pie chart

Adaptive Enchantment (mod)

Commander / EDH GWU (Bant)

stokerd


The base of this deck is the Adaptive Enchantment Commander 2018 pre-con deck. I've tried and maintain the feel of the deck, while adding a few personal touches.

My modifications are as follows:
CREATURES
Swap Nylea's Colossus --> Krond the Dawn-Clad
Swap Arixmethes, Slumbering Isle --> Celestial Ancient
Swap Ajani's Chosen --> Verduran Enchantress
Swap Boon Satyr --> Mesa Enchantress
Swap Loyal Unicorn --> Satyr Enchanter
Drop Daxos of Meletis
Drop Elderwood Scion
Drop Whitewater Naiads
Drop Reclamation Sage

Simple creature swaps, really - the five added I believe give much more utility (and will allow for card replacements elsewhere), and those dropped do not add much (in my opinion).

SORCERY/INSTANTS
Drop Empyrial Storm
Drop Kruphix's Insight
Swap Dismantling Blow --> Cyclonic Rift
Add Azorius Charm
Add Evolution Charm
Add Selesnya Charm
Add Simic Charm
Add Treva's Charm

Dropping some sorcery spells that do not help much - or at least don't fit in my vision of the deck. The added Charms (which allow for multiple effects, which is nice) replace the creatures dropped and one of the sorcery spells.

ENCHANTMENTS
Swap Estrid's Invocation --> Sphere of Safety
Swap Ever-Watching Threshold --> Ghostly Prison
Swap Myth Unbound --> Propaganda
Swap Dictate of Kruphix --> Sandwurm Convergence
Swap Ground Seal --> Mirari's Wake
Drop Soul Snare

Simple - swap out some card-draw mechanisms for enchantments that make it difficult for anyone to attack me. I also added an excellent mane-accelerant that helps creatures as well.

AURA ENCHANTMENTS
(since this deck works so much with Auras, I decided they needed their own category)
Swap Righteous Authority --> Armadillo Cloak
Swap Eel Umbra --> Felidar Umbra
Swap Vow of Flight --> Drake Umbra
Swap Vow of Wildness --> Boar Umbra
Add Prodigious Growth
Add Mythic Proportions
Add Utopia Sprawl
Add Market Festival

This is probably the biggest change (except for maybe creatures). Adding three Umbrals and the cloak allow me to make my creatures scarier and harder to kill, while the two Auras that make creature big are really scary. They are expensive, though, so more ways to generate additional mana each turn is also added.

LANDS
(I dropped three lands from the base deck, which is how I was able to fit in the extra Auras)
Drop Plains
Drop 2x Island
Swap Forge of Heroes --> Scattered Groves
Swap Evolving Wilds --> Breeding Pool
Swap Meandering River --> Hallowed Fountain
Swap Mosswort Bridge --> Temple Garden
Swap Terramorphic Expanse --> Canopy Vista
Swap Tranquil Expanse --> Prairie Stream
Swap Woodland Stream --> Irrigated Farmland

Relatively simple swaps - dropping some basic lands and swapping in lands that create multiple types of mana, but are better in my opinion than the lands replaced.

And that's the deck - looks like it's going to be really fun to play!

Suggestions

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

93% Casual

Competitive

Date added 4 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

33 - 0 Rares

23 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 3.92
Tokens Angel 4/4 W, Beast 5/5 G, Knight 2/2 W w/ Vigilance, Mask, Phyrexian Horror X/X C, Soldier 1/1 W, Wurm 5/5 G
Votes
Ignored suggestions
Shared with
Views