Tranquility

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Tranquility

Sorcery

Destroy all enchantments.

ThatWeirdPerson on It's Just a Flesh Wound ($100 Meren)

2 years ago

I rlly want to put Tranquility in there because the deck has no enchantments but I don't know what to swap it with. Also, what do you all think about Haunting Misery

MTGBurgeoning on Gods, Shrines & Weatherlight Sisay

2 years ago

Thank you very much for your feedback! I really appreciate the acknowledgement! The deck runs smoothly and is very formidable. If my opponents do not interact with Sisay, Weatherlight Captain early, or if she is well-protected, then the game ends very soon. I have not cast Enduring Ideal yet, so I can't comment on its effectiveness. However, as predicted during the UP & UP installment and subsequent deck tech, rarely do opponents pack enchantment-specific removal, and never any Tranquility-like effects. Removal is slanted more to creatures and artifacts. Win for Sisay! Admittedly, I fear Merciless Eviction or Farewell. I am unsure how the deck recovers, but we shall see through game-play experience. I have perused through the deck that you shared:

1) Your mana base is solid. For me, I would worry a little bit about only two basic lands. I never want to miss the opportunity for a free basic land off of a Path to Exile, Field of Ruin or Veteran Explorer effect.

2) Does your removal seem a little light...? I see Meathook Massacre as the only mass removal spell and Assassin's Trophy as the only spot-removal spell...? How has this worked for you? I'd guess that a lot of your removal comes from Shrines...?

3) Lithoform Engine is a great addition to the 99! Should be game-ending when paired with Weaver of Harmony!

4) Tell me about Starfield of Nyx. That card worries me. One of the benefits of playing enchantment-heavy decks is dodging removal. Has Starfield of Nyx been beneficial? It seems so risky to me. I have Dance of the Manse in the 99 of my Sisay, Weatherlight Captain enchantments-matter deck, and never pay more than 5 for X for fear of creature removal/exile. Tell me your experiences with this card!

5) LOVE the flavor of the deck! This is an enchantment-matters build that enchantment-fans would love!

Great deck! Love it. It seems like an absolute blast to play!!

Omniscience_is_life on Court of Grace, the best …

3 years ago

Peligrad I think it's important to count up just how many cards Court of Grace will draw you over the course of a game... let's imagine you get the Court by T4. Good start, not impossible by any means. Let's also say we choose to cast it over Solemn Simulacrum, Smothering Tithe, or Alms Collector--or even a three-drop like Burnished Hart, or Generous Gift. All that said, let's go with that we cast CoG on T4. We draw one card off it. Move to T5, people have likely stopped ramping (in a typical EDH game) and are now building value engines: such as Thassa, Deep-Dwelling and Mulldrifter. You are now drawing 1 (maybe) card to that players' 2, and you have a target on your back because of your flyers. T6, what's that? Austere Command, Bane of Progress, Cleansing Nova, Tranquility, Child of Alara, or Nevinyrral's Disk? Darn!

TriusMalarky on Cutting Cards

3 years ago

Mostly, I play a game or two and if a card didn't feel like it did anything, or was ever worth tutoring for, or if it was just a dead card entirely I cut it.

I do have some cards that I know the power of and leave in, though -- Presence of the Master is in my Sisay deck solely because both I and one of my friends built enchantress decks. It entirely locks those decks out of the game. Although, those decks are so good that I just run absurdly powerful enchantment hate in everything because oh my lord they make it hard to win.

TBH Tranquility is an auto include in our EDH meta.

Mxnst3r on Enter Through the Pearly Gates and Shrines

3 years ago

This deck looks fun, but if someone is running Tranquility , what do you have as a backup plan?

VampiricTooter on New EDH player please Help!

3 years ago

Pongify Rapid Hybridization Beast Within

Can all deal with his commander at instant speed.

Naturalize is a great option against artifacts and enchantments at instant speed

Counterspell Negate Swan Song can stop your troubles before they even begin.

There are many more options on a budget in your colours that are as good as these if not better depending on the situation.

If you find your opponent amassing a board state with many combo pieces, perhaps try Tranquility like effects. Play at least 10-15 removal spells and effects in most decks and you will stand a much better chance of finding answers to your opponents’ win conditions. Throw a copy of Seedborn Muse or Wilderness Reclamation in, so you can have mana up to cast instant spells when your opponents are about to win and Foil their plans! Hope you are running Azusa in your build.

Rasaru on High Risk, Higher Reward

4 years ago

Again, excellent information, Profet93! Can you tell I’m still a bit “green” when it comes to deck building?

FYI – There are 2 brutal flyer decks in my playgroup. Alela, Artful Provocateur and a dragon tribal, piloted by Torbran, Thane of Red Fell. That is why I originally added cards like Predator, Flagship, Clip Wings and Whirlwind.

It's frustrating that they can just fly over everything… but if there are better cards, then let’s add them! My notes are below!

Predator, Flagship - see comment above

Emerald Medallion – I see that you’re saying here. I currently have x8 1, x2 artifact creatures and x3 others, for a total of 13, that wouldn’t benefit from this card. However, I still have 26 creatures (that includes my commander) that can use it. Is that not enough to justify the 2 cost of the artifact?

Burgeoning – You’re probably right, plus it would give me some additional budget to work with.

Prodigious Growth – I originally added this for 4 reasons (prob not good ones!) 1. I could slap it on commander for more dmg. 2. I could slap it on my larger dorks for survivability. 3. I could slap it on one of my creatures with reach to take care of some dragons without dying. 4. Card draw, based on creature toughness. I definitely like bear umbra though! Colossal Majesty – I’ve never played elves before, but it seemed while most of their power is lower than 4, their synergy allows them to build quickly. However, I def like Rishkar's Expertise more!

Clip Wings – I can see how this card can be weak, given that the opponent gets to choose which flyer gets destroyed. And obviously this only works against flyers.

Jungle Basin – Understood. Consider it out of there! Replace it with a forest?

Desert Twister – I totally understand what you’re saying here and agree. I’m just trying to stay under budget!

Tranquility – Understood. What would you replace it with?

Whirlwind – see comment above

Journey of Discovery – Replacement options?

Nature's Spiral - Eternal Witness,

Regrowth is strictly better. - I can see why after reading the text!

Overrun - Roger that!

Gaea's Bounty – I see that it’s like Journey of Discovery. Replacement options?

Rude Awakening/Sylvan Awakening – I don’t think I get the “combo” you’re talking about. Are you just saying that you wouldn’t have to tap the lands for mana, but attack with them because you could use cradle to produce mana?

Rasaru on Profet93

4 years ago

Again, excellent information, Profet93! Can you tell I’m still a bit “green” when it comes to deck building?

Load more
Have (3) ajmcnulty , reikitavi , ZathenDother
Want (0)