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Vanguard | Legal |
Vintage | Legal |
Tragic Arrogance
Sorcery
For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.
Voralnic on Pluma, la Cabreada
9 months ago
01/07/2024
Removed: Fell the Mighty , Slaughter the Strong
Added: Tragic Arrogance , Winds of Abandon
eliakimras on Wyleth, Boros Voltron
1 year ago
Hello fellow Wyleth, Soul of Card Draw player!
I'm glad you got both Wyleth's and Aesi's precons for a good price. They are reeeeally explosive in gameplay with a few upgrades.
I play a lot of this bad boy, and I want to suggest some swaps below 3 USD for you to take it to a higher ground:
First of all, the ramp. I found out that 2 CMC, untapped ramp is the best for Wyleth. Since he draws so many cards, he can chain rocks and voltron pieces in the same turn, so his next turn is even more explosive than the last one. I almost always have more mana than the Green decks in my pod.
- Oreskos Explorer -> Dowsing Dagger Flip (you can get this to flip easily on turn 4)
- Kor Cartographer (too slow) -> Arcane Signet
- Emeria Shepherd (Voltron decks need a REALLY good reason to run cards above 3 mana in their builds) -> Starnheim Courser (this allows you to storm out of control. It is another body to voltron if needed)
- Keeper of the Accord (the token is irrelevant for you and, with Wyleth's card draw, you won't be behind in land drops) -> Talisman of Conviction
You should run boardwipes that hits your stuff the least:
- Tragic Arrogance (no need to destroy your own stuff) -> The Eternal Wanderer's ult
- Disenchant -> Heliod's Intervention
- Ironclad Slayer (we'll compensate him in the landbase) -> Vandalblast
Also, you can streamline your removal package. All of those are fetchable by Sunforger:
- Wear / Tear (good removal, but you already have more flexible options) -> Reprieve (that's one hell of a card to fetch out with Sunforger)
- Hyena Umbra (still vulnerable to exile and bounce effects) -> Blacksmith's Skill (all-around protection)
More/better auras and equipment
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Temur Battle Rage is a cute combat trick, but Battle Mastery is permanent and triggers Wyleth.
-
Same to Reyav, Master Smith: one thing I've learned is to only rely on other card types for things Auras and Equipments can't do. All That Glitters, most of the time, performs better than him.
-
Infuriate -> Thran Power Suit (same reason as above)
-
Adeline, Resplendent Cathar (lost to her yesterday, but she does not give value here) -> Empyrial Armor (Wyleth gets huge with this)
-
Kor Duelist -> Empyrial Plate (same as above)
- Gimli's Axe -> Maul of the Skyclaves
- Argentum Armor (too expensive to cast) -> Mirror Shield (hexproof is crucial on a Voltron build)
Cheating equip costs
- Brass Squire (having to wait a turn to use his ability is rough) -> Ardenn, Intrepid Archaeologist
- Kemba, Kha Regent (too slow for a Voltron build) -> Bruenor Battlehammer
If you really need to protect yourself against attacks, Ghostly Prison is a way better Palace Guard.
More utility lands
- Minas Tirith (Wyleth draws enough cards already. Also, most of the time, you will only have a single creature on the field) -> Axgard Armory (tutor on a land)
- Plains -> Sejiri Shelter Flip (a protection spell stapled onto a land)
- Mountain -> Buried Ruin (Ironclad Slayer's removal is avenged!)
- Plains -> Mistveil Plains (it can return instants back to the deck to be fetched again by Sunforger)
- Mountain -> Great Furnace (synergy with All That Glitters and Puresteel Paladin)
- Plains -> Ancient Den (same as above)
DreadKhan on Swing Big Butts with Funny Names
1 year ago
Not sure if they're 'too slow' for how you play, but I really like land ramp cards, stuff like Myriad Landscape, Blighted Woodland, and if you have access to Forests and Plains Krosan Verge. Any of these offers some fixing, and Verge can actually find non-Basic lands, like Murmuring Bosk for example. These are truly impressive in a Sun Titan using deck. Archangel of Strife might fit in here, your deck has lots of 'butts matter' stuff, and the Archangel effectively buffs both your power and toughness, while boosting only 1 for each opponent. Not sure if you really need another tutor, but Eladamri's Call and Altar of Bone exist. If you want a so-so anthem there is Spidersilk Armor, and I generally think a deck like this should run 1 or more of Tragic Arrogance, Farewell, or Austere Command. They're clunky, but they also can clear out large numbers of other problematic permanents for you.
Neat deck idea, thanks for posting!
DreadKhan on Heliod, The Radiant Dawn
1 year ago
Surprised you're not running Folio of Fancies here? Not sure if Geier Reach Sanitarium is worth it (it's technically 3 mana to discount your mana by 3, but that is for each spell fwiw), but if you can double/triple spell after that's pretty useful. If you include Folio, you might want to throw in some X mana spells, Curse of the Swine is budget, as is Mass Manipulation, though Mass requires 4 Blue, which can't be discounted. Cut a Deal seems good, you get cards and the spell can be discounted to only W. Love Song of Night and Day is a good way to get cards/discount, the other abilities are kinda meh, but it's great if it only costs W to cast. If you don't intend to keep it around you could try Tenuous Truce, you can play it for W on any opponent's turn (after their attacking is done for turn) to get the discount, it's also situationally handy if you want to ally with someone. I think my final one is Your Temple is Under Attack, this is even modal and can be discounted to cost W, both modes can be very useful. These card draw spells also make your deck more consistent.
It's over your budget, but Standstill seems like hilarious maybe? Either you get 3 cards and -6 on your spells, or a whopping -9 to casts if opponents draw.
I love Mass Diminish if you can net a discount on it, you can also use it as an Instant, which is busted beyond words IMHO, it's the only limitation on one of the best at what it does. I can't believe they made it last until your next turn, so you get less 'value' if you play it on an opponent's turn, but any other opponents going before you still have a sitting duck to swing at. Another Sorcery that looks a lot better as an Instant is Single Combat, if you keep your Commander you can cast on your opponent's turn, so there will be a turn cycle where nobody can do much with creatures. I think Tragic Arrogance is pretty solid as well, even without Flash it's devastating, but with it I think it's quite scary, I think it's much better than Aetherize for example. Finally, Promise of Loyalty is neat, you won't be getting swung at for awhile by what's left, and it gets a big discount potentially. While it'd sometimes be a dead effect, Visions of Duplicity seems made for your Commander, it's very easy to make that UUU to create quite a bit of chaos, and at Instant speed.
DareiJuxis on The King Has Returned.
1 year ago
So the reason I think there should be boardwipes in a deck like this is that if you have incubate tokens out, you can rebuild much faster than other decks because you already have an army of artifact creatures, which is also why I think 34 lands is low, paying that 2 to use the incubate tokens adds up fast.Being able to rebuild faster means that you gain more advantage from the board being wiped than your opponents, on average. So I think any boardwipe that does not hit artifacts specifically will work. If you are concerned about recasting your commander, you can include ways to Reanimate (Animate Dead, Tortured Existence) your commander to avoid the command tax. but if you want to avoid hitting your commander there's always Toxic Deluge, The Meathook Massacre and Black Sun's Zenith as flexible boardwipes that do not necessarily hit Brimaz, Blight of Oreskos, as well as By Invitation Only, Kindred Dominance, and Tragic Arrogance. Another unrelated card that may be worthwhile is Monumental Corruption. It's risky, but if lifegain is added to the deck it's a great way to draw a burst of cards.
Gleeock on Eminence: Do you like it …
1 year ago
Grubbernaut are you using lame things like Changeling Outcast as an example because of the agro mana value? Admittedly, agro knights will be the best, but there are plenty of better knights like Adeline, Resplendent Cathar, the cavaliers, off the top of my head without looking them up.
Free rummage from the command zone is no joke & there are plenty of decent knights, mostly at mana value 3 but value 2 has a few as well. There are plenty of higher-end reanimate target knights as well. Indestructible on this commander will be interesting too, or just plain beautiful for Tragic Arrogance & a buttload of boardwipes.
Eminence is fine. I do think due to popularity, ease of this eminence ability, undervaluing of free rummage, recent tuning of precons, & popularity/access (face commander) - this dude has similar potential to Edgar to be a 'Scourge of Casual'
Thank goodness this eminence ability is not worded similar to Breena, the Demagogue for multiple triggers! :)
griffstick on Which Mass Destruction Spell(s) Should …
1 year ago
I think the board wipes that hit early at a low cost are best here. Also board wipes that make the creatures deal damage to them selves. Since Gisela, Blade of Goldnight splits it in half on your stuff, it will not kill your creatures, additionally it doubles the damage your opponents creatures would deal to them selves.
Some of the board wipes I recommend are
When paired with your cmdr
Other good ones when paired with your cmdr
Moving on to other good wipes, and noncreature wipes, and choice wipes.
Gleeock on top cards of each color
1 year ago
Boy, I don't play too much mono-color. Maybe:
- Akroma's Will & Tragic Arrogance
- pass/ Mass Polymorph & Bident of Thassa
- Protection Racket & Bolas's Citadel
- Descent into Avernus & Fiendish Duo
- Oath of Druids & Selvala's Stampede
Probably could be convinced of some other things though
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