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Galea, the Equipmonger

Commander / EDH* GWU (Bant)

Ector


This is my first draft of Galea EDH deck. It isn't very competitive, but great for casual.

The main ideas are:

  1. Galea's ability is much more effective with Equipment than with Auras, so I should concentrate on Equips and take only the best Auras. There are 11 Auras and 23 Equipments in the deck, 34 total. If you don't use Galea's ability every turn, you should play another Commander.
  2. As long as Galea can't play lands from top of your library, you have to reduce the chances of getting lands there and have ways to get rid of them. To achieve that, you have to fetch your lands, and to use abilities that manipulate with top of your library. Note that Elvish Reclaimer, Expedition Map and Tolaria West can fetch ANY land, not just basics. Use that!
  3. To get enough ramp, I've used the Elves, since they are faster than spells fetching lands, they can be equipped AND you can sacrifice them to Skullclamp to draw cards if they aren't needed anymore. Typical first target for your land fetching is Urza's Saga which should find you the Skullclamp.

This deck is not designed for competitive play, but it will perform well enough in casual. That's why I've omitted many extremely expensive cards (like Serra's Sanctum). I guess you already have most of the cards listed.

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94% Casual

Competitive