RAMP!!!

While I ultimately suggest Ratios resembling the Basic Golos Shell, I will lay out the Ratios for several different Shells;

  • Template: a sort of baseline beginner’s guide which is commonly promoted as a place to start.

  • Basic Golos: a modified version of the Template that suites most Golos decks.

  • Control: a version tailored for a slower game with many Sweepers.

  • Aggro: a version designed to act quickly and deploy Threats before the opponents are prepared.

  • Big Mana: a version invested heavily into Ramp with the goal of deploying many end-game Threats.

  • Mega Mana: an even more extreme version of Big Mana with extremely expensive Threats.

Template Show

Basic Golos Show

Control Show

Aggro Show

Big Mana Show

Mega Mana Show

Draw Show

Please remember that any suggestions I make are because I am trying to help. Ultimately, the choices you make with your deck are up to you, and I can only provide constructive criticism based on my own experience and opinions.

Good luck :)

Ratio Fixing

The most effective change to your deck would probably be adjusting the Ratios, especially with regard to your Draw cards. Applying the most basic Template Shell, you want to have at least these three quantities nailed down for a smoother and reasonably powerful deck;

  • Lands – 36 --> You have 40 Lands (Cut 4 Lands)

  • Ramp – 10 --> You have 5 true Ramp cards (Add 5 to 8 Ramp cards)

  • Draw – 10 --> You have 3 true Draw cards (Add 7 to 10 Draw cards)

What I counted in your deck Show

Mutate

Depending on how strong your Mutate subtheme is, some of your Mutate inclusions may act as engines. However, I must state that Mutate is a VERY risky and even fragile strategy since your Mutate ‘Pile’ of creatures will all be destroyed at once if your opponent uses a Removal spell or a Sweeper. For that reason, I recommend leaning out of the Mutate theme (unless the Mutate card is just straight-up insane, as in the example of Nethroi, Apex of Death).

With that said, playing a Mutate theme is your decision and I totally respect that and if you want to stick to a Mutate theme then by all means do so. I just want to be sure you know that Mutate is a risky strategy that you cannot depend on to fulfill your Ramp and Draw slots (so you’ll just need to supplement it with other cards).

Cut or Include?

At a glance your deck seems like something you have created using just your collection – and that’s great! However, if you want to incrementally upgrade your deck, then I recommend replacing most of the cards in your deck with more powerful options over time.

Here is a list of cards you should probably keep playing: - Barrier Breach (Removal, because exiling 3 enchantments is helpful in some situations)

In my opinion, there are other, better options for all of the other nonland cards in the deck, however it is up to you to decide on how you would like to proceed so I won’t intrude.

I strongly recommend cutting the Planeswalkers though – Calix, Destiny's Hand doesn’t seem to synergize much with the deck and I feel that Lukka, Coppercoat Outcast is not very potent.

Lands

Just as a recommendation, I would suggest the following spread of Basic Lands;

  • 8 Basic Forests

  • 3 of each other Basic Land

The remainder of your lands could be either more basics (which is really, really, risky if you don’t have tons of Ramp – think like 15 Ramp cards and about 12 Basic Forests) or Color Fixing Lands (see the Catalogue for more options). It is rough to have your lands enter the battlefield tapped, but unless you want to either lean into Green or spend a lot of money on lands, you will just have to live with it (I play around 5-10 tapped lands in a normal Golos deck and it isn’t really that bad).

In this section, I will list out an example of the Basic Golos Shell complete with the necessary Ratios and some examples of good/fun cards in each category. I’ll try to keep it relatively Budget sensitive and most of these cards will be relatively random – this won’t be based on any particular theme so don’t expect it to be optimal.

As a reminder:

Basic Golos Show

The Shell

Ramp – 12

Draw – 13

Removal – 7

Sweepers – 2

Threats – 12

Support – 7

Land – 36

Good Luck :)

-Slashdotdash

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