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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Crimson Honor Guard
Creature — Vampire Knight
Trample
At the beginning of each player's end step, this deals 4 damage to that player unless they control a commander.
griffstick on Creatures that do Damage Over …
1 year ago
DankMagicianD on Die, Snowflake!
2 years ago
Last, the cuts. Fellwar Stone was replaced by a more reliable signet. Outpost Siege was just too clunky compared to similar effects. Titan Hunter and Crimson Honor Guard proved too unreliable at triggering for their mana cost. Charging Tuskodon died because my five drops needed trimming and he's too much of a glass cannon. Cleansing Nova has been replaced by more efficient options. It's modal use rarely came up compared to its clunky mana cost. Ruin Raider has proven to be much more effective at killing me than providing card advantage. Curse of Stalked Prey was fun, but often too low value compared to a signet or equipment. A shame, as I really like the card. Finally, Rite of the Raging Storm and Xantcha, Sleeper Agent weren't used well. Giving my opponents creatures does not guarantee they will use them the way I want. Better to give their existing creatures options, to make it seem like it's more their idea.
multimedia on Strefan Modified (needs help)
2 years ago
Hey, well done with your upgrades to the precon. There's some cards in the precon to consider adding back in.
- Command Tower: staple land.
- Stensia Masquerade: more first strike effects for Strefan and more effects to make him bigger when he does combat damage to a player.
- Bloodtracker: flying Vamp, draw and can be a repeatable way to create Blood by making yourself lose life. This Vamp is also really good with Necropolis Regent and Stensia Masquerade.
- Champion of Dusk: Vamp to cheat with Strefan for draw as well as create Blood since you lose life.
- Bloodsworn Steward: flying Vamp who can make Strefan bigger.
Cards that could be cut for these:
- Temple of the False God
- Vampiric Dragon
- Kamber, the Plunderer: Wizards printed this card wrong, it's been errata to only trigger when an opponent's creature dies which makes it much worse for a four drop.
- Crimson Honor Guard
- Timothar, Baron of Bats
Some upgrades within the budget to consider:
- Cryptolith Fragment Flip --> Commander's Sphere
- Sanctum of Stone Fangs --> Grim Bounty
- Leechridden Swamp --> 1x Swamp
- Florian, Voldaren Scion --> Dominating Vampire
- Cranial Plating --> Wedding Invitation
- Mask of Memory --> Endless Obedience
- Tibalt's Trickery --> Dash Hopes
- Chaos Warp --> Ultimate Price
Cryptolith Fragment Flip is a mana rock to create Blood since it makes each player lose life. Sanctum of Stone Fangs is repeatable way to create Blood before combat on your turn. Leechridden Swamp is a land that can repeatedly create Blood for one mana.
Florian, Voldaren Scion is a Vamp who can be a lot of card advantage along with plenty of card selection. Florian doesn't care how your opponents lose life during the turn making it excellent with Fragment, Shrine and Leechridden and he doesn't have to attack to trigger.
Cranial Plating is tech to make Strefan huge since Blood tokens are artifacts. Mask of Memory is repeatable draw especially when your Commander has flying and wants to keep attacking.
Good luck with your deck.
Berilian on Thar-Thar Taxes
2 years ago
Some potential ideas: Cindervines, Crimson Honor Guard, Charging Cinderhorn, Molten Primordial, Sin Prodder, Zo-Zu the Punisher, Spellbreaker Behemoth, Khenra Charioteer
multimedia on Fear the Swarm
3 years ago
Hey, nice budget version of Edgar.
You have the right idea with wanting to cast Vamps quick to take advantage of eminence, but the manabase also needs to match this strategy. There's too many lands that will always ETB tapped which reduces the consistency of casting Vamps quick. More dual lands that can ETB untapped would speed up game play.
Some budget land upgrades to consider:
- Caves of Koilos --> Forsaken Sanctuary
- Unclaimed Territory --> Gateway Plaza
- Exotic Orchard --> Idyllic Grange
- Battlefield Forge --> Stone Quarry
- Tainted Field --> Boros Guildgate
- Smoldering Marsh --> Cinder Barrens
- Ash Barrens --> Evolving Wilds
- Temple of Silence --> Akoum Refuge
- Temple of Triumph --> Bloodfell Caves
Some other budget cards to consider adding:
- Knight of the Ebon Legion
- Forerunner of the Legion : Vamp tutor and it can repeatable pump
- Pact of the Serpent : from Kaldheim Commander and it's a powerful draw spell with Vamp tokens.
- Shadow Alley Denizen : repeatable evasion
- Rakish Heir : grows each Vamp who does combat damage to a player including itself.
- Necropolis Regent
- Etchings of the Chosen : anthem and can be repeatable protection for Vamps from board wipes by sacing tokens to protect nontoken Vamps.
- Scapegoat can save all nontoken Vamps from a board wipe by sacing one token and you get to cast the Vamps again to recover as well as trigger more eminence.
- Bloodline Pretender : it can get huge because it triggers whenever a Vamp token is created.
- Raise the Draugr : can recur two Vamps for two mana at instant speed.
Higher CMC Vamps as less needed because you have Edgar who's the six drop you want to cast more than the others, but Necropolis Regent is a budget second. Like Edgar, Regent is also good with a Vamp swam as well as with Edgar and other flying Vamps.
Some cards to consider cutting:
- Price of Knowledge
- Sengir, the Dark Baron
- Crimson Honor Guard
- Arvad the Cursed
- Bishop of Binding
- Bloodbond Vampire
- Malakir Cullblade
- Disentomb
- Bone Splinters
- Ambition's Cost
Good luck with your deck.
Omniscience_is_life on Obeka Ultimatum EDH Deck Idea
4 years ago
Do Angel's Trumpet, Archfiend of Depravity, Citadel of Pain, Crimson Honor Guard, Goblin Spymaster, and Stoneshaker Shaman sound good to you AaronCreek?
triproberts12 on
5 years ago
Honestly, I think that I would go with Adriana, Captain of the Guard . The reason being that knights already have multiple lords that grant double strike, creatures that natively have double strike, and Khorvath and Sylvia have new-school Partner, so drawing either is equivalent to drawing both. In fact, if you're putting enough draw and filtering into your EDH decks, you'll probably find Kwende, Kinsbale Cavalier, or Valiant Knight before you even get to 6 mana to cast Khorvold. You'd rather just give all of your creatures +2/+2 or +3/+3 every turn than keep a 3rd layer of redundancy in the command zone.
As a result, you could just go full knight tribal. Since the de-facto Knight commander is Mardu, it's still a unique deck. You could put in Acclaimed Contender , Gideon, Ally of Zendikar , Sigiled Sword of Valeron , Righteous Confluence , History of Benalia , Inspiring Veteran , The Circle of Loyalty , Worthy Knight , Gallant Cavalry , Fireborn Knight , Rimrock Knight , Zhalfirin Commander , Militant Angel , Varchild, Betrayer of Kjeldor , Mirran Crusader , Bloodsworn Steward , Cavalier of Flame , Cavalier of Dawn , Skyhunter Skirmisher , Crimson Honor Guard , Marton Stromgald , Accorder Paladin , Embereth Skyblazer , Ardenvale Tactician , Daring Skyjek , Raging Redcap , Skyknight Legionnaire , and Truefire Paladin . That's all specific to knights, and all the usual tribal stuff is open, as well.
BMHKain on Help Wanted for Atla(s) Palani …
5 years ago
Atlas' Codex of Biological Transcendence of Time
Commander / EDH*
SCORE: 1 | 11 COMMENTS | 213 VIEWS | IN 1 FOLDER
(Not even Mayael the Anima can't sing an Aria to save her life anymore.)
NOTICE BEFORE QUESTION: Initially, this was meant to be a Mayael the Anima deck all around; even conforming to newer; & better standards. Then, after several thoughts over her, I wanted to make a WAY better Mayael the Anima -Deck. Atla Palani, Nest Tender was just that. Saccing Eggs to find some of the Most Powerful that Mayael can also do. But I believe that after what I get after all this, Mayael will only be an Afterthought. Questions? Well, here we go...
Q1: In terms of Range of Power; The Magic No. is 4 Power. Namely Stuff w/ Great Effects; 4+ Powered Powerhouses, & just great effects. What do you think is the best out of the ones Printed as of currently? There are so many, I can't mention them all...
Q2: Oh, almost forgot. Assuming the Sac Engines needed to make Egg Tokens that create Monsters w/ incredible power, what exactly would you want to cut & proceed? Also: SACRIFICES MUST BE MADE. (As of this update: this has 127 Cards now.)
Q3: While I've an optimal amount of Instants, I have much fewer SORCERIES. Does this deck need anymore of them, or is it just fine?
Q4 FINAL: The whole purpose of this deck is to bring an entire army to the table in ONE TURN. Since this is /Naya/AGGRO, I want to know your thoughts for how to do it through sacking Eggs & bringing Fat to life in Adult Form. Based on these terms; how would you do this?
Finally, I have to ask: Am I doing too many Help Wanted Deck Help Threads? I'm just curious; that & I couldn't remember what I was initially going to say; that, & I'm apparently doing too little to help my case of trying all I can to help my problems; & from there, for such great people like you.
Hope this helps! :D
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