The main win-cons of this deck are the Earthcraft + Squirrel Nest combo or storming off with Aetherflux Reservoir and Dream Halls or an infinite mana combo.

The easiest infinite mana combo to pull off is Faeburrow Elder + Pemmin's Aura/Freed from the Real but you can also use Pemmin's Aura/Freed from the Real + Earthcraft + any land that taps for a blue and another mana of any color (this is usually achieved by enchanting a land with Utopia Sprawl or Wild Growth) to get infinite mana as well.

Some fun synergies include: Land Tax + Burgeoning, Stoneforge Mystic + Sword of Feast and Famine, Green Sun's Zenith + Dryad Arbor, Eidolon of Blossoms + Estrid's Invocation, Flickering Ward + Serra's Sanctum, and Phantasmal Image copying Argothian Enchantress. My favorite is casting Wargate for 0 and tutoring Serra's Sanctum to the battlefield.

There is a nonbo in Stony Silence + Aetherflux Reservoir/Sword of Feast and Famine but I've included Seal of Cleansing to get rid of any of your own stax effects that you need to work around (it also doubles as a pretty efficient removal spell).

Some card spotlights:

Wheel of Sun and Moon - This card makes it so you can't mill yourself out (which can be a problem in this deck) and can allow you to tutor cards back out of your deck if they have been destroyed or discarded. It doesn't do much else but as it would turn out, it doesn't matter how bad a card is if paying 2 mana can draw you 1-5 cards :). I'm not a fan of playing Laboratory Maniac/Thassa's Oracle type effects but if you want to make this deck a bit spikier you could slot one of those in for this card.

Tezzeret the Seeker - His uptick does nothing in this deck but, as usual, he's just here to tutor out an artifact (usually Aetherflux).

Austere Command - Considering there is only one creature that is over 3 cmc in this deck, this card can be an insane blowout at times.

Flickering Ward/Shimmering Wings - These little innocuous 1 drops are some of the most powerful enchantments in the deck. If at any point you make infinite white or blue mana and have an enchantress out, you can keep casting and bouncing these cards, allowing you to draw your deck and get an insane storm count. There is a green card in this cycle called Whip Silk (one of my favorite card names :) but it only gives reach and while playing with it I found I didn't really need the 3rd copy of this effect. It might be better to run Whip Silk instead of Shimmering Wings due to the Faeburrow Elder + Pemmin's Aura/Freed from the Real combo only makes infinite white and green but I find that the flying that Shimmering Wings gives is good for procing all the combat damage auras.

Dream Halls - This is essentially a 1 card infinite mana combo in this deck. By the time you cast it, you usually have a few enchantresses out allowing you to discard to play a spell, draw 2-5 cards, and repeat.

Play Patterns: This deck usually wins on turn 4-6 (in my meta) after assembling Earthcraft + Squirrel Nest while storming off with Aetherflux Reservoir and enchantresses. Usually after making infinite tapped squirrels and getting to above 50 life, I'll just pass the turn and shoot anyone who has a board wipe in the face but, I've won off of Aetherflux alone many times. In slower games, you can get lots of value off of auras like Curiosity, One with Nature, Keen Sense, and Staggering Insight among others. In control matchups, you can play this deck similarly to Godo, using cards like Search for Azcanta, Rhystic Study, Mystic Remora, and tutors to find your combo pieces and assemble them when you see an opening.

Some upgrades I can think of off the top of my head are Sylvan Library and Bloomtender but I would love to find more!

Overall, this deck exemplifies all the reasons I love MTG. Building this deck was and continues to be a blast. It's different from any enchantress deck I've ever built or played against (mainly in the sense that it feels like it has some real explosiveness) and I find myself misplaying in different ways every time I pilot it. It has caused me to become a better player and it's honestly just so much fun to find all the different synergies (I know there probably a million that I'm forgetting about).

Thank you for checking it out and feel free to leave some feedback!

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Casual

97% Competitive

Date added 3 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

49 - 0 Rares

23 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 2.10
Tokens Squirrel 1/1 G
Folders Enchantress
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